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  1. #1
    Player Lanadra's Avatar
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    Jan 2021
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    Somewhere on The Source
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    666
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    Alessia Adaka
    World
    Moogle
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    Red Mage Lv 90
    Quote Originally Posted by Rinhi View Post
    they're bitter because they disagree with a localisation quirk? ...what?
    I saw a little more than 'disagree with a localisation quirk', you should read their Koji Fox rant again, if you still can't see the sheer bitterness they have towards the man.. I don't know what to tell you.
    (3)

  2. #2
    Player
    Sicno's Avatar
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    Oct 2014
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    Limsa Lominsa
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    Sandra Dalvia
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    Adamantoise
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    Warrior Lv 90
    Quote Originally Posted by Lanadra View Post
    you should read their Koji Fox rant again
    Maybe you should go read it again, and this time actually read my reasoning and not just focus on me criticising him, but on why I'm doing so. It's not because I woke up one day and said "oh, today I decided to throw a nonsensical tantrum at him just because I have nothing better to do!"

    My big gripe is: this is a videogame, it's a creative work. Artists pour their ideas, their flavor and style on it. But while there are many places for expressing such creativity localization is NOT one and that's why I say it should be as "invisible" as possible. You shouldn't be thinking why things are localized in a certain way. You should just be enjoying the game. Usually the less you have to think about it the better job the localization team did. It shouldn't add nor take away things from the game unless necessary for making it understandable or relatable in a different culture.
    (4)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  3. #3
    Player
    Steelbreaker25's Avatar
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    Dec 2018
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    Gridania
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    95
    Character
    Qasar Bayaqud
    World
    Mateus
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    Gladiator Lv 80
    Quote Originally Posted by Sicno View Post
    Maybe you should go read it again, and this time actually read my reasoning and not just focus on me criticising him, but on why I'm doing so. It's not because I woke up one day and said "oh, today I decided to throw a nonsensical tantrum at him just because I have nothing better to do!"

    My big gripe is: this is a videogame, it's a creative work. Artists pour their ideas, their flavor and style on it. But while there are many places for expressing such creativity localization is NOT one and that's why I say it should be as "invisible" as possible. You shouldn't be thinking why things are localized in a certain way. You should just be enjoying the game. Usually the less you have to think about it the better job the localization team did. It shouldn't add nor take away things from the game unless necessary for making it understandable or relatable in a different culture.
    Koji Fox is a part of that artistic team you're going on about, and has been since the beginning. The English version isn't a localization of the Japanese version like the old FF translations of Ted Woolsey, both are developed simultaneously. Everything that goes into the English version is agreed upon by the writing team.
    (6)

  4. #4
    Player
    Sicno's Avatar
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    Oct 2014
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    Sandra Dalvia
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    Adamantoise
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    Warrior Lv 90
    Quote Originally Posted by Steelbreaker25 View Post
    Everything that goes into the English version is agreed upon by the writing team.
    And that's why he has been reprimanded multiple times for changing things without prior consultation? Like Haurchefaunt's personality.
    (4)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  5. #5
    Player
    Steelbreaker25's Avatar
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    Qasar Bayaqud
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    Mateus
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    Gladiator Lv 80
    Quote Originally Posted by Sicno View Post
    And that's why he has been reprimanded multiple times for changing things without prior consultation? Like Haurchefaunt's personality.
    Reprimanded by whom?
    (1)

  6. #6
    Player
    Sicno's Avatar
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    Sandra Dalvia
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    Adamantoise
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    Warrior Lv 90
    Quote Originally Posted by Steelbreaker25 View Post
    Reprimanded by whom?
    Ok, I just went to take another look into some things and I learned that Haurchefant (which was the case in localization discrepancies that made a lot of noise back in the day, with Yoshi P asking wtf happened there) was on John Crow and not Koji. Maybe I am giving him more shit than he deserves.

