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  1. #111
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Being really brief:

    PLD - Good
    WAR - Shrug
    GNB - Good
    DRK - Meh

    WHM - Meh
    SCH - RIP
    AST - Meh
    SAG - LMAO how predictable. Hey you think Healer rotation when not healing is boring? Play the new job!

    MNK - DBZ teleporting + "Positionals are too hard" edition
    NIN - Sigh
    DRG - Cool
    SAM - Really. Whatever.
    RPR - IDK, I'm less impressed now than I was when they revealed it
    BRD - OK
    MCH - Cool
    DNC - Meh

    RDM - Good
    BLM - Meh
    SMN - Sure it's more like FF Summoning now. But I think the reactions just really prove how people are easily phazed by style over substance. They have essentially made the job less unique in the context of FFXIV. It's not about what the colors of the fireworks are, it's about how it plays...
    (3)
    Last edited by ReynTime; 09-21-2021 at 06:11 AM.

  2. #112
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,045
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mirakumi View Post
    RDM looked really good. A lot of reaction videos not talking about how RDM can just jump into Melee combo at 50/50. That means rdm is significantly faster. Which will give it that ultimate feeling of moving and casting. That AOE Barrier/Heal ? is interesting too.
    I think people looked over the numbers and saw that the mana generation is being reduced. It could still end up being faster, but I haven't looked over any math.
    (1)

  3. #113
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ailuron View Post
    Saaaaame.. some people play pet classes because, well, its a pet class.. Or else I would just play another more generic caster class, in this sense the reworked summoner feels to me more like a shaman/elementalist (switching stances) in other games, then a so-called "summoner". Maybe its more faithful to traditional summoners in FF (where "summons" are just one-off spells in a different skin), but they certainly killed the fantasy of a pet class with this rework, to me at least.

    If we are sacrificing all that makes SMNs unique (pets and Dots), the reworked SMN better have some impressive DPS increase of something. Yet again, I doubt it would hold up against BLM DPS even if it's pushed into a more traditional/generic caster class. They debated whether to remove combat raise too... ha..
    Funny thing is Summons haven't worked like this in the series since X. That was in 2001. This is 2021. That sort of worked in a turn based game, but XIV isn't one. I think it's just an excuse to homogenize how jobs play even more. But they know the majority of their playerbase only cares about actions looking cool.
    (3)

  4. #114
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Off topic but never have I seen such a happy bunch of people rejoicing that their job didn’t budge a inch, so they don’t have to relearn new exciting mechanics and they can do the exact same rotation since Lv50. Is this the type of player base we need? Unambitious types that don’t want to learn, that don’t want to evolve? Could be worse I suppose heard DNC changes made the job easier, DNC of all jobs
    Devs: Yes. It saves a significant number of work-hours.

    Players not among that group: ...No?
    (2)

  5. #115
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ReynTime View Post
    Funny thing is Summons haven't worked like this in the series since X. That was in 2001. This is 2021. That sort of worked in a turn based game, but XIV isn't one. I think it's just an excuse to homogenize how jobs play even more. But they know the majority of their playerbase only cares about actions looking cool.
    Pet ghosting was a pretty significant problem that no one liked. Hardcore players didn't deserve the inconsistency. Casual players didn't deserve the inconsistency.

    Tbh, if "removing pet classes" amounts to "homogenizing" the jobs, then I am fine with it. While yes I would prefer we had been able to keep pet classes (which games like GW2 and even FF XI seem able to accommodate), for some reason that simply wasn't reconcilable between the way FF XIV is coded and how it is generally played.

    This seems along the same lines of complaining as there being no elemental system. FF XIV is balanced around different gameplay aspects, and as a consequence an elemental system just doesn't really jive with its design. The same goes for pets.
    (2)

  6. #116
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Pet ghosting was a pretty significant problem that no one liked. Hardcore players didn't deserve the inconsistency. Casual players didn't deserve the inconsistency.

    Tbh, if "removing pet classes" amounts to "homogenizing" the jobs, then I am fine with it. While yes I would prefer we had been able to keep pet classes (which games like GW2 and even FF XI seem able to accommodate), for some reason that simply wasn't reconcilable between the way FF XIV is coded and how it is generally played.

    This seems along the same lines of complaining as there being no elemental system. FF XIV is balanced around different gameplay aspects, and as a consequence an elemental system just doesn't really jive with its design. The same goes for pets.
    While mabe not perfect, it worked way better until Shb ; so there's probably not so big of a "core system" problem with pets.
    They're probably willingly killing theses systems *tinfoil hat*.
    The same is true with elemental aspect and the weapon damage type. The system were there, but using them made balancing too difficult for the devs i guess.
    So they stopped using them, they became useless, they were removed and none cared.

