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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VelKallor View Post
    Um...you DO know you can get clusters to buy materia?
    You realize there is a gil fee for non-80-crafters to actually attach said materia?

    Quote Originally Posted by Cebo View Post
    And adding a scaling challenge mode to dungeons, where the only reward is extra tomestones, titles, or cosmetics, doesn't affect the casual playerbase. It'd solely be an optional challenge, providing more end-game content to those that want to partake in it, and NOT at the expense of casuals missing out on gear/story. If people don't care for it, that's perfectly fine. They can simply ignore it, just as I ignore crafting or mahjong cause it's not my cup of tea. Why deny the option of having challenge modes to other players?
    They could, but that'd be far too efficient and accessible. We here at XIV would much rather split any further development towards casual and non-casual players, as if they were some strict binary, with the likes of quickly-dead minigames like Mahjong and barely-touched (though still quite lucrative, and actually more done than the full BLU experience, for instance) Ultimate encounters, respectively. /s
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    Last edited by Shurrikhan; 08-05-2021 at 04:22 PM.