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  1. #10
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    I think there's something about #4 that I feel many people miss the most important point about it. While I get the people that talk against it because of the issues that widely different and unique stats on gear and set bonuses can create, I think the essence of it is something useful that could be extracted.

    Itemization that impacts gameplay meaningfully

    I think XIV has always lacked a bit in this department. Yes, accuracy was a thing. Yes, skill speed is a thing. But I feel that the way skill speed impacted rotation is not the kind of impact that I would be looking for. It's far too small and not
    obvious enough how much impact is doing.

    I'm talking about stats that will actually impact gameplay. Change which buttons you click. Change your rotation. Etc.

    I think a happy medium between keeping the simplicity of itemization right now and the spice of WoW itemization could be something like the Mastery stat. I feel it would be worth exploring. It's technically only 1 new stat to be added to gear across the board, but obviously the impact it would have on each job would be completely different and, ideally, interesting. It could be increasing how much their gauge is increased by weaponskills (I.E Gauge numbers increased by WSs, for jobs like Warrior, Dark Knight. A very simple example).

    It's something I miss from XI too. Gear with stuff like <Job Ability> + 1 was so cool.

    So yeah. A single stat that impacted job specific gameplay for a job would be awesome.
    (2)
    Last edited by Yagrush; 08-05-2021 at 12:34 AM.