I recomment watching some PK videos from Tera Online, since that game is similar to FFXIV on the gameplay side. Do be warned that pretty much any PK video has edgy music playing on the side since it is kind of a tradition to do so.


From what I know, the most populated PVP map was 24v24v24. And since they changed the PVP roulette, at least in my experience, queues take longer. I hardly imagine they add "Open World PVP" maps since duel and small scale PVP doesn't look that popular.
In one of his last interview, Y-P use the word "casual" and "Small Scale", he also talk about PVP as a "niche" content, it's pretty unlikely "Open World PVP" to occure.
From the way i see it, this only proves how little he understands what PvP is actually about. PvP in MMORPGs is NOT casual content by nature. If you want a casual experience in that direction, you might as well play League of Legends or Doter 2.From what I know, the most populated PVP map was 24v24v24. And since they changed the PVP roulette, at least in my experience, queues take longer. I hardly imagine they add "Open World PVP" maps since duel and small scale PVP doesn't look that popular.
In one of his last interview, Y-P use the word "casual" and "Small Scale", he also talk about PVP as a "niche" content, it's pretty unlikely "Open World PVP" to occure.
The good thing about having a properly functioning PvP system is that it allows you to design Classes in a way that feel unique from one another, since under normal circumstances, MMOs design their classes to function in both PvE and PvP content alike. If i had to guess, Squeenix tried to just take the easyroad on this and shot themselves in the foot for doing so, and now that the wound is actually infected, since it has been left to rot for 2 expansions now, i doubt they will treat it at all. might as well cut off the whole leg and straight up tell people that this game doesnt support PvP (honestly tho, i wouldnt like this to happen.)


He has more experience than that. All PVP MMORPG I know either are niche games or end with a majority of PVE servers. They will not spend money to make FFXIV Open World PVP. They will not make more money, on the opposite, they could lose a lot of players who play FFXIV BECAUSE there's not Open World PVP. He's absolutly aware of this reality.
He's probably aware of the huge success of Fortnite. Then if I had to guess/bet a direction, I would rather go to this.
Last edited by Eldevern; 07-07-2021 at 04:50 PM.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.


Why couldn't PVP in MMORPG be casual?
Because it comes at the cost of its core aspect: complexity. Casual Players dont care about this stuff, all they want is to have a good time and with as little investment as possible. It is like changing Chess to the point where every figure is removed and all you have left is just the King, and a horde of Queens, because anything else is way too complex. Can this still be called Chess, after those kind of changes?


I dunno, for me the core aspect of PVP is more about competitiveness, which doesn't necessarily come from complexity.Because it comes at the cost of its core aspect: complexity. Casual Players dont care about this stuff, all they want is to have a good time and with as little investment as possible. It is like changing Chess to the point where every figure is removed and all you have left is just the King, and a horde of Queens, because anything else is way too complex. Can this still be called Chess, after those kind of changes?


I'm wondering if you and I just have a different understanding of what a casual is. To me a casual player is someone who doesn't necessarily play everyday and doesn't aim for the hardest content. It's not a permanent position though, I consider myself a casual now as I play maybe 3 days a week and am happy doing less time consuming stuff than the harder content, I used to do all that stuff but it can be time consuming and demanding.Because it comes at the cost of its core aspect: complexity. Casual Players dont care about this stuff, all they want is to have a good time and with as little investment as possible. It is like changing Chess to the point where every figure is removed and all you have left is just the King, and a horde of Queens, because anything else is way too complex. Can this still be called Chess, after those kind of changes?
Its a choice I made, and has everything to do with time and nothing really to do with class complexity. Im a casual in FFXI as well and that game is 10 times more complex than FFXIV has ever been.
Devs in FFXIV make it so side content tends to become mandatory for certainn things in order to ensure a steady flow of players to fill that old content. We've seen this with the relic steps, making us go to Ivalice raids, level 60 dungeons and the like.
That's the thing, considering how unpopular PvP is in this game, if Devs implement an open world PvP system that doesn't attract too many players naturally and then PvPers complain nobody wants to play with them, devs might be tempted to give this WPvP content the same treatment in order to boost its numbers.
And I really don't want to be forced to do it over and over because suddenly it's the fastest way to get those 20 relic thingies that drop a 100%.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


