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  1. #1
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Karthunk View Post
    Oh yes, because playing a DPS is 5D chess.
    Remind me, which DPS job has a rotation that never gets any more complex after level 4?

    Quote Originally Posted by AFuzzyMu11in View Post
    I’m going to level with you. Keeping the dot up is difficult enough as is. I know people who have a macro/add on to remind them when bio is about to fall off. It’s not as easy as you think.
    People with crippling physical disabilities have cleared Savage. Stop making excuses. If you typed all these posts yourself, you have what it takes to play an MMO at a level above the absolute bare minimum. We know what it takes because we do it in every encounter.

    Look, here's the deal. It's obvious that you're already not playing your job to its fullest potential and you really, obviously don't care that you aren't. If they made healers more complex or more interesting or, god forbid, raised the skill ceiling a bit, nothing would change for you. You'd go from someone who's too lazy to do more than the bare minimum, to someone who's too lazy to do more than the bare minimum. If they add 3 more buttons to the DPS rotation, just don't press them. Just like you're already probably playing very poorly and not caring because you're "carrying" the group by queuing as the green job.

    You're already proud of the fact that you're not even close to the skill cap as it is now, so you should have no problem with it being raised. Anyone who cares to improve is already better at playing a healer than you are.
    (11)

  2. #2
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Boizinho View Post
    Remind me, which DPS job has a rotation that never gets any more complex after level 4?
    That's because it's called a DPS job. Healers get expanded healing abilities because they are healers. See how that works?
    (1)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Karthunk View Post
    That's because it's called a DPS job. Healers get expanded healing abilities because they are healers. See how that works?
    Do you see how that works? Dps get useful skills and healers, who barely need to heal, get redundant healing skills when functionally they would use new dps abilities more.
    (6)

  4. #4
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NobleWinter View Post
    Do you see how that works? Dps get useful skills and healers, who barely need to heal, get redundant healing skills when functionally they would use new dps abilities more.
    I keep hearing this "barely need to heal" but am not seeing it in every day practice. Incoming parse from an established group farming an encounter.
    (0)

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Karthunk View Post
    I keep hearing this "barely need to heal" but am not seeing it in every day practice. Incoming parse from an established group farming an encounter.
    if you dont see how little healers have to actually heal then youre not looking at the actual hp bars and damage taken. I also dont know how you can just dismiss proof of the very thing you apparently dont see.

    But whatever, if you dont like the evidence that people link, how about you provide it. What content then are you doing that needs so much healing? can you provide us a log, any log, from this expansion where both healers are constantly healing AND:
    - have 90+% gcd uptime
    - actually use their ogcd heals more than once
    - have less than 50% overheal


    also a fun observation:
    Neo Exdeath, a fight from the very first raid tier in stormblood: the boss dealt a total of 13,171 damage to the party.
    https://www.fflogs.com/reports/cnbGm...e=damage-taken

    Eden's Verse: Furor (savage), a fight more than a whole expansion later: the boss dealt a total of 17,826 damage to the party
    https://www.fflogs.com/reports/FAgJ2...e=damage-taken


    yeah ok
    (5)
    Last edited by QooEr; 09-21-2021 at 03:31 PM.

  6. #6
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by QooEr View Post
    if you dont see how little healers have to actually heal then youre not looking at the actual hp bars and damage taken. I also dont know how you can just dismiss proof of the very thing you apparently dont see.

    But whatever, if you dont like the evidence that people link, how about you provide it. What content then are you doing that needs so much healing? can you provide us a log, any log, from this expansion where both healers are constantly healing AND:
    - have 90+% gcd uptime
    - actually use their ogcd heals more than once
    - have less than 50% overheal


    also a fun observation:
    Neo Exdeath, a fight from the very first raid tier in stormblood: the boss dealt a total of 13,171 damage to the party.
    https://www.fflogs.com/reports/cnbGm...e=damage-taken

    Eden's Verse: Furor (savage), a fight more than a whole expansion later: the boss dealt a total of 17,826 damage to the party
    https://www.fflogs.com/reports/FAgJ2...e=damage-taken


    yeah ok
    Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.

