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Thread: Open World PvP

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  1. #1
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    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by Lauront View Post
    It's more that I find that portion of the community's stance to this game to be a big reason why it's so stuck in the mud and insipid.
    But the game isn't stuck in the mud and insipid. It's very good for those who want the type of game it is.

    Sounds more like you're expecting the game to be something it was never intended to be.

    Quote Originally Posted by MoofiaBossVal View Post
    Open world PvP would be cool but it wouldn't work with flying.
    Open world PvP works just fine with flying. Did a lot of it in Outland during BC, especially around Halaa since that was designed as a world PvP hub. Also did a lot of back and forth between Honor Hold and Thrallmar. Those who wanted to PvP would be there. Those who didn't would keep their distance. Flying didn't stop it - it helped those who wanted to PvP get there faster.

    What doesn't work with flying is ganking. Gankers get upset when their non-consenting targets have a potential escape route. It's weird how the gankers will then usually disappear when those who actually want to PvP start showing up to fight.

    Quote Originally Posted by KizuyaKatogami View Post
    Um....we were missing content long before covid was a thing sweetie. Hate when people use that excuse when we were already very clearly missing things before it was a thing like...you’re gonna blame it on the pandemic that didn’t even exist yet?
    And yet no one is giving SE credit for the new content they added. They only complain that there are fewer dungeons added without mentioning the multizone combat like Eureka and Bozja/Zadnor, or the Firmament (granted the latter will have no interest for someone who is looking for combat content).

    Just because you aren't interested in what content did get added doesn't mean there is less content. There's just less that is of interest to you (and I'm going to be highly disappointed if you're actively participating in Bozja/Zadnor at the same time you're complaining about fewer dungeons).

    Quote Originally Posted by Neoyoshi View Post
    Is Triple Triad open world? I can't remember. xD
    It's not. You can only play against other players in a few designated places. ;-)

    Quote Originally Posted by van_arn View Post
    All of the above take place on an opt-in pvp setting
    Are you certain about that?

    It was very easy to force flag enemy players in WoW up until mid-MoP. There were dozens of little tricks to use so someone would end up flagged without their specific opt in. Even after Blizzard had addressed most of the tricks, new ones would be discovered or bugs would happen.

    Let's say there are very specific PvP worlds created and open world PvP is only possible on those (which I doubt can happen considering how SE has to mirror everything world to world from the number of zone instances at expansion start to housing wards).

    What about the player who just wants to get their MSQ progression or other content completed without being interrupted by PvP for a change? Tough for them, it's either PvP or don't play?

    We saw what happened in WoW on PvP worlds. Players would migrate to majority faction so they didn't have to worry much about getting interrupted while doing other stuff. Those on the minority faction who didn't want to play the majority faction would abandon their characters or transfer to another world that either had their faction as the majority or was not a PvP world.

    The majority faction had almost no one left to fight outside of a handful of diehards who were actually interested in world PvP. Cries of "Blizzard, do something! Make my world balanced again so I have someone to fight!" would fill the forums and yet those players who claimed they wanted to fight would never take the obivious step and change factions so they would have thousands of players to fight.

    If world PvP doesn't work in the long run in a game that was supposedly designed for it, how well do you really think it's going to work in game that was not designed for world PvP at all?

    Keep in mind we don't have factions as a basis for PvP here. SE had to pretty much give up on GCs for PvP and put everything into mercenary mode because players all flocked to what was perceived as the winning GC.

    How many players are going to opt-in to participate when it's all FFA and any allies you recruit are subject to friendly fire?
    (12)
    Last edited by Jojoya; 07-02-2021 at 01:41 PM.

  2. #2
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    Quote Originally Posted by Jojoya View Post
    It was very easy to force flag enemy players in WoW up until mid-MoP. There were dozens of little tricks to use so someone would end up flagged without their specific opt in. Even after Blizzard had addressed most of the tricks, new ones would be discovered or bugs would happen.

    Let's say there are very specific PvP worlds created and open world PvP is only possible on those (which I doubt can happen considering how SE has to mirror everything world to world from the number of zone instances at expansion start to housing wards).

    What about the player who just wants to get their MSQ progression or other content completed without being interrupted by PvP for a change? Tough for them, it's either PvP or don't play?

    We saw what happened in WoW on PvP worlds. Players would migrate to majority faction so they didn't have to worry much about getting interrupted while doing other stuff. Those on the minority faction who didn't want to play the majority faction would abandon their characters or transfer to another world that either had their faction as the majority or was not a PvP world.

