Quote Originally Posted by Equitable_Remedy View Post
What if—and I'm just wondering here—designing jobs that people love is good, actually?
This is good, but what about removing things that people love?
I'm going to take MCH as an example since it's where I have the most knowledge:

SB Wildfire gave me a good shot of dopamine to execute, but enabling it throught Flamethrower was crap.
Doing the combo on a 1.5s GCD was fun. Problem is that weaving between 1.5s GCD is very hard if you're Australian or Brasilian.

They changed the enabling of Overheat through a button to push, great!
They removed the combo to replace it with a IQ draining 1 GCD spam, not great. Good thing the GR/Ricochet refresh are there.
They kept the time based Overheat and the need to weave between the 1.5 GCD, not great for our Australian/Brazillian MCH friends.

Is it worth to rework a job to please the most people if during the process you ignore its core playerbase? The ones who've been dedicated to the job and actually spent time to dig and find every problems, making relevant feedback?
Even Bahamut's attacks were fixed so they listened to that feedback.