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  1. #1
    Player
    Ailuron's Avatar
    Join Date
    Jul 2021
    Posts
    24
    Character
    Ailuron Kagon
    World
    Atomos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dyvid View Post
    Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.

    I'm not impressed by shiny things and SMN's changes only upset me.
    *Removing DoTs is the first slap in the face.
    *Now SMN is a stance dancing job like Bard instead of it's own unique job.
    *Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
    *Still doesn't fix the key issues like Demi ghosting abilities.
    *Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
    *Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
    Saaaaame.. some people play pet classes because, well, its a pet class.. Or else I would just play another more generic caster class, in this sense the reworked summoner feels to me more like a shaman/elementalist (switching stances) in other games, then a so-called "summoner". Maybe its more faithful to traditional summoners in FF (where "summons" are just one-off spells in a different skin), but they certainly killed the fantasy of a pet class with this rework, to me at least.

    If we are sacrificing all that makes SMNs unique (pets and Dots), the reworked SMN better have some impressive DPS increase of something. Yet again, I doubt it would hold up against BLM DPS even if it's pushed into a more traditional/generic caster class. They debated whether to remove combat raise too... ha..
    (2)
    Last edited by Ailuron; 09-19-2021 at 01:55 PM.

  2. #2
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    285
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.

    I'm not impressed by shiny things and SMN's changes only upset me.
    *Removing DoTs is the first slap in the face.
    *Now SMN is a stance dancing job like Bard instead of it's own unique job.
    *Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
    *Still doesn't fix the key issues like Demi ghosting abilities.
    *Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
    *Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
    I agree with some of your points.
    *i dont think SE should have removed all the DOTS. Atleast should have kept TRI-DISASTER. I miss Shadowflare.
    *I totally agree they should have added LEVIATHAN, SHIVA, & RAMUH to the rotation. To me, those 3 along with Titan, Ifrit, & Garuda, are the fundamental primals in FF games.
    (0)

  3. #3
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Summoner hype is real. Dots are boring. Glad they are gone.

    I do wish they had a lighting summon. But the three you get is pretty cool, so can't complain to much and it leaves room to expand in the future.
    (2)

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I knew we were in for a bad showcase when yoshida started by saying they disagreed with sb and hw eras of having job complexity and incentivising learning your kit, instead building upon the homogenisation and terrible designs that were shb jobs. SE clearly doesnt give a shit about veteran tank and healer players.

    especially healers which are still the shitty "pure healer" design that has no place in ff14. 1 nuke and 1 dot is appalling gameplay and when most of our healing kit goes unused, what's the damn point

    Well time to look at what jobs interest me over the years

    Drg- got a 4th aoe step, some qol that really didn't need an entire expansion for, some flashy new animations, and a new thing that shoots dragon heads. So a total of 2 new things

    Drk- doomed to be a warrior clone. rest in peace hw dark and all the fun actions you got in sb even if the kit got gutted then

    gnb- I'm not fond of the squishing continuation combo into one button, that was really fun on controller. But its got new toys i guess? hard to say atm what it will be like

    ast- we've seen most of sage's kit and its full of regens. Nocturnal sect did not need to die for it. At least lord/lady of crowns are back. Its looking like its aoes are gonna better than its single target gameplay

    whm- we didnt need more heals. And a totem that does an aoe...sounds like we have a second asylum. Again, which we dont need. Though they found water magic

    sch- i thought upon hearing how they apparently struggled for a new healer they were just lazy. Nope, sch showcase proved that the devs actually hate healers and sch in particular for sharing with a dps

    rdm- assuming it works, this will be the shake up it needed

    reaper- i fail to see what's so bad about making it more complex. Yet another builder/spender. Why can't we have resource jobs?

    sage- we've seen most of its kit. a healer that uses their damage to heal the mt. otherwise its a 1 button dps with a couple of ogcds. It has a ton of regens...yet its supposed to be a barrier healer. if this is truly what SE conceives as a shield healer, then there's no point with the distinction.


    overall: I am disappointed but not surprised. Dps gained while the other two rolls are shafted again and some dps didn't really go forwards in any meaningful way. SE is determined to make veterans quit and dumb the game down to braindead territory. Even casuals were complaining individual jobs felt the same, and they still ignored them.
    6.0 is shaping up more and more to be my final expansion since SE clearly doesn't care about job feedback anymore unless its for dps. The primary gameplay loop, the most important element in any game, is getting worse each year.