    The majority faction had almost no one left to fight outside of a handful of diehards who were actually interested in world PvP. Cries of "Blizzard, do something! Make my world balanced again so I have someone to fight!" would fill the forums and yet those players who claimed they wanted to fight would never take the obivious step and change factions so they would have thousands of players to fight.

    If world PvP doesn't work in the long run in a game that was supposedly designed for it, how well do you really think it's going to work in game that was not designed for world PvP at all?

    Keep in mind we don't have factions as a basis for PvP here. SE had to pretty much give up on GCs for PvP and put everything into mercenary mode because players all flocked to what was perceived as the winning GC.

    How many players are going to opt-in to participate when it's all FFA and any allies you recruit are subject to friendly fire?
    So, I think that PVP servers are out of the question as any server they add would better serve the general player base rather than only part of it.

    As for an opt-in method, FFXIV has the advantage of not having competing player factions out in the world that would flag you for PVP if you step into a competing faction's territory. I'm not sure what other methods WoW had for force flagging players for PVP, but FFXIV probably doesn't have them.

    So if it's an entirely opt-in mode with no loophole, it should work well.

    The other thing is there should be no other extrinsic reward for choosing to opt-in to OW-PVP, like increased exp. That way, people don't have to choose between wanting to do MSQ and gaining reward via opting in to that mode. Just like NG+, people would opt in to do PVP, not for other rewards.

    So it's an entirely secluded mode where people have to choose, so events like unwanted wedding crashers can never happen unless people forgot to opt out, which would be their own fault. That said, the wedding itself is instanced and they could force no PVP in that area.
    (2)

  3. #3
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    Kes13a's Avatar
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    Quote Originally Posted by linayar View Post
    So if it's an entirely opt-in mode with no loophole, it should work well.

    The other thing is there should be no other extrinsic reward for choosing to opt-in to OW-PVP, like increased exp. That way, people don't have to choose between wanting to do MSQ and gaining reward via opting in to that mode. Just like NG+, people would opt in to do PVP, not for other rewards.
    There is a problem with this and that the nature of people themselves.

    If there are no rewards, then people will complain its not well done. Not only that, but they have to be unique rewards or why bother pvping, so the people who pvp and are prone to doing so, will complain that the reason more people dont pvp is a lack of rewards...

    No, I am not implying that pvpers are reward driven whiners, everyone is... if the thing you enjoy doing has little reward, then its garbage and will complain loudly. its a human trait, end of story.
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    Quote Originally Posted by Kes13a View Post
    There is a problem with this and that the nature of people themselves.

    If there are no rewards, then people will complain its not well done. Not only that, but they have to be unique rewards or why bother pvping, so the people who pvp and are prone to doing so, will complain that the reason more people dont pvp is a lack of rewards...

    No, I am not implying that pvpers are reward driven whiners, everyone is... if the thing you enjoy doing has little reward, then its garbage and will complain loudly. its a human trait, end of story.
    PVP rewards should be restricted to instanced contents where party sizes are equal and all sides are ready to fight. Open world PVP should be just about the joy and pain of doing PVP in an open environment. And if there is not enough people wanting to do that, that's just the way it is.
    (1)

  5. #5
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    Neoyoshi's Avatar
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    Quote Originally Posted by Jojoya View Post


    It's not. You can only play against other players in a few designated places. ;-)



    Ahhh, okey dokey. I wouldn't mind seeing more instanced PvP content, like *cough* Bliztball *cough*.

    However I'm not sure how I feel about playing Triple Triad against a NPC, grinding away at it, hoping a certain card drops, and all of a sudden,
    a ray of bright light engulfs the area with the hot attunement of a White Mages <insert scary dps spell), melting me to nothing but a pile of ash for some mean Lalafell to sweep up. xD

    My tomestone will read: "Died while playing Triple triad, he didn't get the card he wanted."
    (4)


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  6. #6
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    Rae88's Avatar
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    Quote Originally Posted by Neoyoshi View Post
    Ahhh, okey dokey. I wouldn't mind seeing more instanced PvP content, like *cough* Bliztball *cough*.

    However I'm not sure how I feel about playing Triple Triad against a NPC, grinding away at it, hoping a certain card drops, and all of a sudden,
    a ray of bright light engulfs the area with the hot attunement of a White Mages <insert scary dps spell), melting me to nothing but a pile of ash for some mean Lalafell to sweep up. xD

    My tomestone will read: "Died while playing Triple triad, he didn't get the card he wanted."
    Glorious White Mage hijinkery? Maybe open world PvP would be better than I though :P /jk
    (1)