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  1. #1
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saefinn View Post
    Snip
    Spot on. Thank you.

    Considering the argument that healers that don\\\\'t want to engage in more complex downtime systems don\\\\'t have to, if the Healer job kits includes more DPS or active utility options, I can\\\\'t see why anybody would be against asking Devs for more buttons in that regard.

    "Hey, we want a higher skill ceiling. Skill floor is perfectly high as it is."

    "Hey, we want the skill ceiling as close to skill floor as possible."

    It's like you' re asking people to be forced to play at your level, then you tell them to leave the role when they tell you they are getting bored.
    (9)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    Spot on. Thank you.

    Considering the argument that healers that don\\\\'t want to engage in more complex downtime systems don\\\\'t have to, if the Healer job kits includes more DPS or active utility options, I can\\\\'t see why anybody would be against asking Devs for more buttons in that regard.

    "Hey, we want a higher skill ceiling. Skill floor is perfectly high as it is."

    "Hey, we want the skill ceiling as close to skill floor as possible."

    It's like you' re asking people to be forced to play at your level, then you tell them to leave the role when they tell you they are getting bored.
    I've had this conversation with someone before. There are people who are content with how healing is currently, which is ultimately fine. No one is required to feel the same frustration a lot of participants on these forums do, but the majority of those players wouldn't really care if the job gained more depth, and others might not even care if it becomes more complex. They just enjoy the role regardless.

    Then there are some who get mad at the idea of adding depth because suddenly it means they would have to work harder in order to stay optimized, and that to me is just selfish.
    (16)

  3. #3
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I've had this conversation with someone before. There are people who are content with how healing is currently, which is ultimately fine. No one is required to feel the same frustration a lot of participants on these forums do, but the majority of those players wouldn't really care if the job gained more depth, and others might not even care if it becomes more complex. They just enjoy the role regardless.

    Then there are some who get mad at the idea of adding depth because suddenly it means they would have to work harder in order to stay optimized, and that to me is just selfish.
    Yes. Althought, the way these things are argued here, I wouldn't blame the opposing side for believeing we hold them responsible for our criticisms.

    I feel my side, or the side that demands more complexity often tends to both belitle and dismiss players who are happy with the current design, we come across as condescending when adressing the issues and that is ultimately hurting our side of the argument.

    I, personally am fine with ease of access. I'm fine with a low skill floor. Even if I hate what it has brought.

    I see it as such a wasted opportunity too. I was hoping the prunning of skills would be grounds for new developpements. A new base to build upon as the devs said back in ShB launch. Apparently that is not to be the case. I just don't want healers to become stale as they are.
    (9)

  4. #4
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    Yes. Althought, the way these things are argued here, I wouldn't blame the opposing side for believeing we hold them responsible for our criticisms.

    I feel my side, or the side that demands more complexity often tends to both belitle and dismiss players who are happy with the current design, we come across as condescending when adressing the issues and that is ultimately hurting our side of the argument.

    I, personally am fine with ease of access. I'm fine with a low skill floor. Even if I hate what it has brought.

    I see it as such a wasted opportunity too. I was hoping the prunning of skills would be grounds for new developpements. A new base to build upon as the devs said back in ShB launch. Apparently that is not to be the case. I just don't want healers to become stale as they are.
    Something that I think is important to keep in mind is that casual players and hardcore players aren't two opposing forces. A game that's fun for hardcore players can also be fun for casual players, and if your game is fun for casual players but not fun for hardcore players, changing that won't necessarily take away from the casual experience. What that means in my mind is that there's very little reason to not try and have something that appeals to both, and if you already have a game that's fun for casual players, it becomes a lot easier to make your game also appeal to hardcore players because the foundation already exists.

    It's important to mention that you can potentially break something for a casual audience, but I would argue that it's fairly easy to identity what will and will not appeal to a casual player base in game design that you're familiar with. For example, what would happen if we added Miasma back into the Scholar's action list--a 24 second DoT spell. How do you think casual and hardcore players would respond?

