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  1. #1
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jirah View Post
    Glad the job finally nailed the aesthetic…but now it suffers from being incredibly shallow which judging by DNC and MCH appeal they will never fix as people really love playing jobs you can watch Netflix along with.

    It’ll inevitably stagnate in 7.0 due to lack of feedback and I’m not onboard with yet another afk job. Which only leaves BLM as the only job with some nuisance what isn’t automatic, or just bare bones. Unsure how reaper will play but so far the devs just don’t know how to make any good ranged jobs now
    Dancer and current Machinist are some of the more fun classes in game. 80/20 rule. If reworking these classes to be palatable to most people means the loss of the old mains who for whatever reason were highly attached to the outdated design, so be it. For every old main lost the job gains 10 new ones, with a lot of them being players who otherwise wouldn't have touched the job before because it was in such a weird place compared to the others in game. Old machinist and summoner were at constant war with themselves in terms of gameplay mechanics and class fantasy, until they reached the absolute breaking point where the devs got together and collectively went, "Yeah, there's no way we can do this anymore."

    The most logical progression for summoner in 7.0 would be to obtain new primals to summon whether they be in the form of demis, one-off attacks like Ifrit/Garuda/Titan, or one offs that eventually come to replace Fester and Painflare. I do not consider 6.0 summoner an afk job by any means but if I have to choose that between the "nuance" of dot management and pets that don't do what you tell them to do, then me and the majority of the playerbase will choose the job that is simply more fun. I have always found Black Mage far easier to play than 5.0 summoner, because the class has consistently good flow to it instead of being...a mess.

    The reality is that summoner was stagnant for far longer than it should have been because they kept doubling down on the dot portion and leaving the summons for last. There is no good reason why their capstone ability in Heavensward was Dreadwyrm Trance instead of a summon. Bahamut in Stormblood took forever to build up to and the same could be said for Pheonix in Shadowbringers, with nothing but egis and dots in between. This makes machinist's old overheating mechanic look better by comparison, a truly astonishing feat.

    "Carpal tunnel" and "warlock" summoner will not be missed.
    (6)
    Last edited by aveyond-dreams; 10-16-2021 at 10:02 AM.

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Dancer and current Machinist are some of the more fun classes in game. 80/20 rule.
    Fun is subjective.
    Everytime I see someone say "MCH is fun" they don't raid or even try Extreme content.
    During ShB the first month was fun because it was the discovery.
    Can you compare the experience of a player who played 20h of MCH compared to another who played 200h?

    Stormblood was a bad iteration but you always had that rush of dopamine from executing the Wildfire combo.
    Today I get that from the No Mercy window on GNB, it's not the most complex job but it's fun at every level.
    Now Wildfire feels like huh... It feels like reassemble but without the big Drill behind.

    Raider should be allowed to have fun with their favorite jobs too.
    (7)