Nah you have to design the absolute jankiest job possible, have people cry about the jank, and then have people cry for years on end afterward when you remove said jank because it required "skill".



This is good, but what about removing things that people love?
I'm going to take MCH as an example since it's where I have the most knowledge:
SB Wildfire gave me a good shot of dopamine to execute, but enabling it throught Flamethrower was crap.
Doing the combo on a 1.5s GCD was fun. Problem is that weaving between 1.5s GCD is very hard if you're Australian or Brasilian.
They changed the enabling of Overheat through a button to push, great!
They removed the combo to replace it with a IQ draining 1 GCD spam, not great. Good thing the GR/Ricochet refresh are there.
They kept the time based Overheat and the need to weave between the 1.5 GCD, not great for our Australian/Brazillian MCH friends.
Is it worth to rework a job to please the most people if during the process you ignore its core playerbase? The ones who've been dedicated to the job and actually spent time to dig and find every problems, making relevant feedback?
Even Bahamut's attacks were fixed so they listened to that feedback.
Here's the thing: the forums, Reddit, and Twitter don't represent anything like the core playerbase of anything. A small group of people whining on the forums or on YouTube about a change really doesn't mean that the change was bad.
I'm certainly not arguing that every change is good, but the forums tend to foster a disaster mentality of every change being bad (because the game will be more accessible and fun for filthy casuals or something). The game is more successful now than it has ever been before - maybe class changes since ARR/HW/SB are more than 0% responsible for that.



1 - Because a minority speaks doesnt means it's a feedback to ignore.
Australians trying to get their own datacenter, raider asking for a different loot system or even for Ultimate difficulty.
2 - No one is arguing that the changes to SMN (And I'm bringing MCH as well) are bad.
But there is people complaining that SQEX removed too much from these jobs, including things that worked before.
Also people arguing over Yuna's role... Remember we are not talking about the lore but about the gameplay.
Yuna was effectively the only character who could access healing&protection spells (Putting aside endgame&alternate sphere grid). White mage/Black mage with summons, Summoner with white magic/Black magic, you can do as much mental gymnastic as you want, they had both.
Like how certain FF allowed you to have a primary and a secondary job.
Yes, this is mental gymnastic as well. One spell doesn't justify the existence of dots as a core mechanic.
SMN dots were poorly handled in ShB but they remained a good part of the job identity in previous expansion.
DoTs deserved a place because it was XIV's SMN interpretation.
Something like Tri Disaster (Would need to be renamed) to refresh after each summon could have been a cool mechanic without adding too much.
GNB gets 2 dots and it's nowhere in Squall's or Lightning's kits.
Last edited by CKNovel; 10-20-2021 at 04:18 PM.
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