    Personally, I'd strongly wager that hardcore players would be largely happy with that specific decision (though let's be clear that that's not the only thing hardcore players want for SCH. This is just an example using one action). I'd also wager that Casual players would range from either appreciating it or not really caring either way. In other words, there's nothing to lose in that regard. Now in practice, we would want to pay attention to how that fits into hotbar bloat and how that damage fits into SCH's performance.

    On the flip side, returning pre-Stormblood Cleric Stance would not be a good example of something to return. Some hardcore players may appreciate it, but it would have an adverse effect on casual players because one of the key factors of old Cleric Stance was punishing you for using it wrong. This is what more casual players don't like--when the game kicks you for making a mistake, especially when that mistake already has natural consequences.

    In order words, I believe adding depth and complexity in a way that is approachable and casual friendly is actually quite easy to do. You focus on how to reward players for doing something right rather than punishing them for doing something wrong.
    (9)

  5. #5
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
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    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I know that I have said - possibly ad nauseam - that I continue to enjoy playing my healers, and I do. But yesterday I was informed (in a thread that seems to have been deleted) that I couldn't possibly have been playing SCH for 8 years as I claimed because of my running commentary of healing a level 80 dungeon sounded 'panicked'.

    It is very true that people like me assume 'healer haters' on the forums are belittling, criticising and blaming us for their discontent with WHM and SCH, so it was very encouraging to read some more reflective posts here that recognise this.

    I utterly and completely agree with the idea that the skill floor should remain as it is whilst endeavours are made to raise the skill ceiling. My own raiding days are long over, but I love this game which I've played since 1.0, and I don't want to be excluded from it because I'm getting old. I turned 60 this year, my reaction times are significantly longer than they used to be, and I have to use a mouse to click skills because of pain in my hands (my fingers can no longer extend across a keyboard). Any substantial rise in the skill floor - or in the difficulty of mandatory content - would exclude me from continuing my journey. I already only do content with friends/level all my jobs with Trusts/Squadrons because I don't want to be screamed at by a random person in a roulette because I took a few seconds too long to react.

    It's rare I mess up, actually, because the current healing set-up is fine for me, but I understand that it can be boring for someone playing at a higher level. What upsets me - and often drives me away from the forums - is posters claiming that people like me are the problem. We're not lazy! We're just less competent for whatever reason (older age in my case) I don't doubt that there are a few lazies out there, but I haven't found them to be in the majority. Be that as it may, generalisations about poor play and the reasons for it can be very hurtful. Yoshi P wants the game to be inclusive, and so far he is accomplishing that. Bashing him for it causes the rest of us - the less competent hordes - to feel attacked and defensive. As a few, more reflective posters in this thread have already pointed out.

    I enjoy my SCH and WHM. Maybe they are intended to be the 'poor man's' healers and AST and Sage more challenging. I'm cool with that. I have levelled all my jobs, even the ones I don't enjoy (because I want the Amaro mount) but I haven't inflicted my piss-poor SAM on any unsuspecting random, I've levelled it entirely with Squadrons and Trusts. I don't need to play it again once I've finished the last two levels. It's fine not to play a job you don't enjoy. I used to love BLM, it was my main in the Coils part of ARR but I've hated it since HW. So I stopped playing it. If you hate the current iteration of SCH, maybe don't play it? Or encourage a raising of the skill ceiling (as ty_taurus has done) without phrasing it in such a way as to denigrate and belittle a large portion of the healer player base.

    We're not lazy. We're just not as skilled as you are. And I have no objection to getting my DoTs back either, just so long as you understand my DPS score won't be very impressive
    (16)
    Last edited by Elladie; 10-09-2021 at 06:07 AM.

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Elladie View Post
    snip
    Well said. There's nothing wrong with the desire to make the game more inclusive. Community can only grow by being inclusive, not the other way around.