    Battle design is getting weaker, job design was at its lowest and it seems it will get worse. Story is nearing its ending, long term problems like botting are still not getting looked at, and SE is outright ignoring feedback at this point instead of just radio silence.
    (12)
    Last edited by Recon1o6; 09-20-2021 at 05:40 AM.

  5. #5
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Still not feeling Sage after the reveal. I like the retro, VIII-style sound effects but the Greek physician-themed names (while I guess fitting Sharlayan lore) don't really seem to reference much of anything from previous FF games.

    Also, as others have pointed out, the pure/barrier distinction seems almost non-existent with this class.

    The animations and overall design of this class scream "light magic DPS" to me, cosmic solar blasts and the like. It feels like it maybe started like that, then was retooled to healer and all of that fun flavor gutted to make room for this lame "laser therapy" motif.

    Please SE, pull back on the surgeon angle and give us more Kabooms. Right now it feels like the FF III concept of "mastering WHM and BLM) has *too much* healing magic and not enough destructive magic.
    (2)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    the Greek physician-themed names (while I guess fitting Sharlayan lore) don't really seem to reference much of anything from previous FF games.
    Does it have to, though? Don't get me wrong, I love the references, but it's kinda nice when now and then when they come up with unique stuff to XIV as opposed to referencing previous FFs.

    I would only argue that the job could have a name more fitting to the dynamic aesthetics.
    (9)

  7. #7
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dyvid View Post
    Honest question then, do you play Summoner now and if not are these changes going to make you pick up SMN as a main now?
    I do not play SMN now, mostly because I was afraid of the wonky pet mechanics, and worried that at any point it might become bloated with summons that imo kind of destroy the job fantasy like Shiva/Ramuh/Leviathan/Alexander. Now that pets have been substantially dealt with, and in a way that feels flavorfully very cool and still within the original design philosophy, yes it is the number one job I want to try once Endwalker releases.

    Quote Originally Posted by Raikai View Post
    Does it have to, though? Don't get me wrong, I love the references, but it's kinda nice when now and then when they come up with unique stuff to XIV as opposed to referencing previous FFs.

    I would only argue that the job could have a name more fitting to the dynamic aesthetics.
    Agreed, and the concept has grown on me more than when it was first announced (and still might more). But for now, it still feels (a) more healing-dominant than a "sage" should be, and (b) the gundam funnels do nothing for me. Maybe it will have a couple of abilities that tie the funnels back to "four crystals," and it will all feel a little more coherent, idk. It's not a *bad* job by any means, and I do recognize the design niche(s) it wants to fill. I just think there were some natural aspects from prior FF games that they could have referenced to make it feel more at home in a FF game. Even some superficial references to more "techy" final fantasies like VIII or XIII would have made it feel more grounded.

    It's kind of the same way with the Garlean empire for me. The parts that directly reference prior FFs like the VI magitek or XII judges, I get and accept as naturally befitting a FF MMO. The endless Star Wars battle bases...not so much.
    (0)
    Last edited by SeverianLyonesse; 09-21-2021 at 05:55 AM.

  8. #8
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    DRG - Blood of Dragon becomes a trait. Good riddance. I never a fan of fire-and-forget skill.

    WAR - like that both of its ogcd attack no longer requires resource.


    RDM - Never a fan of the current Manaification. I like the +50/50 one much better.


    SCH - Nothing impressive. Speed buff may sound helpful during a pull or doing some mechanic.



