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  1. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Genbe197 View Post
    1. Plenty of monsters take priority in dungeons, many require interrupts and dodging, are you asking for more 1 hit KO skills?
    There is no point in prioritizing mobs in dungeons. Generally, you do the opposite, directing auto-attack damage and ST oGCDs against whichever mob has the highest health left so the die together, rather than any particular mob dying first. No mobs require interrupts. Very, very few bosses do, either.

    Just because a pull is wall to wall doesn't mean me as the tank is not focusing and stunning/silencing stuff.
    You have one at-most 5-second stun (at best stopping 2 auto-attacks) to which any significant enemy past Ifrit will be immune, and a single interrupt, per 30 seconds. That's not exactly a gameplay loop so much as just a feature of having brought a WHM.

    the trash and 10min run times between bosses is why I never raid in WoW
    You can just place a checkpoint right before the boss room... Having initial trash does not necessitate that you have to run back from the very beginning. Heck, it doesn't even do that in WoW unless there are also shortcuts from the central starting room.

    No thank you, if you want extra challenging you can do at min ilvl and do Ultimate fights.
    I don't think I'll ever understand this warrant.

    'One (increasingly stale) variety of content has a challenging mode, so don't ask for challenge in any other forms of content.' ????

    This is very WoW mentality and part of the reason its community is running away, simplistic gearing is nice, it lets them focus on encounters not worrying if BLM A has "BIS LEET GEARZOR" having gearing disparities breeds toxicity.
    Those gear disparities already exist. Jobs here can be screwed over by poor optimization in a given tier to about the same extent as an "inferior" collection of secondary stats on a given spec in WoW; the difference is merely that WoW will tend to have had more options for a particular slot at a given item level and sees more tangible impact from those secondary stats (even if far less so in Shadowlands).

    And, no, having a modicum of actual or impactful choice in one's gearing does not suddenly reduce what designs are possible in developing encounters.

    And if you don't think that toxicity exists here already, take a look at reactions to tanks who stack Tenacity, or healers who stack Piety, since those, in their tuning and design, have been left always-inferior choices (effectively, non-choices). It's a damn sight more vehement than any secondary stat mismatch in WoW.
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    Last edited by Shurrikhan; 08-05-2021 at 12:27 PM.