We need more pulls segmented like the first pulls after the first boss in Ala Mhigo. Two giant monsters that hit harder than the final boss of the dungeon, 7 standard garlean troops, 9 weak dogs, and 1 big mech.

You do that whole pull, and it's extra hectic, due to the way it's two standard packs, then the dogs come running at you, while the Garleans in the artillery launch AOE after AOE raining down on anyone in your party, forcing the healer to move during the healing.

It's one of the most challenging pulls in the game, even when you overgear it by a ways.

In early dungeons they were willing to give us mechanics from the environment of the dungeon, and that was always cool(except for the weight sludge in Totorak). It'd be nice if they took that idea, and the idea of cannons from Ala Mhigo and anything similar and mixed them together.

Imagine like, a room like in Aurum Vale where there's toxic pools that you don't want to stand in, but then there's cannons or voidsent or something lobbing bomb after bomb at you and your group, but on top of that there's several key monsters in the group that hit really hard or do really bad things like paralysis inflicting cleaves/group wide charm. The longer you take dealing with the first stuff, the worse off you are, as some hellhounds spawn out of the bombs and come running at you. They could add in monster healers too, like the Wamouras in Lost City or the Pirate Barbers in Pharos Sirius.