Quote Originally Posted by Jirah View Post
I spent 70 min clearing Pharos on minivl, and it was a blast! I get people love the idea of FF14 being kind with your time, but ultimately it’s a video game, a time waster and if that’s the case why bother with content at all, 24 man, solo instances ect. Novelty? Blue mage is a novelty, I ain’t saying dungeons are the cream of the crop content but at least respect it enough to add variances. If mandatory is a issue then ease it up on the patch dungeons and make Hard modes again? If you want to pursue the new dungeon it’s 100% optional, and no roulette requirements don’t count you can just as easily cap out doing maps for 20 min
That's not quite where I was going with time expenditure. It's dismissive to say, "It's a time waster. Why bother with content at all?" It also doesn't help get your point across. Whether we have more time on our hands than we know what to do with, or we deprive ourselves of sleep to get in more time; the time people spend playing FFXIV is paid for. That is what has to be respected. No one's time is more valuable than the next player. We all pay the same price for access, retainers, optional items, etc.

SE dev team has to deliberate on what goes into the game. Everything is finite. There is likely at least one or two peeps over there who have tossed ideas involving dungeons, and were shot down. Less and less time being spent developing dungeons is indicative that they are falling in popularity. They could try to invigorate and revive the content, but there isn't enough of a demand for it. And because resources and time are finite, players don't want to see the devs allocate it towards something they never asked for, while the content that is in demand suffers.

Things are never as simple as they seem when it comes to game development. It is very easy to just sprint by something that took them months to do.