Quote Originally Posted by Kleeya View Post
If even a new player who know nearly nothing of the game can figure on his first dungeon that there is a "gogogo rush rush rush" mentality in the community, the problem is rooted way deeper than you think. Having a chance that an optionnal boss can appear somewhere or getting more gils is not gonna cut it for people thinking that losing 30 seconds in a dungeon will ruin their day, while they already have millions of gils on their account.
One of the major reasons for the "gotta go fast" mentality is the reward structure. You don't get anything useful out of the dungeon, you only get something useful for finishing it. With a reward system like that of course people will want to spend as little time as possible in there because time is literally currency earned.