Oh yes, because playing a DPS is 5D chess.Any monkey can play a ShB healer in Duty Finder content. This kind of ego might be warranted in WoW, but it's definitely not in FFXIV. Healing is the easiest role, even in Savage, and people typically refuse to play it because it's extremely boring. Someone has to press the "heal party after raid-wide" button every 30 seconds, but you're not special for taking on that role at all. You sound like a minimum wage employee at a grocery store bragging about "I'm the reason the food is on the shelf for you to put in your cart. I'M the reason why you were able to pay for it with your credit card so the anti-theft scanner doesn't beep." It's honestly a pathetic thing to have a superiority complex about. You didn't pick the role to be essential, you picked the role to be lazy. Anyone can press the heal party button after the hurt party spell. Most people strive to be better than that. You don't.
Also, despite it being mind-numbingly boring, I typically do queue as healer simply to ensure that the slot isn't filled by someone like you. There's absolutely nothing worse in this game than queuing into a group with an entitled and lazy healer with princess syndrome. Every single Duty Finder horror story is a result of attitudes like yours.
Just because I enjoy one button dps spam doesn’t make me lazy. In fact it gives me more time to “heal” when my only dps is art of war or broil.Any monkey can play a ShB healer in Duty Finder content. This kind of ego might be warranted in WoW, but it's definitely not in FFXIV. Healing is the easiest role, even in Savage, and people typically refuse to play it because it's extremely boring. Someone has to press the "heal party after raid-wide" button every 30 seconds, but you're not special for taking on that role at all. You sound like a minimum wage employee at a grocery store bragging about "I'm the reason the food is on the shelf for you to put in your cart. I'M the reason why you were able to pay for it with your credit card so the anti-theft scanner doesn't beep." It's honestly a pathetic thing to have a superiority complex about. You didn't pick the role to be essential, you picked the role to be lazy. Anyone can press the heal party button after the hurt party spell. Most people strive to be better than that. You don't.
Also, despite it being mind-numbingly boring, I typically do queue as healer simply to ensure that the slot isn't filled by someone like you. There's absolutely nothing worse in this game than queuing into a group with an entitled and lazy healer with princess syndrome. Every single Duty Finder horror story is a result of attitudes like yours.
Healers are more complicated than DPS and tanks in savage content. AST is arguably the most complicated role in the game to play optimally and they only have 2 DPS buttons to press on GCD. Not only because you don't have an actual rotation that you strictly follow like DPS and tanks, but because optimal play requires managing 1min long oGCD cds and the cooperation of your co-healer and party members if you are not out gearing the content. The second factor is entirely not dependant on individual skills.Any monkey can play a ShB healer in Duty Finder content. This kind of ego might be warranted in WoW, but it's definitely not in FFXIV. Healing is the easiest role, even in Savage, and people typically refuse to play it because it's extremely boring. Someone has to press the "heal party after raid-wide" button every 30 seconds, but you're not special for taking on that role at all. You sound like a minimum wage employee at a grocery store bragging about "I'm the reason the food is on the shelf for you to put in your cart. I'M the reason why you were able to pay for it with your credit card so the anti-theft scanner doesn't beep." It's honestly a pathetic thing to have a superiority complex about. You didn't pick the role to be essential, you picked the role to be lazy. Anyone can press the heal party button after the hurt party spell. Most people strive to be better than that. You don't.
Also, despite it being mind-numbingly boring, I typically do queue as healer simply to ensure that the slot isn't filled by someone like you. There's absolutely nothing worse in this game than queuing into a group with an entitled and lazy healer with princess syndrome. Every single Duty Finder horror story is a result of attitudes like yours.
It was easier for me to play Summoner in savage prog than it was to play White mage. Optimal play is actually so easy to reach with DPS role, you can do that even if 5 people have died throughout the savage run. People legit have nothing going on with DPS roles. Nothing to look or watch out for that a healer doesn't have to, outside of a simple 1-2-3 rotation filler. They have no responsibility whatsoever outside using Addle on the boss before big raid-wides. They are simply pressing the exact same buttons that they would have pressed when attacking a dummy while watching what the boss is going to do next. If anything DPS jobs have the most predictable pattern of playstyle which is what I find truly boring. Not being able to do anything else outside 1-2-3.