    If it goes like that, what system will be removed next ? maybe you'll see your chocobo companion lagging and not attacking ; and next expac they delete it and it's fine because 'the players didn't deserve this buggy system' ?
    (1)

  7. #117
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Calysto View Post
    While mabe not perfect, it worked way better until Shb ; so there's probably not so big of a "core system" problem with pets.
    They're probably willingly killing theses systems *tinfoil hat*.
    The same is true with elemental aspect and the weapon damage type. The system were there, but using them made balancing too difficult for the devs i guess.
    So they stopped using them, they became useless, they were removed and none cared.

    If it goes like that, what system will be removed next ? maybe you'll see your chocobo companion lagging and not attacking ; and next expac they delete it and it's fine because 'the players didn't deserve this buggy system' ?
    That's how Yoshi's team works since 2.0 though. They'd rather remove or replace features completely than polish them. Except if it's Diadem, for some reason.
    (8)

  8. #118
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I only play a few jobs so I can't say much about most of them.

    -Monk (my main): Lovin it. The new animations look cool and the new "gauge" looks interesting. I was kinda sad when they removed greased lightning, so I'm happy they added something new.

    -Paladin: looks cool. Not sure how much substance it will have but at least the animations are dope.

    -Red Mage: I don't play it but a friend who mains it is quite excited about the new skills. Looks really sweet too imo.

    -White Mage: Not sure how I should feel about it, but I never really thought the job action trailer is all that informative for Healers. Probably a "you (me) problem"

    -Dark Knight: Did they add anything new? Only noticed the "gauge". Kinda worried that reaper looks more dark lol

    -Ninja: love the anime style, but probably not everyones cup of tea.

    -Summoner: Interesting rework. Though I think the re-summon of the carbuncle after each Primal Aether will annoy me xD

    For the other jobs I lack the knowledge to have "real" opinion on. I think the new animations generally look sweet, but that's all I have on them.
    (0)

  9. #119
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Okay, I think I've found another aspect of Sage that doesn't sit well with me.

    If you look at the abilities, and what Sage's gimmick is, it should have been a blood mage.

    Cardia, or "heart", doesn't seem to tie well into these noulith things at all. It doesn't thematically translate at all why shooting lasers at an enemy is healing an ally. If maybe you are transferring aetheric energy from one body to another, then that's fine for an explanation, but Cardia does a really poor job of communicating the flavor.

    But when you remove the noulith lasers and look at the Sage's core functions, a clearer theme starts to emerge. It's a profession based on medicine, that "heals" (eucrasia) and "poisons" (dyscrasia). It's stacks are serpent themed to match this same duality (Adder's Gall, Adder's Sting).

    It's within the larger context that Cardia makes more sense, where most of the job's abilities are themed around body fluids (pneuma, phlegma, pepsis, chole, etc.) and the heart is what keeps all of that moving through blood. Absent some more express thematic tie-ins, it just feels too disjointed to me.

    But this is where the job falls apart, because there is nothing blood or even liquid about Sage's theming. It's all lasers. So instead of having some sort of fluid animation, or even renaming the ability "Transfusion," instead we have this bizarre nonsequitur between Nouliths (which rightly should have been called "fangs", to reference FF II/IV) and some nonsense ability that inexplicably heals.

    I hope SE elaborates on Sages actually being blood mages, and makes a stronger connection between nouliths and fangs in the questlines. If they do this, I will accept Sage as a well-designed class.
    (1)
    Last edited by SeverianLyonesse; 09-22-2021 at 09:08 AM.

  10. 09-22-2021 09:14 AM

  11. #120
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zantusken View Post
    It's based off of the greek theory of Humors/fluids, and since Sharlayan is roughly based on Greece the naming conventions make sense. Sages are basically just Sharlayan doctors/scholars, and according to the lore the Nouliths are what they use to focus aether.
    I get all of this, but it is still lore that they literally just made up that is more disjointed than it needed to be. There is nothing *actually* connecting nouliths to fluids in the jobs' design, just in the names.

    Nouliths were completely invented for the Sage class--they could have just as easily been called Fangs to fit with the humors/serpent theme. Same with Cardia/Infusion. It's so close to good design, and I'm hoping it's just a few conversations with NPCs away from coming together into a coherent whole.
    (1)
    Last edited by SeverianLyonesse; 09-22-2021 at 09:44 AM.

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