    It always bothers me that there're some people who turn their anger towards people who are either adapting to current design, or happy about current design. Their tones are condescending. They belittle anyone who disagree with them. They are quick to dismiss different visions for healers. It's not like people asked for simplified healers and the devs somehow chose indulge them.

    It seems to me the devs are trying to put jobs into different skill floor category in each role. There are jobs that are considered easy or entry level. There are jobs that are consider hard, or high skill ceiling. There are also jobs which difficulty lies somewhere between the two. However, it's also not hard to understand where those anger are coming from. Lots of skills got taken away, the removal of cross class skill, and homogenization of jobs. They all happened in 1 expansion. They happened too fast.

    Not saying most complaints are without merit. Fairy ghosting issue, the annoying delay from Tactical Deployment, White Mage clipping...etc. Most importantly, the majority of contents do not require much healing, thus making 1 button spam excessive. Some issues should have been addressed long time ago. The biggest problem the game currently has is that the difficulty level for healers fails to satisfy players within all skill bases. It's fine to make healers easy and accessible, but this should not result in 1 button spam for all healers nor more healing tools with no place to use. In my opinion, they should provide more varieties between each healers. For example, WHM mage, as a healer with no raid buffs, should have the most offensive options within the healer role. However, the current information we have on EndWalker keeps me optimistic. We're starting to get interesting healing mechanics in our kits. I'm looking forward to see how it's going to turn out.
    (3)
    Last edited by Aword3213; 10-09-2021 at 03:41 PM.

  7. #7
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Aword3213 View Post
    However, the current information we have on EndWalker keeps me optimistic. We're starting to get interesting healing mechanics in our kits. I'm looking forward to see how it's going to turn out.
    You can have all the interesting healing abilities in the world... it doesn't mean jack shit if you don't need them, or perhaps don't even get to use them due to outgoing damage being so low. Or such abilities being considered a DPS loss compared to just using one of your more basic OGCDs.
    (7)

  8. #8
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aword3213 View Post
    It always bothers me that there're some people who turn their anger towards people who are either adapting to current design, or happy about current design. Their tones are condescending. They belittle anyone who disagree with them. They are quick to dismiss different visions for healers. It's not like people asked for simplified healers and the devs somehow chose indulge them.
    I don't think people are angry so much about people being happy/content with current design. It's that the same people also seem to be unwilling to allow for complexity above a certain level. The people who are for the more complexity generally, in my understanding, are in the camp of "we can have both cake and cookies" (we can have a low floor and a high ceiling) while those who are content with the current design seem to argue "I'm happy with my cake" but leaving it there implies "but no cookies for anyone." which makes those who want changes frustrated and the argument tends to devolve to "but I want cookies!" "Cookies make you fat!" etc etc.

    At least, that's the impression I get a lot from these arguments. I will concede that I could be wrong and I am speaking generally here. I don't mean to say that *EVERYONE* on one side or the other is like this.
    (12)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  9. #9
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elladie View Post
    -snip-
    Thanks for this perspective. I know a woman in her 70's who plays and I know she experiences much of what you describe (she only plays DPS roles as a result), though I dare anybody to talk s**t to her because she'll give back double the sass. And I think what you say is important to note, because greater accessibility doesn't just mean "people who are new" or "people who aren't very good".

    I'm all for being understanding that not everybody will keep up if I get a more complicated rotation back, because let's face it, good DPS is not required for the vast majority of the content. You can be in a party with a Ninja who doesn't know their rotation, so you can just as easily be in a party with a healer who doesn't properly manage their DPS abilities. I'm not going to bemoan if somebody sticks to their Broil spam.

    I think at the end of the day, we're all wanting to have fun with the jobs and roles we like and it's not going to be the same for everyone, so it's about finding that happy medium.
    (5)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elladie View Post
    I know that I have said - possibly ad nauseam - that I continue to enjoy playing my healers, and I do. But yesterday I was informed (in a thread that seems to have been deleted) that I couldn't possibly have been playing SCH for 8 years as I claimed because of my running commentary of healing a level 80 dungeon sounded 'panicked'.

