Quote Originally Posted by Fyrebrand View Post
I agree that accessibility and language barriers are an important consideration for any product, but at the same time, that can stray too far into anti-intellectualism.
First: I don't see how making things simple to understand can be called "anti-intellectualism". I don't know why npc dialogue in a videogame should be the place where you go to seek "intellectuality".

Second: If straying too far into that direction is bad then going too far into the opposite direction is bad too, and this style of localization does exactly that. Where you need a deeper understanding of the language and still keep scratching your head at every turn. This isn't just a sprinkle here and there for flavor. The entire game is a maze of ye olde English, pirate talk, etc. Your focus should be in understanding the story and not get too distracted by the quirks of the language.


Quote Originally Posted by Fyrebrand View Post
It's not their fault that they know something you don't. In the same way you can fail a combat encounter, perhaps you can fail a vocabulary encounter. And that's okay! It's not a problem! You have an opportunity to learn from it, and gain experience. Finding out what you don't know is one of the most important things you can do for yourself.
I'M TRYING TO PLAY A GAME FFS, NOT TO BE AN ENGLISH MAJOR. Why should the language in the game be a "test", COMPARABLE TO COMBAT?


Quote Originally Posted by Fyrebrand View Post
Do you really think he regards all this as just some ego trip?
The ammount of screen/stage time he gets does reinforce for me the big ego he has and how much he wants to be in everything and be a visible face and do things people will recognize him for. Remember what I said about "invisibility" being a desirable trait in localization? Yeah he goes the total opposite way. I don't mean to say that he shouldn't be recognized for his work. What I say is you shouldn't recognize him in the work. Subtle difference in semantics, but a world of difference in the meaning.