    And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.
    (0)

  7. #7
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Karthunk View Post
    Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.
    I never mentioned dps rotations. i asked you to provide me evidence of your claim "I keep hearing this "barely need to heal" but am not seeing it in every day practice"
    You also implicitly agreed that theres very little damage in recent encounters. "Encounters not forcing enough mandatory healing[...]"

    ...so which one is it then?


    Quote Originally Posted by Karthunk View Post
    And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.
    Who said the logs i linked werent from PF? i can give you plenty of other logs from several fights i did on PF this expansion where the bosses dealt comparable damage to neo exdeath.
    (9)

  8. #8
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Karthunk View Post
    Encounters not forcing enough mandatory healing does not equate into healers needing some kind of elaborate dos rotation.

    And here is the rub again: an organized group that has an encounter on farm mode can minimize dmg by doing the encounter flawlessly because they know how to do all the mechanics properly. Join any duty finder group and all of that falls away.
    This again times 1000. Stop acting like everyone is playing challenger/pro league and realize that yes those in diamond and below the people not in perfect high parse static groups exist.
    (3)

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Karthunk View Post
    I keep hearing this "barely need to heal" but am not seeing it in every day practice. Incoming parse from an established group farming an encounter.
    My first Levi EX (E3S) clear, week 1

    The last Levi EX I uploaded with my group, A few months later

    I'd use a turn from a newer tier but my group typically tends to start a couple of weeks after each tier because we are slackers. For Eden's Gate the stars aligned and we actually managed to raid on week 1, we narrowly missed out on a week 1 Titan kill so I'll use Levi instead so that the results aren't being skewed by tome gear etc

    Week 1 = 72 Healing GCDs vs 138 DPS GCDs over 10:44
    Week x = 45 Healing GCDs vs 143 DPS GCDs over 9:06

    By approximation, if the week 1 clear had have died at 9 minutes I'd have used 60 healing GCDs. A difference for sure, but it's not that huge a gap. A 'better' healer than myself would almost certainly optimise their GCDs more by week 8, but they would have also likely been much more efficient than me on their first clear as well.

    The TLDR of this is that it's worth looking at some progression footage from pretty much any halfway decent healer. You'll see them nuking pretty much from the second pull onwards because fights tend to be so heavily scripted now. This isn't Extreme Primals or 24 man content, when people mess up and fail mechanics in recent Savage tiers the end result is usually either a damage down, a death or a raid wipe. From the healer's perspective, most situations will cost us a GCD. /shrug.
    (11)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    Drekor's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drekor Silverfang
    World
    Hyperion
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by Sebazy View Post
    My first Levi EX (E3S) clear, week 1

    The last Levi EX I uploaded with my group, A few months later

    I'd use a turn from a newer tier but my group typically tends to start a couple of weeks after each tier because we are slackers. For Eden's Gate the stars aligned and we actually managed to raid on week 1, we narrowly missed out on a week 1 Titan kill so I'll use Levi instead so that the results aren't being skewed by tome gear etc

    Week 1 = 72 Healing GCDs vs 138 DPS GCDs over 10:44
    Week x = 45 Healing GCDs vs 143 DPS GCDs over 9:06

    By approximation, if the week 1 clear had have died at 9 minutes I'd have used 60 healing GCDs. A difference for sure, but it's not that huge a gap. A 'better' healer than myself would almost certainly optimise their GCDs more by week 8, but they would have also likely been much more efficient than me on their first clear as well.

    The TLDR of this is that it's worth looking at some progression footage from pretty much any halfway decent healer. You'll see them nuking pretty much from the second pull onwards because fights tend to be so heavily scripted now. This isn't Extreme Primals or 24 man content, when people mess up and fail mechanics in recent Savage tiers the end result is usually either a damage down, a death or a raid wipe. From the healer's perspective, most situations will cost us a GCD. /shrug.
    To even further emphasize the point ...WHM is probably the heaviest GCD healer. If you look at that second log and go to the SCH he casted only 11 GCD heals vs 180 GCDs for damage.
    (4)

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