    It is very true that people like me assume 'healer haters' on the forums are belittling, criticising and blaming us for their discontent with WHM and SCH, so it was very encouraging to read some more reflective posts here that recognise this.

    I utterly and completely agree with the idea that the skill floor should remain as it is whilst endeavours are made to raise the skill ceiling. My own raiding days are long over, but I love this game which I've played since 1.0, and I don't want to be excluded from it because I'm getting old. I turned 60 this year, my reaction times are significantly longer than they used to be, and I have to use a mouse to click skills because of pain in my hands (my fingers can no longer extend across a keyboard). Any substantial rise in the skill floor - or in the difficulty of mandatory content - would exclude me from continuing my journey. I already only do content with friends/level all my jobs with Trusts/Squadrons because I don't want to be screamed at by a random person in a roulette because I took a few seconds too long to react.

    It's rare I mess up, actually, because the current healing set-up is fine for me, but I understand that it can be boring for someone playing at a higher level. What upsets me - and often drives me away from the forums - is posters claiming that people like me are the problem. We're not lazy! We're just less competent for whatever reason (older age in my case) I don't doubt that there are a few lazies out there, but I haven't found them to be in the majority. Be that as it may, generalisations about poor play and the reasons for it can be very hurtful. Yoshi P wants the game to be inclusive, and so far he is accomplishing that. Bashing him for it causes the rest of us - the less competent hordes - to feel attacked and defensive. As a few, more reflective posters in this thread have already pointed out.

    I enjoy my SCH and WHM. Maybe they are intended to be the 'poor man's' healers and AST and Sage more challenging. I'm cool with that. I have levelled all my jobs, even the ones I don't enjoy (because I want the Amaro mount) but I haven't inflicted my piss-poor SAM on any unsuspecting random, I've levelled it entirely with Squadrons and Trusts. I don't need to play it again once I've finished the last two levels. It's fine not to play a job you don't enjoy. I used to love BLM, it was my main in the Coils part of ARR but I've hated it since HW. So I stopped playing it. If you hate the current iteration of SCH, maybe don't play it? Or encourage a raising of the skill ceiling (as ty_taurus has done) without phrasing it in such a way as to denigrate and belittle a large portion of the healer player base.

    We're not lazy. We're just not as skilled as you are. And I have no objection to getting my DoTs back either, just so long as you understand my DPS score won't be very impressive
    Really great input. Thank you for sharing.

    The funny thing is, I feel like most people who are playing healer in the game are probably content with it, but also wouldn't really care if the skill ceiling increased. They'd either adjust to that or continue cruising on casually. I just feel like those players are largely not here. There are a few content players who'd have no problem with the jobs changing to gain that depth and identity the chunk of us here keep talking about, but generally speaking, if you don't have a problem either way, you probably don't feel compelled to check the forums to begin with. People are 10 times more likely to spread information on a negative experience than a positive experience.

    Of those that do make it on here who do like the current healer kits, it feels like a fair chunk of them approach these topics with a condescending attitude. "Well I'm perfectly happy with the healers as they are so why can't you be?" "If you hate healing so much then why do you keep playing this game?" "Don't you get that the point of healing is to heal?" That boils my blood because it's incredibly entitled.

    The point most of us are trying to make is wanting the healers to improve in a way that makes them fun for everyone, not taking the fun away from casuals to give that fun to the hardcore players. Often times a game's biggest critics are also its biggest fans. A lot of us are hard on healer design because we love this game. To be fair to both sides though, I also think some of us can be way too disrespectful to casual players, and also to Yoshi-P and the design team. That doesn't mean don't criticize the game or the team's priorities, but there are definitely a few who take it too far. I get that a lot of us have a searing passion for wanting this game to be better, but we really need to chill out a little too.

    Throwing a temper tantrum isn't magically going to make your criticism heard.
    (9)

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