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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post
    Time. The players lose time when things are added to dungeons. You can't add more mech and variables to dungeons without increasing the rewards they offer. You are overestimating the replay and novelty factors of dungeons.

    Furthermore, most player's time can be split into doing the content they want to participate in, and content they have to do in order to participate in their preferred content. IOW, fun stuff, and choir stuff. Dungeons for the majority of players, fall into the latter category.

    This does not mean that dungeons can't at least have some random elements added to them. It would be interesting if when you go into a dungeon, you are not sure what bosses you're going to get, or what mechanics they are going to use. Obviously, there are limits to that, but this alone would add to the fun and replay factors. I would rather get one dungeon every other patch that was designed in this fashion than get 3 dungeons in a single patch, that basically just reskin every other dungeon in existence since 4.0.
    I spent 70 min clearing Pharos on minivl, and it was a blast! I get people love the idea of FF14 being kind with your time, but ultimately it’s a video game, a time waster and if that’s the case why bother with content at all, 24 man, solo instances ect. Novelty? Blue mage is a novelty, I ain’t saying dungeons are the cream of the crop content but at least respect it enough to add variances. If mandatory is a issue then ease it up on the patch dungeons and make Hard modes again? If you want to pursue the new dungeon it’s 100% optional, and no roulette requirements don’t count you can just as easily cap out doing maps for 20 min
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jirah View Post
    I spent 70 min clearing Pharos on minivl, and it was a blast! I get people love the idea of FF14 being kind with your time, but ultimately it’s a video game, a time waster and if that’s the case why bother with content at all, 24 man, solo instances ect. Novelty? Blue mage is a novelty, I ain’t saying dungeons are the cream of the crop content but at least respect it enough to add variances. If mandatory is a issue then ease it up on the patch dungeons and make Hard modes again? If you want to pursue the new dungeon it’s 100% optional, and no roulette requirements don’t count you can just as easily cap out doing maps for 20 min
    That's not quite where I was going with time expenditure. It's dismissive to say, "It's a time waster. Why bother with content at all?" It also doesn't help get your point across. Whether we have more time on our hands than we know what to do with, or we deprive ourselves of sleep to get in more time; the time people spend playing FFXIV is paid for. That is what has to be respected. No one's time is more valuable than the next player. We all pay the same price for access, retainers, optional items, etc.

    SE dev team has to deliberate on what goes into the game. Everything is finite. There is likely at least one or two peeps over there who have tossed ideas involving dungeons, and were shot down. Less and less time being spent developing dungeons is indicative that they are falling in popularity. They could try to invigorate and revive the content, but there isn't enough of a demand for it. And because resources and time are finite, players don't want to see the devs allocate it towards something they never asked for, while the content that is in demand suffers.

    Things are never as simple as they seem when it comes to game development. It is very easy to just sprint by something that took them months to do.
    (4)