Quote Originally Posted by Jojoya View Post
Any game has to decide on what audience it wants to cater to. It's impossible to please everyone. There's not enough time to make enough content for everyone to get something they want.

Deviate from what had been a successful formula and you end up with a WoW - a game with a player base a fraction of the size of what it had been at its peak with the numbers being masked by a reboot of the original game that's turned out to be more popular than what the game has become.
This is what I don't get though. Asking for more varied dungeon designs and boss arenas doesn't seem like it's catering to hardcore raiders at all. Do casual players really enjoy every end-game dungeon resulting in the same wall-to-wall pull then boss ad nauseum?

And adding a scaling challenge mode to dungeons, where the only reward is extra tomestones, titles, or cosmetics, doesn't affect the casual playerbase. It'd solely be an optional challenge, providing more end-game content to those that want to partake in it, and NOT at the expense of casuals missing out on gear/story. If people don't care for it, that's perfectly fine. They can simply ignore it, just as I ignore crafting or mahjong cause it's not my cup of tea. Why deny the option of having challenge modes to other players?