    That said, he did get in trouble with Yoshi for the whole Starboard/Larboard fiasco (and previously for Bright/Dark Blade in Tsukuyomi) https://www.twitch.tv/videos/374470999?t=03h56m42s

    And he had to apologize for the 3.5 MSQ spoilerific title https://forum.square-enix.com/ffxiv/...=1#post3998489
    (0)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  7. #7
    Player
    MikkoAkure's Avatar
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    Aug 2011
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    2,204
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    Midi Ajihri
    World
    Hyperion
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    Arcanist Lv 100
    Quote Originally Posted by Sicno View Post
    Maybe you should go read it again, and this time actually read my reasoning and not just focus on me criticising him, but on why I'm doing so. It's not because I woke up one day and said "oh, today I decided to throw a nonsensical tantrum at him just because I have nothing better to do!"

    My big gripe is: this is a videogame, it's a creative work. Artists pour their ideas, their flavor and style on it. But while there are many places for expressing such creativity localization is NOT one and that's why I say it should be as "invisible" as possible. You shouldn't be thinking why things are localized in a certain way. You should just be enjoying the game. Usually the less you have to think about it the better job the localization team did. It shouldn't add nor take away things from the game unless necessary for making it understandable or relatable in a different culture.
    Koji Fox is the co-lead world and lore writer. He doesn't just head the localization. A lot of the lore and writing he provides is made by him and even localized into Japanese.

    Also, your idea that localization should be "invisible" is not universally accepted. Cut-and-paste translations of games are just awkward. If past translators didn't take liberties, then we'd still have "Tina" instead of "Terra", Kefka would be considered a "laughing idiot" character like he was in Japan, and we'd have "phantom beasts" instead of "espers". And that's just one translator's work in one game. Translation can give more to the game. For example, the interesting descriptions of the diadem materials in the English version vs "this is a skybuilder material" in Japanese. You may have your own opinions, but you're outnumbered in this thread.
    (6)

  8. #8
    Player
    Sicno's Avatar
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    Sandra Dalvia
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    Quote Originally Posted by MikkoAkure View Post
    then we'd still have "Tina" instead of "Terra", Kefka would be considered a "laughing idiot" character like he was in Japan, and we'd have "phantom beasts" instead of "espers".
    And have a Midgardsormr that's just testing us instead of being malicious. Oh wait... https://old.reddit.com/r/ffxiv/comme...ersus_english/



    Quote Originally Posted by MikkoAkure View Post
    You may have your own opinions, but you're outnumbered in this thread.
    And that matters how? Can you not do any thinking of your own and need to feel vindicated by internet points?
    (4)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  9. #9
    Player
    Herebedragons's Avatar
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    Dec 2020
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    Gridania
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    93
    Character
    Vaanri Leonne
    World
    Zodiark
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    Viper Lv 100
    Quote Originally Posted by Sicno View Post
    And have a Midgardsormr that's just testing us instead of being malicious. Oh wait... https://old.reddit.com/r/ffxiv/comme...ersus_english/





    And that matters how? Can you not do any thinking of your own and need to feel vindicated by internet points?
    Can you grasp those straws any harder?
    (1)

  10. #10
    Player
    ZedxKayn's Avatar
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    Aug 2019
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    Gridania
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    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by MikkoAkure View Post
    Koji Fox is the co-lead world and lore writer. He doesn't just head the localization. A lot of the lore and writing he provides is made by him and even localized into Japanese.

    Also, your idea that localization should be "invisible" is not universally accepted. Cut-and-paste translations of games are just awkward. If past translators didn't take liberties, then we'd still have "Tina" instead of "Terra", Kefka would be considered a "laughing idiot" character like he was in Japan, and we'd have "phantom beasts" instead of "espers". And that's just one translator's work in one game. Translation can give more to the game. For example, the interesting descriptions of the diadem materials in the English version vs "this is a skybuilder material" in Japanese. You may have your own opinions, but you're outnumbered in this thread.
    Translation and localization are not the same thing. A good translation gets the meaning of a sentence from a language to another without making it sound strange while taking as little liberties as possible with the words, a good localization gets the traits of characters, the descriptions, of items, and such, without deviating from the original text's intent, and, if the localization team deems truly necessary, stamp out some hot button traits, ie Poison's gender in SF, or change the concept of things to fit the target audience better, for example "death" becoming the "Shadow Realm" in Yu-Gi-Oh, but making Wind-Up Moenbryda's description unnecessarily horny and Midgardsomr sound more threatening than in JP is NOT good or necessary at all.
    (5)
    im baby