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  1. #11
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Basically the removed everything that made Summoner a SMN; DoTs gone, Pets gone. Yet they kept the crap that should have been removed; Aetherflow, Devotion proxy by pet.

    The job is now just glorified version of Trance but worse with all the pets abilities moved onto the summoner; enkindle and one egi assault. It is a swallow job now with just Gemshine over, one Primals Favor (Egi Asault), and the occasional Fester in between, rinse and repeat. I have no idea why you would use Ruin over gemshine spells, carbuncle is nothing but a minion that should have been just delete except the devs didn't want to piss people off, aetherflow is useless and could have just added charges to fester and painflare. Physick should have been scrapped years ago. Hell the only thing they did get right was making Demi auto attack to avoid moving and missing their Enkindle command.

    Quote Originally Posted by aveyond-dreams View Post
    In other words, I am sorry that you were so heavily invested in these jobs that were despised by the majority of the community. Your perspective is heavily biased in favor of what many considered to be needlessly complicated gameplay mechanics. Of course new summoner "feels like a walking simulator" by comparison because you were playing the equivalent of a NASA space calculator supercomputer while everyone else was having fun with more normal jobs.

    Wanting jobs that don't hurt my hands to play and that have visual payoff in the form of actual summon magic does not mean one is incompetent. I have to laugh when you bring up 5.0 tanks, which are the best they've ever been in comparison to the days of tank stance dancing and Paladin's Flash spell. These changes were ultimately for the better and allowed many people to have a lot more fun playing tank classes, myself included.

    In the end, what's done is done and the game will be better off for it. Me and every other 6.0 summoner will look back on the job's past and laugh it off, I can only hope by then you will have mellowed out.
    You make some very bold claims here. First the job is popular so it wasn't depised because if it was people wouldn't play it. Second I'll admit 5.X SMN was clunky in design but 2.X, 3.X, 4.X played fine. Third every job isn't design would you in mind and it's rather selfish to want them to be. Sometimes the job you want to play isn't the job you want to play.

    Now I have to find a new main because SE did ruin my class.

    Quote Originally Posted by Sunako View Post
    I personally think summoner will be harder to play than it is now.

    Why?

    Because you can choose how you use your summons between your bahamut/phoenix phases.

    You need adjust your summons based what you need.
    - Some phases need more aoe
    - Some phases need more instant casts for mechanics
    - some phases need more burst

    - For garuda the boss need to be stationary for the dot
    - Ifrit phase have long cast times
    - Titan have a lot of instant cast, it might be good for movement phase
    Is that how it plays though? From my understand you are going to go through all 3 aspect within a 40 second window anyway.
    (8)
    Last edited by Dyvid; 10-16-2021 at 09:47 PM.