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  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jirah View Post
    they will never fix as people really love
    What if—and I'm just wondering here—designing jobs that people love is good, actually?
    (1)

  2. #2
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    What if—and I'm just wondering here—designing jobs that people love is good, actually?
    Nah you have to design the absolute jankiest job possible, have people cry about the jank, and then have people cry for years on end afterward when you remove said jank because it required "skill".
    (1)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    What if—and I'm just wondering here—designing jobs that people love is good, actually?
    This is good, but what about removing things that people love?
    I'm going to take MCH as an example since it's where I have the most knowledge:

    SB Wildfire gave me a good shot of dopamine to execute, but enabling it throught Flamethrower was crap.
    Doing the combo on a 1.5s GCD was fun. Problem is that weaving between 1.5s GCD is very hard if you're Australian or Brasilian.

    They changed the enabling of Overheat through a button to push, great!
    They removed the combo to replace it with a IQ draining 1 GCD spam, not great. Good thing the GR/Ricochet refresh are there.
    They kept the time based Overheat and the need to weave between the 1.5 GCD, not great for our Australian/Brazillian MCH friends.

    Is it worth to rework a job to please the most people if during the process you ignore its core playerbase? The ones who've been dedicated to the job and actually spent time to dig and find every problems, making relevant feedback?
    Even Bahamut's attacks were fixed so they listened to that feedback.
    (2)

  4. #4
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CKNovel View Post
    Is it worth to rework a job to please the most people if during the process you ignore its core playerbase?
    Here's the thing: the forums, Reddit, and Twitter don't represent anything like the core playerbase of anything. A small group of people whining on the forums or on YouTube about a change really doesn't mean that the change was bad.

    I'm certainly not arguing that every change is good, but the forums tend to foster a disaster mentality of every change being bad (because the game will be more accessible and fun for filthy casuals or something). The game is more successful now than it has ever been before - maybe class changes since ARR/HW/SB are more than 0% responsible for that.
    (4)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    Here's the thing: the forums, Reddit, and Twitter don't represent anything like the core playerbase of anything. A small group of people whining on the forums or on YouTube about a change really doesn't mean that the change was bad.
    1 - Because a minority speaks doesnt means it's a feedback to ignore.
    Australians trying to get their own datacenter, raider asking for a different loot system or even for Ultimate difficulty.

    2 - No one is arguing that the changes to SMN (And I'm bringing MCH as well) are bad.
    But there is people complaining that SQEX removed too much from these jobs, including things that worked before.

    Also people arguing over Yuna's role... Remember we are not talking about the lore but about the gameplay.
    Yuna was effectively the only character who could access healing&protection spells (Putting aside endgame&alternate sphere grid). White mage/Black mage with summons, Summoner with white magic/Black magic, you can do as much mental gymnastic as you want, they had both.
    Like how certain FF allowed you to have a primary and a secondary job.

    Quote Originally Posted by Duskane View Post
    I think people need to stop huffing that Miasma to think Rydia and Yuna are a good reason why poison mage should stay
    Yes, this is mental gymnastic as well. One spell doesn't justify the existence of dots as a core mechanic.
    SMN dots were poorly handled in ShB but they remained a good part of the job identity in previous expansion.
    DoTs deserved a place because it was XIV's SMN interpretation.

    Something like Tri Disaster (Would need to be renamed) to refresh after each summon could have been a cool mechanic without adding too much.
    GNB gets 2 dots and it's nowhere in Squall's or Lightning's kits.
    (6)
    Last edited by CKNovel; 10-20-2021 at 04:18 PM.