
Originally Posted by
Kacho_Nacho
Too few? Seems to me that place is chock full of adds.
Anywho to quote Lucky_Cj, "I love the idea of Aurum Vale 2." That's exactly what we need. Instances where you have to really be on your toes to get through it.
I'm not talking about bosses with super difficult mechanics. I'm talking about places were you need just good old fashioned dungeoneering skills. Things like being aware of aggro radii, needing to use crowd control and interrupting abilities, etc...
I agree. In fact, that's why I love PotD*. It's not linear. Every floor has a random layout and you have floor traps, patrolling mobs, and trapped chests. It's unpredictable, except for the bosses.
I kind of disagree about players not seeking the quickest, most efficient routes. Many individuals are like that; but, not all. Some of us like exploring and taking our time to enjoy the experience.
Things aren't quite that bad. But, I do agree there are some vocal players out there who are very self-entitled.
But, I feel it is up to us players, who do enjoy adventuring in a world where dungeons challenge us, to speak out and let Square Enix know what we want. If we just remain silent, dungeons will continue to be streamlined and simplified.
On a side note, I miss your contributions to the Show Off Your Lalafell thread, Reyn. You are a talented digital artist and I was impressed by your works.
Bologna. Dungeons are as big a part of the adventurer's experience as the story line, side quests, and the world in general.
That is true. But, the devs have ways to keep players on our toes. Just as with PotD, they could change the floor plans. They could change the mobs or even the boss mechanics with each new party.
We just have to let Square Enix know we want more interesting dungeons. They aren't mind readers.
*If Square Enix came up with an MMO which was nothing but one infinite Deep Dungeon like Palace of the Dead, I'd buy it in an instant.