Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 831

Hybrid View

  1. #1
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    It's hard for me to understand how people don't think this is even a thing when we have a singular thread going 30k+ posts strong that spawned a problematic subreddit about this very topic. its anecdotal sure but if you don't think this is a thing then you're probably being complained about in that very thread.
    (8)

  2. #2
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by OranKells View Post
    It's hard for me to understand how people don't think this is even a thing when we have a singular thread going 30k+ posts strong that spawned a problematic subreddit about this very topic. its anecdotal sure but if you don't think this is a thing then you're probably being complained about in that very thread.
    Not sure how that proves it is a problem. I mean a thread that goes on a long time that shows people get bad groups. That does not mean it is a problem. I think that is working as it should.


    Bad groups are not a big deal. Requeue and get a new group. I think people are sending mix messages here. If the content is so easy, than what is the problem with people playing how they want? If you value your time so much, that a run might take 3 to 10 mins longer. Than I question if you should be playing an mmorpg.


    Either way, right now the game is booming. It is doing very very well. So clearly how things are handle by square is doing something right. No need to "improve" DF quality. It is simple, and lets players enjoy playing how they want.
    (2)

  3. #3
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by OranKells View Post
    It's hard for me to understand how people don't think this is even a thing when we have a singular thread going 30k+ posts strong that spawned a problematic subreddit about this very topic. its anecdotal sure but if you don't think this is a thing then you're probably being complained about in that very thread.
    It's not that people don't think really bad players exist. It's just we don't think these running at 5% people are as prevalent as those arguing for "standards" would have you think.


    People get on the internet to complain. With a population of millions it'd be surprising if people didn't have stories about meeting a bad player every once in a while. I'm not sure if you've actually run through that thread, but it's people complaining about all kinds of problematic things. I've run with people who barely make Ilvl in 30-40ish dungeons, people who refuse or don't know how to AOE, and people who outright will eat every single mechanic. This is still not people running at 5%. The dungeon or instance gets done a little slower but it's at most a 20-30 minute thing. It's not great but it's also not the brain destroying ordeal others make it out to be.
    (3)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Krotoan View Post
    It's not that people don't think really bad players exist. It's just we don't think these running at 5% people are as prevalent as those arguing for "standards" would have you think.
    People with a given disability that needs relatively specific design aren't going to be all that common either, and yet many of the components or techniques which would address their difficulties are commonly useful to everyone.

    The question should be less of "Is X population large enough to require changes?" and more, simply, "Would these provide benefit more than worth their cost?"

    Quote Originally Posted by Krotoan View Post
    I really wouldn't compare accessibility considerations to enforcing how to play the game.
    Having the occasional hurdle by which to prompt or reinforce learning, and generally centralize at least a modicum of competency as an expected norm, does not amount to "enforcing how to play the game".

    In any other game, even other MMOs, it'd be called "a well-crafted difficulty curve" -- precisely the way any game provides ramps and bridges to being able to enjoy said game more deeply or in novel ways. Only here do we seem so eager to mislabel such as oppressive or forceful.
    (5)
    Last edited by Shurrikhan; 07-14-2021 at 05:32 PM.

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    People with a given disability that needs relatively specific design aren't going to be all that common either, and yet many of the components or techniques which would address their difficulties are commonly useful to everyone.
    I really wouldn't compare accessibility considerations to enforcing how to play the game since they're basically options so that people can even engage with the game at all AND are always a take it or leave it option, wheras what we're discussing here are ways to limit which people engage in the game.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shurrikhan View Post
    In any other game, even other MMOs, it'd be called "a well-crafted difficulty curve" -- precisely the way any game provides ramps and bridges to being able to enjoy said game more deeply or in novel ways. Only here do we seem so eager to mislabel such as oppressive or forceful.
    Arguably they do have a difficulty curve. The first boss of any early ARR boss dungeon compared to ShB is quite different in difficulty or complexity. It might not be to a level you want it to be, but there certainly is a curve.

    Quote Originally Posted by Rinhi View Post
    Then again, the devs have also intended for players to do savage and extreme content and a big part of the JP playerbase does just that, while the EU and NA servers only have a fraction of those numbers or even attempts
    That is optional content not connected to the MSQ or general gameplay. The horrible players (5% maybe?) who are in question are either not playing these, being carried, or being vote-kicked. In the case of a carry, you have the option to vote kick or leave the party. At any rate, I can't believe you would encounter this at any regular rate unless your server is full of trolls.


