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  1. #1
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    428
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Pet ghosting was a pretty significant problem that no one liked. Hardcore players didn't deserve the inconsistency. Casual players didn't deserve the inconsistency.

    Tbh, if "removing pet classes" amounts to "homogenizing" the jobs, then I am fine with it. While yes I would prefer we had been able to keep pet classes (which games like GW2 and even FF XI seem able to accommodate), for some reason that simply wasn't reconcilable between the way FF XIV is coded and how it is generally played.

    This seems along the same lines of complaining as there being no elemental system. FF XIV is balanced around different gameplay aspects, and as a consequence an elemental system just doesn't really jive with its design. The same goes for pets.
    While mabe not perfect, it worked way better until Shb ; so there's probably not so big of a "core system" problem with pets.
    They're probably willingly killing theses systems *tinfoil hat*.
    The same is true with elemental aspect and the weapon damage type. The system were there, but using them made balancing too difficult for the devs i guess.
    So they stopped using them, they became useless, they were removed and none cared.

    If it goes like that, what system will be removed next ? maybe you'll see your chocobo companion lagging and not attacking ; and next expac they delete it and it's fine because 'the players didn't deserve this buggy system' ?
    (1)

  2. #2
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,727
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Calysto View Post
    While mabe not perfect, it worked way better until Shb ; so there's probably not so big of a "core system" problem with pets.
    They're probably willingly killing theses systems *tinfoil hat*.
    The same is true with elemental aspect and the weapon damage type. The system were there, but using them made balancing too difficult for the devs i guess.
    So they stopped using them, they became useless, they were removed and none cared.

    If it goes like that, what system will be removed next ? maybe you'll see your chocobo companion lagging and not attacking ; and next expac they delete it and it's fine because 'the players didn't deserve this buggy system' ?
    That's how Yoshi's team works since 2.0 though. They'd rather remove or replace features completely than polish them. Except if it's Diadem, for some reason.
    (8)

  3. #3
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I only play a few jobs so I can't say much about most of them.

    -Monk (my main): Lovin it. The new animations look cool and the new "gauge" looks interesting. I was kinda sad when they removed greased lightning, so I'm happy they added something new.

    -Paladin: looks cool. Not sure how much substance it will have but at least the animations are dope.

    -Red Mage: I don't play it but a friend who mains it is quite excited about the new skills. Looks really sweet too imo.

    -White Mage: Not sure how I should feel about it, but I never really thought the job action trailer is all that informative for Healers. Probably a "you (me) problem"

    -Dark Knight: Did they add anything new? Only noticed the "gauge". Kinda worried that reaper looks more dark lol

    -Ninja: love the anime style, but probably not everyones cup of tea.

    -Summoner: Interesting rework. Though I think the re-summon of the carbuncle after each Primal Aether will annoy me xD

    For the other jobs I lack the knowledge to have "real" opinion on. I think the new animations generally look sweet, but that's all I have on them.
    (0)

  4. #4
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Okay, I think I've found another aspect of Sage that doesn't sit well with me.

    If you look at the abilities, and what Sage's gimmick is, it should have been a blood mage.

    Cardia, or "heart", doesn't seem to tie well into these noulith things at all. It doesn't thematically translate at all why shooting lasers at an enemy is healing an ally. If maybe you are transferring aetheric energy from one body to another, then that's fine for an explanation, but Cardia does a really poor job of communicating the flavor.

    But when you remove the noulith lasers and look at the Sage's core functions, a clearer theme starts to emerge. It's a profession based on medicine, that "heals" (eucrasia) and "poisons" (dyscrasia). It's stacks are serpent themed to match this same duality (Adder's Gall, Adder's Sting).

    It's within the larger context that Cardia makes more sense, where most of the job's abilities are themed around body fluids (pneuma, phlegma, pepsis, chole, etc.) and the heart is what keeps all of that moving through blood. Absent some more express thematic tie-ins, it just feels too disjointed to me.

    But this is where the job falls apart, because there is nothing blood or even liquid about Sage's theming. It's all lasers. So instead of having some sort of fluid animation, or even renaming the ability "Transfusion," instead we have this bizarre nonsequitur between Nouliths (which rightly should have been called "fangs", to reference FF II/IV) and some nonsense ability that inexplicably heals.

    I hope SE elaborates on Sages actually being blood mages, and makes a stronger connection between nouliths and fangs in the questlines. If they do this, I will accept Sage as a well-designed class.
    (1)
    Last edited by SeverianLyonesse; 09-22-2021 at 09:08 AM.

  5. 09-22-2021 09:14 AM

  6. #6
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zantusken View Post
    It's based off of the greek theory of Humors/fluids, and since Sharlayan is roughly based on Greece the naming conventions make sense. Sages are basically just Sharlayan doctors/scholars, and according to the lore the Nouliths are what they use to focus aether.
    I get all of this, but it is still lore that they literally just made up that is more disjointed than it needed to be. There is nothing *actually* connecting nouliths to fluids in the jobs' design, just in the names.

