Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 214

Thread: Broil

Hybrid View

  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The only way to do this is to delete any sort of dpsing action that healers has. Glare? Malefix? Broil? Combust? Dia? Biolysis? Yeah, those. Delete them all, including our auto attacks.

    Even if they nerf our main damage spell down to 1 potency, that will still be the button we press -all the time- as long as no healing is needed at the moment.

    Given how majority of FFXIV encounter works, we'll have plenty of time to watch netflix as we 'play' our healer of choice unless everybody we're paired with simply lack of situational awareness 98% of time.
    Also, consider most mechanics in this game are not meant to be healed through.

    When mechanics in this game are "Do this or wipe." No amount of healing can save you. This drastically reduces the value of healing. It means you can't catch up to people's mistakes.

    Did you get hit? You get a stacking vulnerability debuff that can't be removed. You get a "damage dealt down" debuff that can't be removed. You didn't get into the proper formation, you get sent off the arena and die. Explosions kill everybody. You can count actually heal check mechanics with the fingers of a single hand.

    I still don't get the "Shields let you skip mechanics" when most mechanics essentially one shot you, even with shields, or punish you to the point your whole pull gets doomed to enrage and wipe.
    (8)

  2. #2
    Player
    ExcogEnjoyer's Avatar
    Join Date
    Sep 2021
    Posts
    53
    Character
    Ahmea Antimony
    World
    Malboro
    Main Class
    Bard Lv 90
    Quote Originally Posted by GrimGale View Post
    Also, consider most mechanics in this game are not meant to be healed through.

    When mechanics in this game are "Do this or wipe." No amount of healing can save you. This drastically reduces the value of healing. It means you can't catch up to people's mistakes.

    Did you get hit? You get a stacking vulnerability debuff that can't be removed. You get a "damage dealt down" debuff that can't be removed. You didn't get into the proper formation, you get sent off the arena and die. Explosions kill everybody. You can count actually heal check mechanics with the fingers of a single hand.

    I still don't get the "Shields let you skip mechanics" when most mechanics essentially one shot you, even with shields, or punish you to the point your whole pull gets doomed to enrage and wipe.
    I think he's referring to things like the Wall-Cup-Game Orbs in e10s where, with a lot of overshielding and mitigation, you can tank the big damage wall and not have to do the mechanic. Note: this is unintended and requires a higher commitment of resources than most deem worth it.
    (0)
    Last edited by ExcogEnjoyer; 09-23-2021 at 09:47 PM.

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by GrimGale View Post
    Also, consider most mechanics in this game are not meant to be healed through.

    When mechanics in this game are "Do this or wipe." No amount of healing can save you. This drastically reduces the value of healing. It means you can't catch up to people's mistakes.

    Did you get hit? You get a stacking vulnerability debuff that can't be removed. You get a "damage dealt down" debuff that can't be removed. You didn't get into the proper formation, you get sent off the arena and die. Explosions kill everybody. You can count actually heal check mechanics with the fingers of a single hand.

    I still don't get the "Shields let you skip mechanics" when most mechanics essentially one shot you, even with shields, or punish you to the point your whole pull gets doomed to enrage and wipe.
    I hope they bring back something like Volcan Burst in Ifrit EX. Volcan Burst deals tiny damage, but it knocks you back. Shielding becomes useful because it can fully absorb the damage from Volcan Burst and prevent knock back.

    I also disagree with skipping mechanics with shields. Lots of mechanics in ARR ignore shields. There're also mechanics that only target player's HP, like Heartless Angel. Terror Unleashed,etc. We already know devs are capable of designing these mechanics. These are not the reason we cannot have good shielding actions.

    There're also too many one shot to my liking. Let us struggle. Let us try to recover from it. Let healer shine when they try to fix others' mistakes. Maybe instead of one shot, give us something like Healing Magic Down in E4S. Healers can still pump lots of healing to recover from mistakes, so we get to learn next incoming mechanics. I don't know what's the best way to replace current one shot mechanics, but i know those one shots are the reason why lots of healing actions are not needed.
    (5)
    Last edited by Aword3213; 09-23-2021 at 10:37 PM.

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GrimGale View Post
    Also, consider most mechanics in this game are not meant to be healed through.

