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  1. #121
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AFuzzyMu11in View Post
    Now you are just being silly. Why can't you just realize many healers prob majority hate having to balance a healing rotation for “optimal dps” while managing other players life. This breeds toxicity because unlike dps where their rotation is barely disturbed by bad players it is on healers and isn't good for them or the game. If it's all simple and the same parse lords can ignore the classes and go focus on dps as they should
    This isn't WoW. You don't have people constantly and randomly getting chunked for 60% of their HP and threatening death if you don't twitch-react to them. Feel free to take it up with the devs, but the running trend for many years now is that damage in Final Fantasy XIV is very, very predictable and on a literal timeline.

    Any time healing isn't needed and you're not DPSing, you're not doing anything. If you're not doing anything, you are disrespecting your teammates. Watching health bars like a hawk just means you don't know the fight. Simple as. Get better at playing a healer and you'll realize why it's interminably boring. Just because it's "stressful" when you're worrying about completely imaginary instances of damage that aren't happening doesn't mean it's fine for moderately experienced healers to be mashing one button for the vast majority of a Savage encounter.

    What you're proposing is that the healer role should be completely occupied by bad players, and anyone who's remotely good at the game should "graduate" from the baby role. Well, that's already happening. But it completely contradicts your ego about being "the reason everyone is alive." You can't brag about being the thing that holds a party together when you're also advocating that your role be the tutorial role for people who haven't figured out how to use both of their hands at the same time.
    (24)

  2. #122
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Boizinho View Post
    This isn't WoW. You don't have people constantly and randomly getting chunked for 60% of their HP and threatening death if you don't twitch-react to them. Feel free to take it up with the devs, but the running trend for many years now is that damage in Final Fantasy XIV is very, very predictable and on a literal timeline.

    Any time healing isn't needed and you're not DPSing, you're not doing anything. If you're not doing anything, you are disrespecting your teammates. Watching health bars like a hawk just means you don't know the fight. Simple as. Get better at playing a healer and you'll realize why it's interminably boring. Just because it's "stressful" when you're worrying about completely imaginary instances of damage that aren't happening doesn't mean it's fine for moderately experienced healers to be mashing one button for the vast majority of a Savage encounter.

    What you're proposing is that the healer role should be completely occupied by bad players, and anyone who's remotely good at the game should "graduate" from the baby role. Well, that's already happening. But it completely contradicts your ego about being "the reason everyone is alive." You can't brag about being the thing that holds a party together when you're also advocating that your role be the tutorial role for people who haven't figured out how to use both of their hands at the same time.
    Every post they make convince me more that they're either a troll or a curebot and in any way either of those two should be listened
    (10)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #123
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    The problem is you see them as issues while most players see them as good things. If sch loses ED and their Dot I will be happy. Then I just want them to fix seraph timer to be longer and honestly I would feel happy to play the class. Dissipation is whatever.
    I fail to see how AST is fine in any way shape or form. How is having a near one to one healing style to WHM when it came AFTER WHM ok?

    How is it ok for an AST-WHM comparison to look like this:

    Benefic 1/Benefic 2. Cure 1/Cure 2.

    Aspected Benefic. Regen.

    Helios. Medica.

    Aspected Helios. Medica 2.

    Celestial Intersection. Divine Bension.

    Arguably I'll admit but it's still worth a mention: Essential Dignity. Benediction.

    That is seven heals pretty much shared between the two of them. Espcially with Nocturnal Sect now being removed. There was 0 mention of these abilities being changed. And if they WERE to be changed from WHM they should've been mentioned. This is unacceptable for 2 healers to play that similar to one another. Cause guess what? Cards vs Lillies don't mean that much of a difference.

    And also guess what? THAT WAS ONE OF THE THINGS MENTIONED ON THAT FIRST POST.
    (11)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #124
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    I fail to see how AST is fine in any way shape or form. How is having a near one to one healing style to WHM when it came AFTER WHM ok?

    How is it ok for an AST-WHM comparison to look like this:

    Benefic 1/Benefic 2. Cure 1/Cure 2.

    Aspected Benefic. Regen.

    Helios. Medica.

    Aspected Helios. Medica 2.

    Celestial Intersection. Divine Bension.

    Arguably I'll admit but it's still worth a mention: Essential Dignity. Benediction.

    That is seven heals pretty much shared between the two of them. Espcially with Nocturnal Sect now being removed. There was 0 mention of these abilities being changed. And if they WERE to be changed from WHM they should've been mentioned. This is unacceptable for 2 healers to play that similar to one another. Cause guess what? Cards vs Lillies don't mean that much of a difference.

