Page 14 of 25 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 249
  1. #131
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Here’s the thing though. Shb was said(by the devs) to be the expansion where they spent the most time on the healers, yet it’s the expansion with the most controversial and negative results they’ve had to date. We haven’t really seen an influx of players wanting to play healer, so like at this point perhaps something needs to change? And what they’re doing isn’t actually working? It’s weird to me they continue to cull skills and dps each expansion and they aren’t seeing more positive feedback, but actually less. Yet despite this theyve still managed to dance around the idea of either giving healers more dps skills, or making raids require more healing.
    We don’t know the rubric they are judging what is a success for changes made. For some, myself included, dumbing down the job is a negative, but if it results in a net increase of healers overall, that might be all that matters to devs. Moreover, we are very vocal, being on the forums…

    If more of your average joe player in game are doing healer, that signals more of a success to devs than a few disgruntled players on the internet.

    I remember when queues for dps were well over 30 minutes. I haven’t seen that since HW.

    Quote Originally Posted by MiaShino View Post
    You are most lucky then!

    This doesn’t tell us very much (no offense!)

    The average time in queue depends very much on a lot of factors. What are you queuing for? Is it roulette (and therefore anything)? Is it for a very specific 50/60/70 dungeon? Is it current content? Is it Garuda, normal mode?

    15 minutes is not that unreasonable for something super specific.

    I admit there might be some longer waits on my alt (who is in ARR), but rarely is it the 30 or even 60 min I saw back in HW.

    Quote Originally Posted by FrogDog View Post
    That's not how lilies work, they're a flat resource that you get one of every 30s. There really should be no "juggling" of regen and Medica II either. Regen goes on tank, and if you need to heal on the move or do an AoE heal there are ogcds that you would go through before Regen or Medica II ideally.
    TIFO. Thumbs up for you- no sarcasm at all. I had been going all this time thinking they were charging based on actual amount healed during combat and not just time in combat…which seems much more bland.
    (5)
    Last edited by kaynide; 10-19-2021 at 05:00 PM.

  2. #132
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by kaynide View Post
    We don’t know the rubric they are judging what is a success for changes made. For some, myself included, dumbing down the job is a negative, but if it results in a net increase of healers overall, that might be all that matters to devs.

    I remember when queues for dps were well over 30 minutes. I haven’t seen that since HW.
    Well to be fair the game has grown a lot since HW and even SB. There's no data to tell if the changes to queue times are because the combat changes in general, a good chunk of the playerbase nowadays wasn't even here at HW times and the game did get more popular because their friend next door is in shambles, the current expansion was praised (for it's history, mind you, because the content formula remains the same and I doubt ign&cia even care about combat changes when reviewing stuff) and you have a good free trial as well as a great marketing strategy. So we also can't say that if the queue times are what they are is solely because of the changes that made healers into glare-spammers.
    (8)

  3. #133
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kaynide View Post
    This doesn’t tell us very much (no offense!)

    The average time in queue depends very much on a lot of factors. What are you queuing for? Is it roulette (and therefore anything)? Is it for a very specific 50/60/70 dungeon? Is it current content? Is it Garuda, normal mode?
    No offense assumed! Umm, I would say polling the friends and from own experience roulette queues can actually be much longer on the average.

    The first was for Vale the second for Haukke, though if anyone in here wishes I can collect many screenshots from all types of roulettes and duties to corroborate.

    There is much variance though so I must select some average. I have seen nothing sixty minutes though thank the twelve! That sounds like madness! It feels bad enough..

    Some friends/family reported queue times longer then twenty minutes for prime hours, especially as deeps going into Castrum (msq) and Prae towards the end of their journey.

    This is on NA - Primal if any are curious about this. Much of this is for ARR as that is where they are in story. Me and my partner noticed even longer times queueing for Heavensward and Stormblood content though so am uncertain.
    (1)

  4. #134
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I'd love some more DPS skills or Utility skills of frequent use to break the monotony on WHM/SCH/SGE. Anything that helps break the Glarebroil spam during healing downtime (Which according to the devs seems to want to be as prevalent as it was in ShB.)

    SGE is heralded as this "Technical damage oriented healer" but it has the same number of buttons to use in downtime as the other healers. Phlegma III helps break the spam up, but its only once every 45 seconds. (Like an Assize you can't weave) AST cards at least happen every 30.
    Also by it's design with Kardia, you want more than ever to keep using your nuke constantly and Toxikon II is a movement skill. Not much variety when it comes to damage. It looks dangerously like another Glarebroil mage.
    (14)

  5. #135
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by MiaShino View Post
    No offense assumed! Umm, I would say polling the friends and from own experience roulette queues can actually be much longer on the average.

    The first was for Vale the second for Haukke, though if anyone in here wishes I can collect many screenshots from all types of roulettes and duties to corroborate.

    There is much variance though so I must select some average. I have seen nothing sixty minutes though thank the twelve! That sounds like madness! It feels bad enough..

