Quote Originally Posted by FoxyAreku View Post
I think it's pretty unacceptable that we've been getting less and less dungeons each expansion and they aren't even any different. They still follow the same copy and paste formula, no alternate paths, no creativity at all in them. If you're gonna give us less and less, at least make the ones we do get unique.
Mt. Gulg is the best dungeon with the largest pull possible in the entire game and it's awesome to do it with WAR. That is a quality upgrade for me.

Having different paths like in The Thousand Maws of Toto-Rak is awful. You just run across 1-2 mobs and some random chests. That's not creativity, it is waste of time.

The mechanics of the Shb dungeon bosses are far more interesting than those of the dungeons from previous expansions.