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  1. #1
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,717
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ailuron View Post
    Saaaaame.. some people play pet classes because, well, its a pet class.. Or else I would just play another more generic caster class, in this sense the reworked summoner feels to me more like a shaman/elementalist (switching stances) in other games, then a so-called "summoner". Maybe its more faithful to traditional summoners in FF (where "summons" are just one-off spells in a different skin), but they certainly killed the fantasy of a pet class with this rework, to me at least.

    If we are sacrificing all that makes SMNs unique (pets and Dots), the reworked SMN better have some impressive DPS increase of something. Yet again, I doubt it would hold up against BLM DPS even if it's pushed into a more traditional/generic caster class. They debated whether to remove combat raise too... ha..
    Funny thing is Summons haven't worked like this in the series since X. That was in 2001. This is 2021. That sort of worked in a turn based game, but XIV isn't one. I think it's just an excuse to homogenize how jobs play even more. But they know the majority of their playerbase only cares about actions looking cool.
    (3)

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ReynTime View Post
    Funny thing is Summons haven't worked like this in the series since X. That was in 2001. This is 2021. That sort of worked in a turn based game, but XIV isn't one. I think it's just an excuse to homogenize how jobs play even more. But they know the majority of their playerbase only cares about actions looking cool.
    Pet ghosting was a pretty significant problem that no one liked. Hardcore players didn't deserve the inconsistency. Casual players didn't deserve the inconsistency.

    Tbh, if "removing pet classes" amounts to "homogenizing" the jobs, then I am fine with it. While yes I would prefer we had been able to keep pet classes (which games like GW2 and even FF XI seem able to accommodate), for some reason that simply wasn't reconcilable between the way FF XIV is coded and how it is generally played.

    This seems along the same lines of complaining as there being no elemental system. FF XIV is balanced around different gameplay aspects, and as a consequence an elemental system just doesn't really jive with its design. The same goes for pets.
    (2)

  3. #3
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Pet ghosting was a pretty significant problem that no one liked. Hardcore players didn't deserve the inconsistency. Casual players didn't deserve the inconsistency.

    Tbh, if "removing pet classes" amounts to "homogenizing" the jobs, then I am fine with it. While yes I would prefer we had been able to keep pet classes (which games like GW2 and even FF XI seem able to accommodate), for some reason that simply wasn't reconcilable between the way FF XIV is coded and how it is generally played.

    This seems along the same lines of complaining as there being no elemental system. FF XIV is balanced around different gameplay aspects, and as a consequence an elemental system just doesn't really jive with its design. The same goes for pets.
    While mabe not perfect, it worked way better until Shb ; so there's probably not so big of a "core system" problem with pets.
    They're probably willingly killing theses systems *tinfoil hat*.
    The same is true with elemental aspect and the weapon damage type. The system were there, but using them made balancing too difficult for the devs i guess.
    So they stopped using them, they became useless, they were removed and none cared.

    If it goes like that, what system will be removed next ? maybe you'll see your chocobo companion lagging and not attacking ; and next expac they delete it and it's fine because 'the players didn't deserve this buggy system' ?
    (1)

  4. #4
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,717
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Calysto View Post
    While mabe not perfect, it worked way better until Shb ; so there's probably not so big of a "core system" problem with pets.
    They're probably willingly killing theses systems *tinfoil hat*.
    The same is true with elemental aspect and the weapon damage type. The system were there, but using them made balancing too difficult for the devs i guess.
    So they stopped using them, they became useless, they were removed and none cared.

    If it goes like that, what system will be removed next ? maybe you'll see your chocobo companion lagging and not attacking ; and next expac they delete it and it's fine because 'the players didn't deserve this buggy system' ?
    That's how Yoshi's team works since 2.0 though. They'd rather remove or replace features completely than polish them. Except if it's Diadem, for some reason.
    (8)

  5. #5
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I only play a few jobs so I can't say much about most of them.

    -Monk (my main): Lovin it. The new animations look cool and the new "gauge" looks interesting. I was kinda sad when they removed greased lightning, so I'm happy they added something new.

    -Paladin: looks cool. Not sure how much substance it will have but at least the animations are dope.

    -Red Mage: I don't play it but a friend who mains it is quite excited about the new skills. Looks really sweet too imo.

    -White Mage: Not sure how I should feel about it, but I never really thought the job action trailer is all that informative for Healers. Probably a "you (me) problem"

    -Dark Knight: Did they add anything new? Only noticed the "gauge". Kinda worried that reaper looks more dark lol

    -Ninja: love the anime style, but probably not everyones cup of tea.

    -Summoner: Interesting rework. Though I think the re-summon of the carbuncle after each Primal Aether will annoy me xD

    For the other jobs I lack the knowledge to have "real" opinion on. I think the new animations generally look sweet, but that's all I have on them.
    (0)