    When mechanics in this game are "Do this or wipe." No amount of healing can save you. This drastically reduces the value of healing. It means you can't catch up to people's mistakes.

    Did you get hit? You get a stacking vulnerability debuff that can't be removed. You get a "damage dealt down" debuff that can't be removed. You didn't get into the proper formation, you get sent off the arena and die. Explosions kill everybody. You can count actually heal check mechanics with the fingers of a single hand.

    I still don't get the "Shields let you skip mechanics" when most mechanics essentially one shot you, even with shields, or punish you to the point your whole pull gets doomed to enrage and wipe.
    Don’t forget overhealing the enrage so it doesn’t one shot you anymore…………..
    (2)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VeolE View Post
    Man, who knew talking to a wall can be a real deal?
    Ignore it.

    They're a classic example of the current healer playerbase, who picked up the class as a low-effort free ticket into endgame raids and content. They will aggressively resist any engagement being added to a class they only use as an easy-mode. They'll also jump through mental hoops trying to justify why a lazy, healbot or 1 button spam playstyle is somehow "better".

    It's a symptom of simplifying the class too much and demonstrates why it's bad design. Healers don't play healer to enjoy healing in itself anymore. Lazy people play healer to avoid having to play a class.
    (13)

  6. #6
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Ignore it.

    They're a classic example of the current healer playerbase, who picked up the class as a low-effort free ticket into endgame raids and content. They will aggressively resist any engagement being added to a class they only use as an easy-mode. They'll also jump through mental hoops trying to justify why a lazy, healbot or 1 button spam playstyle is somehow "better".

    It's a symptom of simplifying the class too much and demonstrates why it's bad design. Healers don't play healer to enjoy healing in itself anymore. Lazy people play healer to avoid having to play a class.
    It's actually kind of funny, in my experience they've made the healer spot for PF groups pretty competitive. Every group is always waiting for a tank, people are actually very quick to snatch up the "spectator mode" spot.
    (1)

  7. #7
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Ignore it.

    They're a classic example of the current healer playerbase, who picked up the class as a low-effort free ticket into endgame raids and content. They will aggressively resist any engagement being added to a class they only use as an easy-mode. They'll also jump through mental hoops trying to justify why a lazy, healbot or 1 button spam playstyle is somehow "better".

    It's a symptom of simplifying the class too much and demonstrates why it's bad design. Healers don't play healer to enjoy healing in itself anymore. Lazy people play healer to avoid having to play a class.
    Honestly you are not wrong I sorta agree with this. It’s why I don’t want a dps rotation for healers. I love broil spam while I just focus on dodging mechanics listening to some Spotify and watching the fight play out while I spam broil.
    (1)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Karthunk View Post
    Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.

    And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.
    YOU said "healers need an elaborate rotation".

    YOU made you whole argument on a thing you said healers wanted.

    People on this thread simply do not want be stuck spamming Glare/Broil. Does that mean they want an "elaborate DPS rotation"?

    AST doesn't need a DPS rotation. It has the card game. (Which incidentally keeps getting simplified further and further reducing the attention the player has to devote to it.)
    Not all alternatives to healing downtime must be "more dps buttons."
    You have plenty of class fantasy to design abilities for healers to focus on when not healing.

    SCH= Finding weaknesses, Debuffs, exploits, tactical positions and formations.
    WHM= Summoning elementals, blessings, geomancy, traps, terrain based buffs/debuffs. Powerful elemental attacks.
    AST=Manipulating buffs, extending durations, royal road, time magic, empowering buffs, slowing enemies.

    In short, utility! Anything that helps the party that isn't healing.
    (8)

  9. #9
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,747
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Maybe it would be a good idea to increase the duration of DoTs and make that the healer's primary source of DPS. That way you'd just have to press one button every couple minutes instead of spamming a button the whole time. It's like a quality of life update.
    (2)

  10. #10
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by Fawkes View Post
    Maybe it would be a good idea to increase the duration of DoTs and make that the healer's primary source of DPS. That way you'd just have to press one button every couple minutes instead of spamming a button the whole time. It's like a quality of life update.
    What about Sage though? Their entire identity is literally healing through constant, various DPS skills.
    (0)

Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast