Dancer and current Machinist are some of the more fun classes in game. 80/20 rule. If reworking these classes to be palatable to most people means the loss of the old mains who for whatever reason were highly attached to the outdated design, so be it. For every old main lost the job gains 10 new ones, with a lot of them being players who otherwise wouldn't have touched the job before because it was in such a weird place compared to the others in game. Old machinist and summoner were at constant war with themselves in terms of gameplay mechanics and class fantasy, until they reached the absolute breaking point where the devs got together and collectively went, "Yeah, there's no way we can do this anymore."
The most logical progression for summoner in 7.0 would be to obtain new primals to summon whether they be in the form of demis, one-off attacks like Ifrit/Garuda/Titan, or one offs that eventually come to replace Fester and Painflare. I do not consider 6.0 summoner an afk job by any means but if I have to choose that between the "nuance" of dot management and pets that don't do what you tell them to do, then me and the majority of the playerbase will choose the job that is simply more fun. I have always found Black Mage far easier to play than 5.0 summoner, because the class has consistently good flow to it instead of being...a mess.
The reality is that summoner was stagnant for far longer than it should have been because they kept doubling down on the dot portion and leaving the summons for last. There is no good reason why their capstone ability in Heavensward was Dreadwyrm Trance instead of a summon. Bahamut in Stormblood took forever to build up to and the same could be said for Pheonix in Shadowbringers, with nothing but egis and dots in between. This makes machinist's old overheating mechanic look better by comparison, a truly astonishing feat.
"Carpal tunnel" and "warlock" summoner will not be missed.



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