    And also guess what? THAT WAS ONE OF THE THINGS MENTIONED ON THAT FIRST POST.
    One could argue that they're just "the essential kit" for any healer to have, but there are ways to add stuff that do similar effects without them being copy-paste of each other, funnily enough:

    Lightspeed. Presence of Mind
    Neutral Sect. Temperance
    Horoscope. Plenary Indulgence
    Celestial Opposition. Assize

    That said, AST also has extra skills like Earthly Star, Collective Unconscious and Synastry, that don't have any WHM equivalent, while WHM has the lily spells and Thin Air
    (4)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #125
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Boizinho View Post
    Any time healing isn't needed and you're not DPSing, you're not doing anything. If you're not doing anything, you are disrespecting your teammates. Watching health bars like a hawk just means you don't know the fight. Simple as. Get better at playing a healer and you'll realize why it's interminably boring. Just because it's "stressful" when you're worrying about completely imaginary instances of damage that aren't happening doesn't mean it's fine for moderately experienced healers to be mashing one button for the vast majority of a Savage encounter.
    You dont even need to know a fight most of the time, unless you go in savage and stuff (and even there, the healing is not what will kill you most of the time). I don't understand how people can say you have to balance healing and dpsing: an aoe happens, use any healing you want, even a gcd, who cares, one from both heals and everyone is full? then you have 30 seconds of nothing.

    What do they do to have a hard time healing? Do they run 3 times the length of an aoe "just to be sure", do they wait 5 seconds after each of those "just in case"? just press your buttons and if something happen you just cancel and press the one you want: stay behind the boss, only move to be just out of the aoe, cast all the time and cancel if something is needed. Even if you only use GCDs and 0 ogcds, by following that, you can probably solo heal and do ok damage up to Extremes.
    (2)

  6. #126
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    If healing was so simple their wouldn’t be so many “bad players” you are disconnected from the majority of the game. Yes it’s easy to make the claim it’s easy to memorize the boss for some people but for others they just learn mechanics not timings/the full pattern of the boss in order.
    (2)

  7. #127
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    If healing was so simple their wouldn’t be so many “bad players” you are disconnected from the majority of the game. Yes it’s easy to make the claim it’s easy to memorize the boss for some people but for others they just learn mechanics not timings/the full pattern of the boss in order.
    But bad player are in the every role and I rather have a healer we’re I die in the first 3 mins of a fight then too realize we don’t clear this savage fight because we have 2 dps player that have no clue what they do and I’m still forced to play the entire fight and then wipe too a enrage that is pretty pathetic, because people can’t read guides on how too play the dps job they are on or better wanna be special snowflakes and try to freestyle rotations and get toxic if you ask what the hell they do there. Like people tell as general good behavior rule not to bully people for not doing dmg but Jesus if you see sometimes what numbers they do it’s really hard too stay quiet, like I find it myself really impolite to waste other people’s time and not performing too the best of my ability and expect to get a free carry.
    (7)

  8. #128
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yhisa View Post
    Wait what??

    Did u all forget that they legit said all healers is getting a holy treatment with their AoE skills ....

    That means Art of War 2 now does more then just "damage" and that all healers can provide buffs to the party

    At this current time we DO NOT have the new tool tips for the current healers, the only healer we have tool tips on is sage and that's it

    We don't even know if glare/broil/malefic does new things, we do not know what the new gravity/holy/art of war does either

    At this current time scholars are throwing their hands in the air AGAIN before even knowing anything at all

    Sigh this is just a repeat history of 3.X where scholar legit panicked over AST......Now it's panicking over SAGE, scholars always panic over any new healing job that gets put into the game

    Been here for 8 years in total and history repeats it self .....sigh
    Unless I misunderstood what the translation lady was saying.. I heard they said they couldn't do that because it would take away the uniqueness of WHT and they couldn't think of a debuff that would be fair or work on the other jobs?
    (1)

  9. #129
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    If healing was so simple their wouldn’t be so many “bad players” you are disconnected from the majority of the game. Yes it’s easy to make the claim it’s easy to memorize the boss for some people but for others they just learn mechanics not timings/the full pattern of the boss in order.
    But that's what we are saying, you don't need to learn or memorize the boss. Just go for any bosses and in 95% of the cases the 2 first mechanics will be a tank buster and a raid wide and they will be like 10 seconds apart, and you wont see them for a full minute it's literally one boss to learn them all.

    And if people were learning mechanics, we wouldnt have lvl 80 people not knowing what a stack marker is. The same way, in a lot of casual content people arent using half of their kit: assize, asylum, lys, star, synastry, collective, seraph, etc, they will just spam cure (2 if we are lucky) and medica 2. I literally had a WHM putting single target regen on everyone the whole fight, people were full hp, why. I had an ast in bardam only using benefict 1 and 2, no aoe healing, no other spells, just those too.
    (3)

  10. #130
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Allegor View Post
    One could argue that they're just "the essential kit" for any healer to have, but there are ways to add stuff that do similar effects without them being copy-paste of each other, funnily enough:

    Lightspeed. Presence of Mind
    Neutral Sect. Temperance
    Horoscope. Plenary Indulgence
    Celestial Opposition. Assize
    So why not for the base kit as well? SCH has this. I don't see why AST shouldn't.

    Hells even in my own example we have it: ED and Bene. Both are essentially the same thing, but they do something different.

    I don't see why it can't apply to the rest of AST's crossover with WHM and I don't see why we shouldn't be asking for those changes. Instead of having WHM or WHM but with cards why not have a regen healer? A pure regen healer. Your burst or on demand heals cost more, but your regens cost less in mana. That could be AST. That would be a completely different healing style. I'm all for it at this point.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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