Does it have to, though? Don't get me wrong, I love the references, but it's kinda nice when now and then when they come up with unique stuff to XIV as opposed to referencing previous FFs.
I would only argue that the job could have a name more fitting to the dynamic aesthetics.
DRG - Blood of Dragon becomes a trait. Good riddance. I never a fan of fire-and-forget skill.
WAR - like that both of its ogcd attack no longer requires resource.
RDM - Never a fan of the current Manaification. I like the +50/50 one much better.
SCH - Nothing impressive. Speed buff may sound helpful during a pull or doing some mechanic.
DRK - Save for Salted Ground's QoL (self-cast instead relying on macro), nothing new.
DNC - My fav physical ranged class Look flashy enough. Seems no QoL and only new skills.
MCH - I don't see Flamethrower being used for its full duration, so I hope its duration becomes shorter. Shotgun looks cool, but seems to be either an upgrade of Spread Shot or second AoE attack
GNB - I like the Burst Strike have a follow-up combo.
BRD - I hate this class. Still hate it even after the trailer.
AST - Still play it for leveling so any QoL is welcomed.
SAM - Flashy and shin-shin as always.
WHM - While I disappoint that there is no more way to gain extra blood lily pip (Assize, for example), the fact that its cast speed is down to 1.5s is nice for weaving and mobile.
NIN - Look cool.
BLM -Nothing better than chain explosions! Also fire-and-forget Echonian becomes a trait is a nice change.
SAG - Seems to be a heal-and-hurt-at-the-same-time class.
MNK - Still want to see the new Blitz skill in action.
SMN - I didn't expect to play as a stance-user when first hearing about "Summoner". Glad the new Sum get rids of DoT. Though still a stance-user instead of a proper pet class with pet management, at least the summoning of full primals make the class look more 'Summoner-ish" old FF series (summoned creatures only pop out, do a skill, and pop away).
RPR(?) - Let's wait and see what it offers.
PLD - Cool unlimited blade work.
I’ve been desperately searching for any similar responses and no...MCH mains are mostly happy with these , lack there of, changes as they feared the job would be clunky and punishing again if they added any more skills or mechanics ...or even Qol changes
The job is dead to me, the new fans have taken shelter and only desire MCH to be a beginner friendly accessible job with the facade of being busy with lots of Buttons with none of the nuisance and plenty of fat. And regardless of its reception I can almost be certain 7.0 would be the same shtick as thiers too many jobs to take in to account now so reworks are only used for universally hated jobs like SMN MNK, DRK and SCH.
It’s very depressing as someone seeing so much potential in it completely suffocated on its own accessible baseline and pampered by a fan base that prefers flash and glitter over engagement and tangibility. If you like MCH cool but was it so near perfect to not receive a dam thing while other jobs that Also peaked received more? And had more going for it from the get go? The answer is yes, enjoy your 1-2-3
Tbf, what few old-school MCH mains remain are probably going to be tired of conversing with a wall, especially without a detailed map of what they think's gone wrong and why. That more detailed discourse, in turn, takes time and enough momentum in a given thread to feel sufficiently pertinent.
If talks with raid teams here and in other MMOs over the past decade+ are anything to go by, a lot gets left unsaid not because there's no opinion outside of what few samples we have, but simply because they're harder points to sufficiently expound upon.
Ima swallow my pride and say some of it is just that I don’t enjoy the play style, and the other half is because the job is exceedingly simple so much so that The loop doesn’t seem to change 30 levels apart.
But the thing is I can’t really suggest anything without alienating the vast majority that enjoy its simple and remedial playstyle. if a job is 1-2-3 with Gcds between how do you improve it with its main getting mad? The game is at the “let’s please everyone” phase of its lifecycle to a point where homogenizing is common, and MCH is the poster child for this type of behavior. Why learn and practice a job that involves work when everyone can main MCH and won’t need to worry about anything besides mechanics of the fight?
Off topic but never have I seen such a happy bunch of people rejoicing that their job didn’t budge a inch, so they don’t have to relearn new exciting mechanics and they can do the exact same rotation since Lv50. Is this the type of player base we need? Unambitious types that don’t want to learn, that don’t want to evolve? Could be worse I suppose heard DNC changes made the job easier, DNC of all jobs
DRG - The job was already in a good spot. It seems they are just adding more to it. Perfect.
WAR - Some nice QoL changes. And some more brutal moves I guess. Still confused on all those new tank defensive abilities.
RDM - I really liked what I saw from it. Kinda similar to DRG: improvements to something that I personally found really well designed. And those new moves are VERy flashy.
SCH - Without even going on the "healers suck" drama, the trailer for SCH was...bad...It shows the movement speed buff that everybody is meming about. But even that had a very forgettable animation compared to the new spells that other healers got. They did not even show some of the good looking spells from the current kit (for example Seraph). I can imagine new players seeing this and being like "meh, next". Make SCH flashy!
DRK - I did not expect much to change. I was not disappointed. haha. I am really hoping it got it's oGCD abilities CD shortened and not only Delirium. But we will see...Not impressed, but not disappointed.
DNC - More cool stuff over the cool stuff.
