Quote Originally Posted by ReynTime View Post
Funny thing is Summons haven't worked like this in the series since X. That was in 2001. This is 2021. That sort of worked in a turn based game, but XIV isn't one. I think it's just an excuse to homogenize how jobs play even more. But they know the majority of their playerbase only cares about actions looking cool.
Pet ghosting was a pretty significant problem that no one liked. Hardcore players didn't deserve the inconsistency. Casual players didn't deserve the inconsistency.

Tbh, if "removing pet classes" amounts to "homogenizing" the jobs, then I am fine with it. While yes I would prefer we had been able to keep pet classes (which games like GW2 and even FF XI seem able to accommodate), for some reason that simply wasn't reconcilable between the way FF XIV is coded and how it is generally played.

This seems along the same lines of complaining as there being no elemental system. FF XIV is balanced around different gameplay aspects, and as a consequence an elemental system just doesn't really jive with its design. The same goes for pets.