    DRK - Save for Salted Ground's QoL (self-cast instead relying on macro), nothing new.


    DNC - My fav physical ranged class Look flashy enough. Seems no QoL and only new skills.


    MCH - I don't see Flamethrower being used for its full duration, so I hope its duration becomes shorter. Shotgun looks cool, but seems to be either an upgrade of Spread Shot or second AoE attack


    GNB - I like the Burst Strike have a follow-up combo.


    BRD - I hate this class. Still hate it even after the trailer.


    AST - Still play it for leveling so any QoL is welcomed.


    SAM - Flashy and shin-shin as always.


    WHM - While I disappoint that there is no more way to gain extra blood lily pip (Assize, for example), the fact that its cast speed is down to 1.5s is nice for weaving and mobile.


    NIN - Look cool.


    BLM -Nothing better than chain explosions! Also fire-and-forget Echonian becomes a trait is a nice change.



    SAG - Seems to be a heal-and-hurt-at-the-same-time class.


    MNK - Still want to see the new Blitz skill in action.


    SMN - I didn't expect to play as a stance-user when first hearing about "Summoner". Glad the new Sum get rids of DoT. Though still a stance-user instead of a proper pet class with pet management, at least the summoning of full primals make the class look more 'Summoner-ish" old FF series (summoned creatures only pop out, do a skill, and pop away).





    RPR(?) - Let's wait and see what it offers.


    PLD - Cool unlimited blade work.
    (0)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    What a terrible day to be a MCH main.

    Second charge on Reassemble is completely useless unless you stack skillspeed like a madman, which means Bozja.
    Flamethrower emote still exists, Wildfire remains boring, they have no excuses for not changing those. Best they could do is lower WF cooldown to 60 while of course adjusting potency.
    Shotgun has a big chance of being Spreadshot+.
    Buzzsaw frisbee, hopefully it's an independant cooldown and not tied to anything.
    AQ get a new finisher but who cares, it's now a bigger glorified dot.

    If Chainsaw disks are not independant, I'm completing the first savage tier and quitting the job as a main until next expansion.
    It's painful to see MCH barely touched when the job craves buttons and will surely have less buttons than a WAR but on the other side they went ham with DRG and BLM animations, SMN rework looks insane compared to previous rework and MNK actually got a real rework with new gauges.
    I’ve been desperately searching for any similar responses and no...MCH mains are mostly happy with these , lack there of, changes as they feared the job would be clunky and punishing again if they added any more skills or mechanics ...or even Qol changes

    The job is dead to me, the new fans have taken shelter and only desire MCH to be a beginner friendly accessible job with the facade of being busy with lots of Buttons with none of the nuisance and plenty of fat. And regardless of its reception I can almost be certain 7.0 would be the same shtick as thiers too many jobs to take in to account now so reworks are only used for universally hated jobs like SMN MNK, DRK and SCH.

    It’s very depressing as someone seeing so much potential in it completely suffocated on its own accessible baseline and pampered by a fan base that prefers flash and glitter over engagement and tangibility. If you like MCH cool but was it so near perfect to not receive a dam thing while other jobs that Also peaked received more? And had more going for it from the get go? The answer is yes, enjoy your 1-2-3
    (4)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,008
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    I’ve been desperately searching for any similar responses and no...MCH mains are mostly happy with these , lack there of, changes as they feared the job would be clunky and punishing again if they added any more skills or mechanics ...or even Qol changes
    Tbf, what few old-school MCH mains remain are probably going to be tired of conversing with a wall, especially without a detailed map of what they think's gone wrong and why. That more detailed discourse, in turn, takes time and enough momentum in a given thread to feel sufficiently pertinent.

    If talks with raid teams here and in other MMOs over the past decade+ are anything to go by, a lot gets left unsaid not because there's no opinion outside of what few samples we have, but simply because they're harder points to sufficiently expound upon.
    (1)

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