MCH - I will still wait on this one. There are QoL that I think could be done on wildfire (making it more like Bunshin) which were not mentioned/shown. Both new skills look great though. The new skill added to the Queen is kinda similar to DRK Simulacrum: what is the point? Do we interact with it? Or just an auto?
GNB - Not much changes, but loving it.
BRD - I know people seem to not like it. But it looked fine to me...Again nothing crazy, but it's ok. Apex arrow still seems to be Apex arrow but having sthg on top of it makes it more acceptable
AST - Visually very pleasing, as always.
SAM - Looking good, the finisher look better than what Shoha was at 5.0 launch :P Wondering if Kaeshi: Higanbana will be a thing we use now...
WHM - With such a big healing turret, there is no way people say "where were the heals?" anymore
NIN - Sasuke inspiration? What next? Is it going to get a glowy "Naruto six paths" mode? We know with Reaper that changing our appearance for some abilities is not impossible.Looking fun though.
BLM - BLM
SGE - I like the concept and I cannot wait for it to be changed when newcomers don't do DPS to heal and let everyone die.
MNK - Loving it.
SMN - What I always wanted it to be. The only downside: there is no DoT mage anymore. I wanted that change to come along a new DoT mage, but I guess that will be in 7.0...I am also curious where they will go from there. Because of course people will ask at least for Shiva/Ramuh/Leviathan. And then they will want more and more and more. But we pretty much move between 5 different phases already. Adding more would be quite...something...
RPR - As edgy as it could be. Looks quite fast paced and fun.
PLD - As a PLD main...I wanted a big shield to fall from the sky, not only the big swords! :P Really wondering how the new defensive is different from the current Sheltron, but again, the same can be said for all tanks.
Have you ever considered, if you are the only one complaining that the problem is you and not what you are complaining about? MCH was the most unpopular job for 4 years for a reason, and it wasn't because it was difficult. Seeing as how other difficult jobs are still pretty popular.
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I thought the job action trailer was cool. We don't know exactly what these skills do or their potencies, so it's hard to say what is good or not. But the skills certainly look fancy.
RDM, SMN, SGE, RPR, MCH, and PLD look pretty dang neat and made me question what I am going to main in EW. The others I'm neutral about.
SCH is a wreck though. In-battle peloton is unbelievably useless, since they design everything to be cleared with any comp. Which means that every mechanic will not need SCH's speed. *crab rave* SCH is dead *crab rave*
RDM looked really good. A lot of reaction videos not talking about how RDM can just jump into Melee combo at 50/50. That means rdm is significantly faster. Which will give it that ultimate feeling of moving and casting. That AOE Barrier/Heal ? is interesting too.
WHM looks like it became a SCH. Solely because of a "pet" - "healing sun well" - "flower" basically it got an EOS that auto casts Blessing or "Totem" from Wow.
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SCH animations are again lackluster. It's not a dead job, by no means, it's just. Lacking because we don't know any of the new toolkit. Like with the new sacred soil movement speed. IF IT IS with Regen and in the video again, no aetherflow cost... It's pretty good. If Aldo spread allows for catalyze to stay on both healer and tank - SCH could be really strong again. If Fairys are separate again - things could be more interesting.
There's a lot of things that were unsaid so it's basically just going off animations. Well there is hardly anything. So Sch is questionable. Why give us a fairy gauge and have no abilities in the next expansion that rely on it? I mean happy for more abilities that don't cost aetherflow but still just so lackluster in presentation. On pen and paper I'm sure SCH will be a beast but so frustrating. I will be leveling SCH. I will.
My main concern is if a WHM and a AST can heal with each other, can a SCH and a SAGE stack shields. We couldn't with Astro - but if we can with Sage. --- That would be interesting -- Really something I look forward to. But I know they won't do it. But if they do. Hmmm.
Last edited by Mirakumi; 09-21-2021 at 01:02 AM.
I do not play SMN now, mostly because I was afraid of the wonky pet mechanics, and worried that at any point it might become bloated with summons that imo kind of destroy the job fantasy like Shiva/Ramuh/Leviathan/Alexander. Now that pets have been substantially dealt with, and in a way that feels flavorfully very cool and still within the original design philosophy, yes it is the number one job I want to try once Endwalker releases.
Agreed, and the concept has grown on me more than when it was first announced (and still might more). But for now, it still feels (a) more healing-dominant than a "sage" should be, and (b) the gundam funnels do nothing for me. Maybe it will have a couple of abilities that tie the funnels back to "four crystals," and it will all feel a little more coherent, idk. It's not a *bad* job by any means, and I do recognize the design niche(s) it wants to fill. I just think there were some natural aspects from prior FF games that they could have referenced to make it feel more at home in a FF game. Even some superficial references to more "techy" final fantasies like VIII or XIII would have made it feel more grounded.
It's kind of the same way with the Garlean empire for me. The parts that directly reference prior FFs like the VI magitek or XII judges, I get and accept as naturally befitting a FF MMO. The endless Star Wars battle bases...not so much.
Last edited by SeverianLyonesse; 09-21-2021 at 05:55 AM.
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