I think this post which has been making the rounds on twitter after someone fished it up from the depths of tumblr encapsulates the current situation quite nicely. I wasn't originally going to post it, until the above posts went on to prove pretty much what it was saying. Edited for the sake of the original poster's privacy and to remove any "enthusiastic" language while still getting their point across.



In other words, I am sorry that you were so heavily invested in these jobs that were despised by the majority of the community. Your perspective is heavily biased in favor of what many considered to be needlessly complicated gameplay mechanics. Of course new summoner "feels like a walking simulator" by comparison because you were playing the equivalent of a NASA space calculator supercomputer while everyone else was having fun with more normal jobs.

Wanting jobs that don't hurt my hands to play and that have visual payoff in the form of actual summon magic does not mean one is incompetent. I have to laugh when you bring up 5.0 tanks, which are the best they've ever been in comparison to the days of tank stance dancing and Paladin's Flash spell. These changes were ultimately for the better and allowed many people to have a lot more fun playing tank classes, myself included.

In the end, what's done is done and the game will be better off for it. Me and every other 6.0 summoner will look back on the job's past and laugh it off, I can only hope by then you will have mellowed out.