There is no point in prioritizing mobs in dungeons. Generally, you do the opposite, directing auto-attack damage and ST oGCDs against whichever mob has the highest health left so the die together, rather than any particular mob dying first. No mobs require interrupts. Very, very few bosses do, either.
You have one at-most 5-second stun (at best stopping 2 auto-attacks) to which any significant enemy past Ifrit will be immune, and a single interrupt, per 30 seconds. That's not exactly a gameplay loop so much as just a feature of having brought a WHM.Just because a pull is wall to wall doesn't mean me as the tank is not focusing and stunning/silencing stuff.
You can just place a checkpoint right before the boss room... Having initial trash does not necessitate that you have to run back from the very beginning. Heck, it doesn't even do that in WoW unless there are also shortcuts from the central starting room.the trash and 10min run times between bosses is why I never raid in WoW
I don't think I'll ever understand this warrant.No thank you, if you want extra challenging you can do at min ilvl and do Ultimate fights.
'One (increasingly stale) variety of content has a challenging mode, so don't ask for challenge in any other forms of content.' ????
Those gear disparities already exist. Jobs here can be screwed over by poor optimization in a given tier to about the same extent as an "inferior" collection of secondary stats on a given spec in WoW; the difference is merely that WoW will tend to have had more options for a particular slot at a given item level and sees more tangible impact from those secondary stats (even if far less so in Shadowlands).This is very WoW mentality and part of the reason its community is running away, simplistic gearing is nice, it lets them focus on encounters not worrying if BLM A has "BIS LEET GEARZOR" having gearing disparities breeds toxicity.
And, no, having a modicum of actual or impactful choice in one's gearing does not suddenly reduce what designs are possible in developing encounters.
And if you don't think that toxicity exists here already, take a look at reactions to tanks who stack Tenacity, or healers who stack Piety, since those, in their tuning and design, have been left always-inferior choices (effectively, non-choices). It's a damn sight more vehement than any secondary stat mismatch in WoW.