    Nouliths were completely invented for the Sage class--they could have just as easily been called Fangs to fit with the humors/serpent theme. Same with Cardia/Infusion. It's so close to good design, and I'm hoping it's just a few conversations with NPCs away from coming together into a coherent whole.
    (1)
    Last edited by SeverianLyonesse; 09-22-2021 at 09:44 AM.

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Okay, I think I've found another aspect of Sage that doesn't sit well with me.

    If you look at the abilities, and what Sage's gimmick is, it should have been a blood mage.

    Cardia, or "heart", doesn't seem to tie well into these noulith things at all. It doesn't thematically translate at all why shooting lasers at an enemy is healing an ally. If maybe you are transferring aetheric energy from one body to another, then that's fine for an explanation, but Cardia does a really poor job of communicating the flavor.

    But when you remove the noulith lasers and look at the Sage's core functions, a clearer theme starts to emerge. It's a profession based on medicine, that "heals" (eucrasia) and "poisons" (dyscrasia). It's stacks are serpent themed to match this same duality (Adder's Gall, Adder's Sting).

    It's within the larger context that Cardia makes more sense, where most of the job's abilities are themed around body fluids (pneuma, phlegma, pepsis, chole, etc.) and the heart is what keeps all of that moving through blood. Absent some more express thematic tie-ins, it just feels too disjointed to me.

    But this is where the job falls apart, because there is nothing blood or even liquid about Sage's theming. It's all lasers. So instead of having some sort of fluid animation, or even renaming the ability "Transfusion," instead we have this bizarre nonsequitur between Nouliths (which rightly should have been called "fangs", to reference FF II/IV) and some nonsense ability that inexplicably heals.
    Quote Originally Posted by SeverianLyonesse View Post
    I get all of this, but it is still lore that they literally just made up that is more disjointed than it needed to be. There is nothing *actually* connecting nouliths to fluids in the jobs' design, just in the names.

    Nouliths were completely invented for the Sage class--they could have just as easily been called Fangs to fit with the humors/serpent theme. Same with Cardia/Infusion. It's so close to good design, and I'm hoping it's just a few conversations with NPCs away from coming together into a coherent whole.
    Why do you need the connection to be so literal? Maybe once upon a time the Sages healed by manipulating humours more literally, and since then the advancement of magitechnology has allowed them to abstract the procedures, but even this doesn't needs must be the case. Chirurgeons don't literally cut people open here; they chant and throw glitter and people are healed. If you try to force everything to have literal adherence to nomenclature, you're going to find just about everything wrong with everything in the XIV world. It's a blend of high fantasy, science fantasy, and several other fantasies; some things are going to have purely symbolic fantastical names.
    (7)
    Last edited by Rongway; 09-22-2021 at 10:07 AM.

  8. #8
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rongway View Post
    Why do you need the connection to be so literal? Maybe once upon a time the Sages healed by manipulating humours more literally, and since then the advancement of magitechnology has allowed them to abstract the procedures. Chirurgeons don't literally cut people open here; they chant and throw glitter and people are healed.
    Because absent a more concrete design philosophy it's just a gundam DPS that they shoehorned into a healer role. Absent a better explanation for Cardio, there is absolutely no reason why I should believe floating laser swords heal as they do damage. With what little information we have right now, the job is totally nonsensical, even within the context of FF XIV. We have never seen a chiurgeon do any sort of healing that required shooting people with laser swords, much less people other than the patient. What we currently have available to the public is a DPS class with white mage cloak on serving as the clumsiest lampshade.

    I'm okay with your explanation, but I'm not giving the devs the benefit of the doubt and inferring it for them. If their design actually is more coherent than it appears, then they can show their work. All I want is some reference in the official lore to fangs (make it a little more grounded in FF tradition), transfusions (better contextualize and define Cardio, the job's main feature that somehow makes the least amount of sense), and maybe some literal fluid manipulation like you said. That's not a huge ask to turn a job from borderline incoherent to brilliant.
    (2)
    Last edited by SeverianLyonesse; 09-22-2021 at 10:30 AM.

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    We haven't actually gotten the deeper lore about Sage which the 70-80 job quests will likely provide so it seems a bit premature to assume there's no correlation between the spell names and how the job works in practice.
    (4)

  10. #10
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Because absent a more concrete design philosophy it's just a gundam DPS that they shoehorned into a healer role. Absent a better explanation for Cardio, there is absolutely no reason why I should believe floating laser swords heal as they do damage. With what little information we have right now, the job is totally nonsensical, even within the context of FF XIV. We have never seen a chiurgeon do any sort of healing that required shooting people with laser swords, much less people other than the patient. What we currently have available to the public is a DPS class with white mage cloak on serving as the clumsiest lampshade.

    I'm okay with your explanation, but I'm not giving the devs the benefit of the doubt and inferring it for them. If their design actually is more coherent than it appears, then they can show their work. All I want is some reference in the official lore to fangs (make it a little more grounded in FF tradition), transfusions (better contextualize and define Cardio, the job's main feature that somehow makes the least amount of sense), and maybe some literal fluid manipulation like you said. That's not a huge ask to turn a job from borderline incoherent to brilliant.
    OK, so I guess you hate gunbreaker too? I have never seen people shooting at each other to protect themselves.
    What about red mage? They have 'contre sixte' but it's not even a counter attack!
    (3)

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