Quote Originally Posted by GrimGale View Post
Spot on. Thank you.

Considering the argument that healers that don\\\\'t want to engage in more complex downtime systems don\\\\'t have to, if the Healer job kits includes more DPS or active utility options, I can\\\\'t see why anybody would be against asking Devs for more buttons in that regard.

"Hey, we want a higher skill ceiling. Skill floor is perfectly high as it is."

"Hey, we want the skill ceiling as close to skill floor as possible."

It's like you' re asking people to be forced to play at your level, then you tell them to leave the role when they tell you they are getting bored.
I've had this conversation with someone before. There are people who are content with how healing is currently, which is ultimately fine. No one is required to feel the same frustration a lot of participants on these forums do, but the majority of those players wouldn't really care if the job gained more depth, and others might not even care if it becomes more complex. They just enjoy the role regardless.

Then there are some who get mad at the idea of adding depth because suddenly it means they would have to work harder in order to stay optimized, and that to me is just selfish.