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  1. #151
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    With how many people have complained about the healers for….a good amount of years, there’s obviously a problem with their design. Trying to say otherwise because of queues is just an absolutely flawed way of thinking. The thing is, if the tables were turned and it was the dps with flawed designs, they’d get immediate attention(which we’ve seen btw, as in ShB Mnk,Nin,and Smn got mini reworks.)
    AST got a mini rework too because of problems at the start of ShB, including reduced cast times, generating MP from playing cards, not being overwhelmed with cards anymore and Lord/Lady requiring less clicking.

    All these changes between expansions are just to get it through to the next expansion though, because real changes require expansion-level redesigns and not quick patches that haven't had much thought, so we usually have to wait 2 years for things to get changed beyond small adjustments to things like potency and cast time.
    (2)

  2. #152
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jeeqbit View Post
    AST got a mini rework too because of problems at the start of ShB, including reduced cast times, generating MP from playing cards, not being overwhelmed with cards anymore and Lord/Lady requiring less clicking.

    All these changes between expansions are just to get it through to the next expansion though, because real changes require expansion-level redesigns and not quick patches that haven't had much thought, so we usually have to wait 2 years for things to get changed beyond small adjustments to things like potency and cast time.
    Right, and yet, according to Yoshi P, ShB was the most time they spent on healers, however on release healers were an absolutely shitshow. Yes real changes require expansion level redesigns yet…again we aren’t seeing that with the healers. It’s the same old shit. No new dps rotation for healers, still the same one button spam.Now in Endwalker, it’s again, the same old shit. Nothings changed. Meanwhile smn got yet again, another rework. Mnk got big changes. But healers got shafted yet again.
    (14)

  3. #153
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Healers are dying for something more interactive with their kit, whether it be more DPS abilities or making healing more necessary. I have always wanted them to roll more support abilities into healers so they would have something to occupy their time when not healing that wasn't a singular DPS skill.
    (15)

  4. #154
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    There are actually a lot of healers and tanks out there who don't queue up for roulettes with random players. Most are in a FC or have a circle of friends to run it with, which is more fun than 3 nameless people they'll never see again. And then, you'll get abuse and be put under pressure with random people, which is a huge deterrent. "Tanxiety" is a thing. I don't care about that these days, but I used to only run for my FC, or my Trust team if nobody was interested.
    (2)

  5. #155
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Agreed. I just want a Dev who can make the tanks feel like their own thing. DRK is literally just WAR with a sword.
    (10)

  6. #156
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyrj View Post
    Agreed. I just want a Dev who can make the tanks feel like their own thing. DRK is literally just WAR with a sword.
    A key difference with DRK at the moment is it is more off-global centric whereas the same abilities on a WAR are GCD. I find DRK to have a lot more aoe variety too.
    (4)

  7. #157
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kyrj View Post
    Agreed. I just want a Dev who can make the tanks feel like their own thing. DRK is literally just WAR with a sword.
    I hear this a lot and I see where you're coming from, but DRK and WAR do feel quite different to me when I was leveling them up and playing them. WAR has a lot more self healing and it's getting more (why?!) in EW... and I'm pretty bad at that aspect of WAR, I feel hence I feel a lot more like a paper bag playing WAR than I do on DRK.

    Regardless of that though, I can get behind anything that makes tanks and healers alike feel more unique and make them more enjoyable to play. More options and more variety are always better.
    (5)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  8. #158
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    I mean, is it really that difficult to hire people to be dedicated to each role? I don’t understand why they missed a golden opportunity to go ham on making each job having game play completely different with hardly any similarities from each other. In other games that had multiple healers, you would have your standard cleric/priest then from there you might get a healer that uses a sword, blunt weapon, cannons, or just whatever they could come up with to keep a strong diversity in gameplay. We could’ve had that same energy across the current tanks and healers, easily. I really don’t like this growing obsession to keep the game at Satasha level even though we’re going into level 90… I feel like it’s just holding creativity back.
    (10)

  9. #159
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    I mean, is it really that difficult to hire people to be dedicated to each role?
    I don't think it's difficult. I think they decided they can do it without. To be fair, the problem with weird class design is partly based on things in the combat system as such.

    The tanks are fine though, no idea what people want them to do about them. The problematic ones are the healers.
    (2)

  10. #160
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    In other games that had multiple healers, you would have your standard cleric/priest then from there you might get a healer that uses a sword, blunt weapon, cannons, or just whatever they could come up with to keep a strong diversity in gameplay.
    IDK man. WHM is the standard cleric/priest. After that we get
    -- an orator with a pet fairy
    -- A fortune teller with a "globe" made of cards and a smidgen of time magic
    -- And magitek fin funnels that heal you with lasers

    I don't think a lack of creative and diverse class concepts are what's inhibiting more variety in healer gameplay.
    (4)

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