Thank you this. Dps is just rotation kill. Healer has to keep everyone alive, revive, dps and adjust constantly. It’s far more interactive UNLESS you have a perfect party at which point don’t bitch you are bored be happy you are doing less. It’s a “day off” basically.Healers are more complicated than DPS and tanks in savage content. AST is arguably the most complicated role in the game to play optimally and they only have 2 DPS buttons to press on GCD. Not only because you don't have an actual rotation that you strictly follow like DPS and tanks, but because optimal play requires managing 1min long oGCD cds and the cooperation of your co-healer and party members if you are not out gearing the content. The second factor is entirely not dependant on individual skills.
It was easier for me to play Summoner in savage prog than it was to play White mage. Optimal play is actually so easy to reach with DPS role, you can do that even if 5 people have died throughout the savage run. People legit have nothing going on with DPS roles. Nothing to look or watch out for that a healer doesn't have to, outside of a simple 1-2-3 rotation filler. They have no responsibility whatsoever outside using Addle on the boss before big raid-wides. They are simply pressing the exact same buttons that they would have pressed when attacking a dummy while watching what the boss is going to do next. If anything DPS jobs have the most predictable pattern of playstyle which is what I find truly boring. Not being able to do anything else outside 1-2-3.
This again times 1000. Stop acting like everyone is playing challenger/pro league and realize that yes those in diamond and below the people not in perfect high parse static groups exist.Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.
And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.
That's the thing though.Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.
And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.
Your enjoyment should be able to rise when you are with a good group. Therefore, gameplay with minimal healing should be a design consideration.
If you get into a farm party in PF that actually is a farm party, the healer shouldn't be disappointed that they don't have to heal...
Ignorance is a damn bliss with these "Two people" in this thread so far....
Anyone with a single brain cell can tell that "Spamming one button is not FUN
Last edited by VeolE; 09-21-2021 at 05:31 PM.
its competely contradictory and paradoxical how you simultaneously brush off dps playstyle as "just rotation skill", and yet its somehow impossibly hard for a healer to do or even attempt to do what was described as, and i quote, "most predictable pattern of playstyle".Thank you this. Dps is just rotation kill. Healer has to keep everyone alive, revive, dps and adjust constantly. It’s far more interactive UNLESS you have a perfect party at which point don’t bitch you are bored be happy you are doing less. It’s a “day off” basically.
so is it easy or is it not easy? which one is it? if its so easy why cant a healer also do it? if its not easy then how do dps and tanks manage to keep their rotation while also having the situational awareness to deal with mechanics and use party-dependent tools such as cover, aetherial manipulation, verraise?
how does the cognitive load of pressing whispering dawn or medica ii after you see the boss cast a raidwide differ from a tank pressing rampart when they see the boss casting a tankbuster? how do red mages and summoners manage to notice a dead party member and raise them while also doing their rotation?
Last edited by QooEr; 09-21-2021 at 05:51 PM.
Pretty much. The tl;dr is "Play healer:
- .. in the first week of each contents to indulge the chaos to not be bored."
- .. if you want to be bored until next new unfamiliar content comes around."
- .. with a group of stupid players to have something to heal."
Fancy. But no.
I can heal damage but not stupid.That's too much to handle for me, even with all these bloated healing buttons, or maybe I need more! I'm no Lord and Savior!
Last edited by Rein_eon_Osborne; 09-21-2021 at 05:39 PM.
I mean.. Obvious troll aside, with that kind of reasoning every job should be a one-button spam since it doesn't seem to make any difference to you. At least it'll be super accessible. And by your standards, also fun.
The reality is that a line has to be drawn at some point. And there's a forum full of healer mains saying that it isn't in the right spot. And one gladiator saying it is? (I'm assuming that's what you're saying since, honestly, it just looks like you're being contrarian for the sake of it).
As for the healer here, I can't tell if this is your main or an alt but to make things short:
Yes, we do realize that if you play your class casually it doesn't really matter, but it equally wouldn't matter to those players if SE raised the ceiling a bit since they aren't at cap either way. The only pitfall is not creating too big a dps gap between player bases but there are plenty of ways healers could be more challenging while respecting that.
Edit: looking over forums again (not tired this time) looks like I'm getting baited by trolls. Live and learn.
Last edited by EaMett; 09-21-2021 at 10:11 PM.
Imagine thinking that pressing more than 1 button in a fight were all the damage is scripted outside very tiny segments and player mistakes (if you can even recover) is challenger/pro league level of play
League of Legends is not a complicated game. Once you've played enough games, the behaviour of players becomes very predictable especially at the challenger level of play where stupidity levels should be kept at zero.
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