    Some friends/family reported queue times longer then twenty minutes for prime hours, especially as deeps going into Castrum (msq) and Prae towards the end of their journey.

    This is on NA - Primal if any are curious about this. Much of this is for ARR as that is where they are in story. Me and my partner noticed even longer times queueing for Heavensward and Stormblood content though so am uncertain.
    Queuing for a specific thing will always take longer on average. It seems like the algorithm takes some time to pull people from roulettes to help you out.

    Roulettes though? Those queues are lightning fast compared to what we had in HW or even Stormlood.
    (5)

  6. #136
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    +1 from me

    Its staggering just how poorly treated the tanks and healers are. The job devs are blind to feedback ("We haven't seen any feedback about making blood weapon have stacks") at the best of times and actively ignore it at worst ("We can't think of anything to improve scholar")

    Their model of "healers only heal" is at odds with the battle design. The regen/barrier healer push they made is pointless, healers are direly lacking in dps, buffs and debuffs. Basically anything that makes the massive amount of time when they don't need to heal interesting

    Tanks have virtually no tanking responsibilities anymore (bosses auto position, tank busters are increasingly rare, tank swap mechanics are actively ignored most of the time), three of them have the exact same press a key 5 times (shb) or 3 times (EW) mechanics.

    Both roles also have absurd amounts of homgenisation and at least 1 job that is desperate to get an identity back.


    Its on record somewhere that the job designers dislike developing tanks and healers. So lets get some in that do. Lets get someone who can make tanks actually tank and healers be fun dual role specialists like they were from ARR-hw (whm)/SB (ast/sch)
    (22)

  7. #137
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,081
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Its staggering just how poorly treated the tanks and healers are. The job devs are blind to feedback ("We haven't seen any feedback about making blood weapon have stacks") at the best of times and actively ignore it at worst ("We can't think of anything to improve scholar")
    I haven't seen a lot of talk about blood weapon other than occasional mentions that would be easy to miss. I can't disagree with them about scholar really, what is there to really add to it? Yet another heal?
    (2)

  8. #138
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    If they can't think of anything to improve an existing job in a 2+ year time span (mainly because of a mechanics strait jacket constraining what they can do), you don't see an issue with that? Either their activities are spread too thin or they need some new blood. If they can innovate enough to add new jobs, I don't see why the can't give some love to the existing ones. They certainly have been able to do so for dps.
    (19)
    When the game's story becomes self-aware:


  9. #139
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I haven't seen a lot of talk about blood weapon other than occasional mentions that would be easy to miss. I can't disagree with them about scholar really, what is there to really add to it? Yet another heal?
    Lets see how about
    -making selene and eos distinct again (whm has stun ast did once till it was taken away for no discernable reason, no healer has a silence now and selene had a silence)
    -giving back shadowflare (damage and a slow and a good use of aetherflow)
    -something not healing related tied to the fae gauge (which is now used for a single action low in the healing priority)
    -Returning rouse and changing the level 80 capstone to something distinct (its literally rouse but glitchy)
    -A debuff that lowers incoming damage like eye for an eye once did (eye for an eye was finicky with a 20% chance, but it was vital against certain bosses)
    -making dissipation NOT kill the fairy

    and all that is without mentioning its dot class identity it once had which should never have been taken.

    All the healers need dps actions. Sage at the very least needs just a single potency change- toxikon to at least double dosis' potency. Then its gcd loop will not be 1,1,1,1,1,1,1 like the others are rn which is incredibly unpopular.

    Sch gets its dot mage returned. Whm can have an elemental rotation with light magic finishers. Astro can get a couple of proc based attacks and ogcds. That leaves sage with its charge system.

    I don't even play sch much out of playstyle preference. Never really touched it past 54 back in HW since I fell in love with astro at that time and quit healing in 5.1 but even I can see just how shit its kit is nowadays

    Healers are green dps, mitigators, buffers and debuffers. Not cure bots which is what SE made them into in shb
    (10)
    Last edited by Recon1o6; 10-20-2021 at 02:01 AM.

  10. #140
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,081
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Recon1o6 View Post
    -making selene and eos distinct again (whm has stun ast did once till it was taken away for no discernable reason, no healer has a silence now and selene had a silence)
    Making it distinct again would be pointless because people find the optimal one and use that. That seemed like the reason they were made the same.

    -giving back shadowflare (damage and a slow and a good use of aetherflow)
    Damage spells aren't being added to other healers so it makes sense that it wouldn't be added to scholar. Shadowflare was a bit annoying with the way it was casted too.

    I don't even play sch much out of playstyle preference. Never really touched it past 54 back in HW since I fell in love with astro at that time and quit healing in 5.1 but even I can see just how shit its kit is nowadays
    To each their own, scholar is my favorite healer and a lot of people I've talked to feel the same way.
    (3)

Page 14 of 25 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast

Tags for this Thread