We can simply say that :
PVP is supposed to be enjoyable for both side, not one sided. As soon it is one sided, people will left.
Unfair fight, one sided PVP as soon as you have no chance to win because of stuff or level it is bullying.


We can simply say that :
PVP is supposed to be enjoyable for both side, not one sided. As soon it is one sided, people will left.
Unfair fight, one sided PVP as soon as you have no chance to win because of stuff or level it is bullying.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
You are not being bullied. You agreed to the risk when you made the choice to put your character on an open world PvP server.
PvP server does not mean a server where players who like fair fights hang out to discuss Twitter trends over tea while waiting for more players to show up so there's an even number on both sides.
PvP server means open world PvP where it is FFA, pretty much anything goes, and you take your chances on what's going to happen.
If you're only looking for a fair fight, you shouldn't be choosing a PvP server. You should be choosing a PvE server then using instanced PvP where the game controls who will be present to offer some semblance of a fair fight (it almost never exists in reality).
As much as i dislike PvP in general and world PvP specifically, I have even more dislike for people who choose a PvP server then whine they're getting bullied if someone else kills them.
Just stay away from PvP servers like I do. Then you don't have a problem.
As infinitesimal as the chance of world PvP being added to this game is in the first place, it certainly would never be designed as opt-in by any method other than choosing a PvP server. PvP activities would be disruptive to other players who aren't interested in PvP.Another thing:
If you design an opt-in PVP system and then encourage players to participate by giving gear, Tomestones or Gil, you're essentially making this system mandatory since anybody not participating is essentially falling behind people who do. If the rewards for participating in the PVP system extend beyond itself they become indispensable for PVE progression system and therefore you'd be forcing players to participate.
BFA as an example.
I highly doubt there would be any reward structure to it that would influence PvE progression. There may not be any rewards at all. Win-trading is too easy to accomplish with open world PvP.
Last edited by Jojoya; 07-06-2021 at 07:44 PM.




I mean like, what if I want to be bullied? Getting ganked is fun.You are not being bullied. You agreed to the risk when you made the choice to put your character on an open world PvP server.
PvP server does not mean a server where players who like fair fights hang out to discuss Twitter trends over tea while waiting for more players to show up so there's an even number on both sides.
PvP server means open world PvP where it is FFA, pretty much anything goes, and you take your chances on what's going to happen.
If you're only looking for a fair fight, you shouldn't be choosing a PvP server. You should be choosing a PvE server then using instanced PvP where the game controls who will be present to offer some semblance of a fair fight (it almost never exists in reality).
As much as i dislike PvP in general and world PvP specifically, I have even more dislike for people who choose a PvP server then whine they're getting bullied if someone else kills them.
Just stay away from PvP servers like I do. Then you don't have a problem.
I never understood why people pick a pvp ruleset and complain when they get pvpd.
It's literally what you said you wanted.
If you want to be ganked and are putting yourself where it can happen, you're not being bullied if you get ganked. You're getting what you wanted.
If you don't want to be ganked but put yourself in a place where it is reasonable to expect it to happen, you're still not being bullied. You're being stupid. Don't go where it can happen.
If you don't want to be ganked but somehow find yourself in a place by accident where it is reasonable to expect it to happen, you're not being bullied. It's an accident because the other players had a reasonable expectation that anyone in that location had agree to world PvP. Tell the other players you were there by accident, it's not what you wanted and leave the area.
If they start corpse camping you instead of allowing you to leave after you tell them, now you're being bullied.
But yeah, I agree with you. I'll never understand people who choose a PvP server then complain when PvP happens. If you're looking for a fair fight, a PvP server is not the place to go.
You're assuming everyone defines PvP the same way. They don't. This thread demonstrates that.
PvP is Player Versus Player. That's it. It says nothing about player levels needing to be the same. It says nothing about player gear needing to be reasonably close in power. It says nothing about the number of players on either side needing to be equal.
You are a player. I am a player. Your level 80 character attacking my level 10 character is still Player Versus Player. It may not be the type of Player Versus Player experience either of us were looking for but it's still Player Versus Player.
If you're choosing to play on a PvP server, you should be expecting to face just about every type of PvP encounter possible instead of only expecting those that fit your preferred definition of PvP. Not interested in the ones that don't fit your definition? Then choose a place where only those will happen.
Going to a PvP server and expecting only to be involved in fair fights is like me walking into an In-N-Out and expecting to be served a 16 oz prime rib. It's not going to happen. Prime rib is not the type of beef that In-N-Out serves, just as fair fights are not the type of PvP that PvP servers serve (wish I could think of a less repetitive sounding way to phrase that).
People need to be smart and choose the right venue for the PvP they want in the first place, just like I need to pick a good steakhouse instead of In-N-Out if what I really want is prime rib.
Last edited by Jojoya; 07-06-2021 at 08:42 PM.


It sound weird to me to pretend looking for challenge in PVP to do greykill and complaining to be killed in a HL player vs HL player fight... And I've heard this kind of complaint several time. Then...
It's anti-gambling to see a HL player camping in front of the safe zone when LL don't have the choice to go somewhere else since they need to clear the area for MSQ (MSQ necessary to reach higher areas and gear). And many PVP game are not that populated, when you are alone in the area... hard to find mates to fight with you...
The result is players to leave the game and PVPers complaining :
the game is dying
there's not enough encounters
new players want PL
unbalanced factions
win trade
bot use
third part tools
etc.
I've seen so many times HL players doing what it needs to make new players disgusted and make them leaving the game... and HL to complain after that...
Last edited by Eldevern; 07-06-2021 at 11:12 PM.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
Player


I get your point. But I'm not naïve : people who are actually looking for PVP consider GK and Gank as bothering because it's not challenging. And they don't like gankers and GK players since this kind of players always ends by whinning to be killed in real HL fights. Just read some MMO PVP forums. It's uplifting.
The ones who agree with GK are the same to complain when they are killed during HL fights.
Now HL players with "transfo" in Aion enjoy the gank challenge but... they are the target since they are at the highest level. I'm not talking about this kind of gank when the one who stands at the top is challenged.
Last edited by Eldevern; 07-06-2021 at 07:54 PM.
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