    Quote Originally Posted by SomeRandomHuman View Post
    Guess I'm an elitist for expecting people to know how to push more than 2-3 buttons.
    That's not what is being discussed here (so I've been told). Most people playing are competent at the game, with like a C+ if we were grading. What you're talking about is a fraction of a fraction of the population that is largely trolls.

    ----




    Truth be told, I'm not sure this widespread problem of horrible players is even a real thing. I can count on my hand the number of times I've met a player in DF who was awful and refused to improve.. most have been very agreeable and open to suggestions.

    Those that I did meet were absolutely trolling the DF and easily kicked.

    (I play on JP server, full disclosure; where the clowns are usually the English speakers)
    (0)
    Last edited by kaynide; 07-14-2021 at 09:37 PM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kaynide View Post
    Arguably they do have a difficulty curve.
    A. Well-crafted. Difficulty. Curve. That is the difference. Ours is more like a messy square root curve that suddenly jumps at the end.

    Our problem is that our situated difficulties largely rely on now-defunct experiences, be that due to expansion-by-expansion obsolesce or pruning.

    When were the habits useful for Savage last situated without repeated head-to-wall collisions in an ill-prepared attempt at Savage itself? When there was only one difficulty level, right about halfway between Savage and the later Normal mode. Where does one reach that now? Extreme trials, to some extent, but at a much greater stretch. The gap has widened.

    At the same time, design changes have necessarily made any return to depth all the more daunting. When last were concerns and related skills like those of CC, focus targeting, kill order, kiting, or enmity-swaps outside of Provoke/Shirk alone actually situated in typical content? Early ARR.

    By steadily reducing player means and agency -- the means, taken or not, by which we might approach content, giving tuning sufficient not to be overwhelmed by the simplest strats of run to gate, AoE all, repeat -- XIV has necessarily reduced the available points of interest in typical content and made the gap between typical content and more novel or involved content all the wider.
    (2)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A. Well-crafted. Difficulty. Curve.
    Who says it isn't well crafted? I find it perfectly fine for what the game is trying to be, and for who the game is designed for. I've yet to really see huge spikes in difficulty outside of the obvious hardcore content, which is itself niche content.
    (1)
    Last edited by kaynide; 07-14-2021 at 10:03 PM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kaynide View Post
    Who says it isn't well crafted? I find it perfectly fine for what the game is trying to be, and for who the game is designed for. I've yet to really see huge spikes in difficulty outside of the obvious hardcore content, which is itself niche content.
    "Except for the parts that don't work, it works fine."

    That's... literally 25+% of an expansion's patch cycle contents you've excluded there.

    Remember, at least in NA, even the easier Savage tiers are "obviously niche hardcore content". And there are plenty who don't even step foot among Extreme trials.
    (6)

  10. #10
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by kaynide View Post
    That's not what is being discussed here (so I've been told). Most people playing are competent at the game, with like a C+ if we were grading. What you're talking about is a fraction of a fraction of the population that is largely trolls.


    Truth be told, I'm not sure this widespread problem of horrible players is even a real thing. I can count on my hand the number of times I've met a player in DF who was awful and refused to improve.. most have been very agreeable and open to suggestions.

    Those that I did meet were absolutely trolling the DF and easily kicked.

    (I play on JP server, full disclosure; where the clowns are usually the English speakers)
    the point of this thread was players not knowing how to play at level 80 in level 80 content, so it's not just 5% - at least on NA servers

    NA servers are just different and being on JP servers, where the players have a completely different culture than the western ones, so I think it's not surprising that you barely run into those players compared to others playing on NA or even EU

    I run into at least 2-3 every week that react negatively to even the tiniest bit of advice and who'd rather ruin the whole run because they behave like a spoiled child than continue to the dungeon or trial - for example, just yesterday I had an AST in sohr khai who stopped healing me when I nicely asked them to use malefic and gravity when they didn't have to heal me - and that casters should ABC if possible
    90% of their time in the dungeon was then spent doing nothing but staring at enemies until the fight against hraesvalgr, where they started healing me again (though it wasn't needed cus PLD lol)
    (8)

Page 1 of 3 1 2 3 LastLast