DRG - Blood of Dragon becomes a trait. Good riddance. I never a fan of fire-and-forget skill.
WAR - like that both of its ogcd attack no longer requires resource.
RDM - Never a fan of the current Manaification. I like the +50/50 one much better.
SCH - Nothing impressive. Speed buff may sound helpful during a pull or doing some mechanic.
DRK - Save for Salted Ground's QoL (self-cast instead relying on macro), nothing new.
DNC - My fav physical ranged class Look flashy enough. Seems no QoL and only new skills.
MCH - I don't see Flamethrower being used for its full duration, so I hope its duration becomes shorter. Shotgun looks cool, but seems to be either an upgrade of Spread Shot or second AoE attack
GNB - I like the Burst Strike have a follow-up combo.
BRD - I hate this class. Still hate it even after the trailer.
AST - Still play it for leveling so any QoL is welcomed.
SAM - Flashy and shin-shin as always.
WHM - While I disappoint that there is no more way to gain extra blood lily pip (Assize, for example), the fact that its cast speed is down to 1.5s is nice for weaving and mobile.
NIN - Look cool.
BLM -Nothing better than chain explosions! Also fire-and-forget Echonian becomes a trait is a nice change.
SAG - Seems to be a heal-and-hurt-at-the-same-time class.
MNK - Still want to see the new Blitz skill in action.
SMN - I didn't expect to play as a stance-user when first hearing about "Summoner". Glad the new Sum get rids of DoT. Though still a stance-user instead of a proper pet class with pet management, at least the summoning of full primals make the class look more 'Summoner-ish" old FF series (summoned creatures only pop out, do a skill, and pop away).
RPR(?) - Let's wait and see what it offers.
PLD - Cool unlimited blade work.