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  1. #1
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Boizinho View Post
    Any monkey can play a ShB healer in Duty Finder content. This kind of ego might be warranted in WoW, but it's definitely not in FFXIV. Healing is the easiest role, even in Savage, and people typically refuse to play it because it's extremely boring. Someone has to press the "heal party after raid-wide" button every 30 seconds, but you're not special for taking on that role at all. You sound like a minimum wage employee at a grocery store bragging about "I'm the reason the food is on the shelf for you to put in your cart. I'M the reason why you were able to pay for it with your credit card so the anti-theft scanner doesn't beep." It's honestly a pathetic thing to have a superiority complex about. You didn't pick the role to be essential, you picked the role to be lazy. Anyone can press the heal party button after the hurt party spell. Most people strive to be better than that. You don't.

    Also, despite it being mind-numbingly boring, I typically do queue as healer simply to ensure that the slot isn't filled by someone like you. There's absolutely nothing worse in this game than queuing into a group with an entitled and lazy healer with princess syndrome. Every single Duty Finder horror story is a result of attitudes like yours.
    Healers are more complicated than DPS and tanks in savage content. AST is arguably the most complicated role in the game to play optimally and they only have 2 DPS buttons to press on GCD. Not only because you don't have an actual rotation that you strictly follow like DPS and tanks, but because optimal play requires managing 1min long oGCD cds and the cooperation of your co-healer and party members if you are not out gearing the content. The second factor is entirely not dependant on individual skills.

    It was easier for me to play Summoner in savage prog than it was to play White mage. Optimal play is actually so easy to reach with DPS role, you can do that even if 5 people have died throughout the savage run. People legit have nothing going on with DPS roles. Nothing to look or watch out for that a healer doesn't have to, outside of a simple 1-2-3 rotation filler. They have no responsibility whatsoever outside using Addle on the boss before big raid-wides. They are simply pressing the exact same buttons that they would have pressed when attacking a dummy while watching what the boss is going to do next. If anything DPS jobs have the most predictable pattern of playstyle which is what I find truly boring. Not being able to do anything else outside 1-2-3.
    (0)

  2. #2
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roeshel View Post
    Healers are more complicated than DPS and tanks in savage content. AST is arguably the most complicated role in the game to play optimally and they only have 2 DPS buttons to press on GCD. Not only because you don't have an actual rotation that you strictly follow like DPS and tanks, but because optimal play requires managing 1min long oGCD cds and the cooperation of your co-healer and party members if you are not out gearing the content. The second factor is entirely not dependant on individual skills.

    It was easier for me to play Summoner in savage prog than it was to play White mage. Optimal play is actually so easy to reach with DPS role, you can do that even if 5 people have died throughout the savage run. People legit have nothing going on with DPS roles. Nothing to look or watch out for that a healer doesn't have to, outside of a simple 1-2-3 rotation filler. They have no responsibility whatsoever outside using Addle on the boss before big raid-wides. They are simply pressing the exact same buttons that they would have pressed when attacking a dummy while watching what the boss is going to do next. If anything DPS jobs have the most predictable pattern of playstyle which is what I find truly boring. Not being able to do anything else outside 1-2-3.
    Thank you this. Dps is just rotation kill. Healer has to keep everyone alive, revive, dps and adjust constantly. It’s far more interactive UNLESS you have a perfect party at which point don’t bitch you are bored be happy you are doing less. It’s a “day off” basically.
    (2)

  3. #3
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Thank you this. Dps is just rotation kill. Healer has to keep everyone alive, revive, dps and adjust constantly. It’s far more interactive UNLESS you have a perfect party at which point don’t bitch you are bored be happy you are doing less. It’s a “day off” basically.
    its competely contradictory and paradoxical how you simultaneously brush off dps playstyle as "just rotation skill", and yet its somehow impossibly hard for a healer to do or even attempt to do what was described as, and i quote, "most predictable pattern of playstyle".


    so is it easy or is it not easy? which one is it? if its so easy why cant a healer also do it? if its not easy then how do dps and tanks manage to keep their rotation while also having the situational awareness to deal with mechanics and use party-dependent tools such as cover, aetherial manipulation, verraise?

    how does the cognitive load of pressing whispering dawn or medica ii after you see the boss cast a raidwide differ from a tank pressing rampart when they see the boss casting a tankbuster? how do red mages and summoners manage to notice a dead party member and raise them while also doing their rotation?
    (14)
    Last edited by QooEr; 09-21-2021 at 05:51 PM.