Quote Originally Posted by QooEr View Post
if you dont see how little healers have to actually heal then youre not looking at the actual hp bars and damage taken. I also dont know how you can just dismiss proof of the very thing you apparently dont see.

But whatever, if you dont like the evidence that people link, how about you provide it. What content then are you doing that needs so much healing? can you provide us a log, any log, from this expansion where both healers are constantly healing AND:
- have 90+% gcd uptime
- actually use their ogcd heals more than once
- have less than 50% overheal


also a fun observation:
Neo Exdeath, a fight from the very first raid tier in stormblood: the boss dealt a total of 13,171 damage to the party.
https://www.fflogs.com/reports/cnbGm...e=damage-taken

Eden's Verse: Furor (savage), a fight more than a whole expansion later: the boss dealt a total of 17,826 damage to the party
https://www.fflogs.com/reports/FAgJ2...e=damage-taken


yeah ok
Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.

And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.