Quote Originally Posted by Shurrikhan View Post
People with a given disability that needs relatively specific design aren't going to be all that common either, and yet many of the components or techniques which would address their difficulties are commonly useful to everyone.
I really wouldn't compare accessibility considerations to enforcing how to play the game since they're basically options so that people can even engage with the game at all AND are always a take it or leave it option, wheras what we're discussing here are ways to limit which people engage in the game.