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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,254
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90

    New Summoner looks really nice, but...

    I'm suprised with Aetherflow remaining... Looking at this chart with the actions:



    Everything else feels like interacting with the bigger picture, yet the Aetherflow mechanic feels kind of... just there for the sake of...?
    (5)

  2. #2
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Honestly I just feel the Potency needs to be lowered and it put back to 30 seconds, along with a new name and animation for Fester and Painflare that go more under the Summoner motif somewhere down the line in the next expansion. This job has SO many instants (and if its damage is still close to top tier ranged DPS mains have even more reason to be displeased about the 'mobility tax') GCD spells, that honestly I feel we need just so much more oGCD abilities to fill the gaps in those windows. Doing fester only 2 times per minute when it used to be 3 times in SB and 4 times in ShB just feels very sparse. I'd take lower damage for more uses.
    (0)

  3. #3
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Raikai View Post
    I'm suprised with Aetherflow remaining... Looking at this chart with the actions:



    Everything else feels like interacting with the bigger picture, yet the Aetherflow mechanic feels kind of... just there for the sake of...?
    3 more skills per minute with on demand st or aoe damage, whereas the other stuff is more or less fixed because of your rotation.
    (1)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,254
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastelli View Post
    3 more skills per minute with on demand st or aoe damage, whereas the other stuff is more or less fixed because of your rotation.
    But why it couldn't interact with the rest of the kit? It may work as it is, but looking at how nice everything else turned out to be this part looks like an afterthought to me.
    (1)

  5. #5
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Is that everything? It says it's not finished but I've heard that before.

    Yeah Aetherflow is (still) out of place, it kinda went with the dots but those are gone now. I'm surprised they didn't just redesign Aetherflow while they did everything else. With Energy Drain's cd doubled and old Tri-Disaster gone we have less ogcds (except during Titan) and a looot of instant spells from the looks of it.

    Also looks like there's a looot of 111 spamming including both Bahamut and Phoenix though the other summons should be frequent enough so as to not make it too boring I hope. I assume the favor mechanic is one use only so Ifrit does 2 casts + instant charge + instant melee then it's done (weird), Titan has a 4x 1-2 gcd+ogcd rotation, and Garuda has one long cast and 4 instants. Unless there's more to favor it's just Ruin spam outside of that, which does have a reduced cast time as well lol.

    Still not sure how many Ruin 4 charges we'll get from Energy Drain but that's even more instant spells which should be spent outside of Bahamut/Phoenix. Neither favor nor Further Ruin specify an amount here. But Ruin 2 is no longer instant, it looks like Ruin 1 upgrades to Ruin 2 which upgrades to Ruin 3 so that probably becomes Ruin 4 after using Energy Drain... which would be kinda stupid. Even less to manage or think about.

    The number of instant spells + Ruin 3 being a short cast + the lack of ogcds is definitely weird... that's a lot of time spent doing nothing.

    Phoenix has a targeted heal now, that's neat, though can only be used once per summon and can't be placed on the hotbar. Wonder what it replaces.

    Overall it's still looking pretty boring. :/
    (3)

  6. #6
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I would like for Fester to be removed from the kit along with aetherflow and replaced with something else. The name still irks me and brings back memories of how the job used to be.

    I think overall the EW kit is fine, can't wait to level it.
    (1)

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Raikai View Post
    But why it couldn't interact with the rest of the kit?
    Does it need to?
    Most jobs have odd oGCDs that don't really interact with the rest of the kit, how is this notably different?
    (1)

  8. #8
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Having absolutely everything loop into the summons would probably make it a bit too punishing if you died or misstimed thing. Most jobs have an entirely seperate 'mini mechanic' from the core 'point' of their rotation for this reason. Some are more disconnected than others (Sidewinder and Refulgent Arrow have basically nothing to do with your song rotation for BRD, while for RDM your procs do very slightly influence mana gains and how you use dualcast) but having 'lower stakes' elements of the rotation is important for a job's flow.

    Besides, how would it even link in? If it was required for summon abilities or is somehow influencing the summons that either means it needs to reset every summon (meaning non-summon aetherflow abilities never get used) or you have to pick which summons you actually care about.
    (1)
    Last edited by dezzmont; 10-14-2021 at 03:54 AM.

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Same song and dance as MCH, or any other rework job. Keeping things not for the sake of the kit but as leftovers from a era long past.
    (1)

  10. #10
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tulzscha View Post
    Is that everything? It says it's not finished but I've heard that before.

    Yeah Aetherflow is (still) out of place, it kinda went with the dots but those are gone now. I'm surprised they didn't just redesign Aetherflow while they did everything else. With Energy Drain's cd doubled and old Tri-Disaster gone we have less ogcds (except during Titan) and a looot of instant spells from the looks of it.

    Also looks like there's a looot of 111 spamming including both Bahamut and Phoenix though the other summons should be frequent enough so as to not make it too boring I hope. I assume the favor mechanic is one use only so Ifrit does 2 casts + instant charge + instant melee then it's done (weird), Titan has a 4x 1-2 gcd+ogcd rotation, and Garuda has one long cast and 4 instants. Unless there's more to favor it's just Ruin spam outside of that, which does have a reduced cast time as well lol.

    Still not sure how many Ruin 4 charges we'll get from Energy Drain but that's even more instant spells which should be spent outside of Bahamut/Phoenix. Neither favor nor Further Ruin specify an amount here. But Ruin 2 is no longer instant, it looks like Ruin 1 upgrades to Ruin 2 which upgrades to Ruin 3 so that probably becomes Ruin 4 after using Energy Drain... which would be kinda stupid. Even less to manage or think about.

    The number of instant spells + Ruin 3 being a short cast + the lack of ogcds is definitely weird... that's a lot of time spent doing nothing.

    Phoenix has a targeted heal now, that's neat, though can only be used once per summon and can't be placed on the hotbar. Wonder what it replaces.

    Overall it's still looking pretty boring. :/
    Essentially what I feared as soon as the Job actions trailer was out, and seeing everyone collectively hype it up as some exciting new job made things about sour. Everyone wants a pretty show, but no one wants to play a game
    (8)

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