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  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jirah View Post
    I want to ask a very important question to all oppose, what would Dungeons lose if they added a few more mechanics and variables?
    Time. The players lose time when things are added to dungeons. You can't add more mech and variables to dungeons without increasing the rewards they offer. You are overestimating the replay and novelty factors of dungeons.

    Furthermore, most player's time can be split into doing the content they want to participate in, and content they have to do in order to participate in their preferred content. IOW, fun stuff, and choir stuff. Dungeons for the majority of players, fall into the latter category.

    This does not mean that dungeons can't at least have some random elements added to them. It would be interesting if when you go into a dungeon, you are not sure what bosses you're going to get, or what mechanics they are going to use. Obviously, there are limits to that, but this alone would add to the fun and replay factors. I would rather get one dungeon every other patch that was designed in this fashion than get 3 dungeons in a single patch, that basically just reskin every other dungeon in existence since 4.0.
    (2)
    Last edited by Gemina; 09-29-2021 at 10:20 AM.