I like when non healer player think they know more on how to play healer than we do.
Like, some of us have totally not played every content in this game as healer for 8/6/4 years.
Yeap, the skill to play healer is so low that the daily roulette is just full of healers.Anytime someone says "the player base thinks X," they're just trying to drum up support for the invisible army they wish they had because they certainly don't have any more access to that kind of information than you (or anyone else) does. Certainly enough of it thinks the healer skill ceiling is too low that it creates lively conversations across multiple media sites and suggests the existence of at least multiple opinions, so it's safe to assume that such trite statements as "the player base does not agree" have no value.
Then play a different role.
Bad healers existed before the healing role as a whole got dumbed down, and now they're more prevalent than ever before, despite healing being in its simplest incarnation. The only thing the devs accomplished was alienating veteran healers enough to make them abandon the role or the game itself, leaving a void behind that quickly filled up with players that spam their aoe gcd heals when only one person is taking damage and only read tooltips far enough to know that Cure 1 spam can proc freecure, and even then it's a toss up if they even use it.
I agree with this. But this is a design failure. Instead of forcing players to outsource to YouTube etc to get better the game itself should be teaching you.
This applies to every job in XIV too actually.Bad healers existed before the healing role as a whole got dumbed down, and now they're more prevalent than ever before, despite healing being in its simplest incarnation. The only thing the devs accomplished was alienating veteran healers enough to make them abandon the role or the game itself, leaving a void behind that quickly filled up with players that spam their aoe gcd heals when only one person is taking damage and only read tooltips far enough to know that Cure 1 spam can proc freecure, and even then it's a toss up if they even use it.
Apologists love to claim the dev team needed to make things less complex so fewer people will mess up. But people will just continue to mess up regardless. All the dumbing down of combat does is make the people who try at all to become more bored.
what even is being discussed anymore? no amount of ad hominems or actual arguments are gonna change either side's mind. not everyone is arguing in good faith
i've lurked this forum long enough to realize that some portion of the player base just doesn't want healing to be a demanding job and will vocally oppose any efforts to raise the barrier to entry. I disagree with those people, but honestly I don't think it's worth arguing the point anymore. the devs have shown that they are firmly committed to maximum accessibility, and it's not like the other roles don't already allow minimum effort players to squeak by in their own way. it's just the nature of a hyper-casual queue based MMO.
what I don't get, though - what I've never seen argued cogently even once - is how giving healers more DPS buttons would actually raise the barrier to entry. of course, it would make optimal play more difficult (that's the point!) but if you're already unconcerned with maximizing your DPS, it's not going to change anything for you. I don't buy the argument that more abilities would scare off new players, because new players have no problem flocking to DPS jobs with twice the complexity of healers and then just disregarding most of the mechanics. what's the sense in designing jobs around people who are going to press buttons more or less at random anyways? it's also worth noting that MSQ/overworld battles are a significant part of the new player experience, and they feel TERRIBLE on healer with their current DPS options. I think that unbelievably tedious encounters are far more likely to make a new player quit than somehow getting confused by a few DPS buttons.
the only drawback I see to augmenting healer DPS kits is button bloat - but it's pretty hard to argue that healers need all of their healing buttons currently, and the folks clamoring for simplicity shouldn't object to losing a heal or two anyways. if encounter design demanded more from healers than it might feel bad losing some healing tools, but veteran players should know by now that encounter design is NEVER going to radically change such that healers are required to constantly be healing. hey, I wish that healing was more demanding too! but that's not the game that we have, and it's not the game we're ever going to have. using that argument in favor of gimped healer DPS feels pretty disingenuous to me at this point. in fact it says a lot about how poorly designed healers are that even Squenix's staunchest defenders realize there's a massive gap between the way the role is designed and the way the game actually plays.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.