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Thread: Open World PvP

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  1. #1
    Player
    GrimGale's Avatar
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    Quote Originally Posted by KizuyaKatogami View Post
    Zones feel dead enough as it is. Barely any npc's. Fates are really the only reason to go to them outside of msq. I think Open world pvp would help populate these zones more.
    If WoW is any indicator of World PVP helping "populate" zones more, then no, it won't help at all. Most players want to be left alone when interacting with the world without anybody sabotaging their efforts. I am sure there is a fraction of players that love the thrill of being hunted or hunt other players and that's fine. But you have specific game modes to do that, and other games aswell with better systems to accomodate that.

    If anything what could help re-populate zones are Daily quests, world events, PVE things that give an incentive to go out and make use of the world and the enemies in it.
    (9)

  2. #2
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by GrimGale View Post
    If anything what could help re-populate zones are Daily quests, world events, PVE things that give an incentive to go out and make use of the world and the enemies in it.
    When I see comments like this, I know the poster doesn't go out into the world at all.

    Zones are populated now. They're very populated right now. I'm on a low pop (for NA) server and I see players all over the place whether it's when I'm out scouting to run a hunt train in Shadowbringers zones, grinding daily bills in HW and SB zones so I can buy more Aetheryte tickets on alts, gathering materials just about anywhere or leveling up my latest alt I started just 10 days ago.

    Just because the content in the zones does not appeal to you as a level cap player does not mean the zones lack for content or lack for players doing that content.

    MSQ
    Side quests
    FATEs
    Treasure Maps
    Hunts
    Gathering
    Beast tribes
    Sightseeing Log
    Leves

    If those things don't interest you, then they don't interest you but that content still exists and is still getting used by other players.

    Now imagine dumping open world PvP on top of all that. What do you honestly think would happen?

    You would end up with new players quitting the game as soon as they start because other players would be out to make certain they never get a chance to enjoy any of that content or progress their characters.

    This isn't WOW where you could dungeon grind your way all the way to level cap if you want once you complete the starting racial zone. You can avoid the open world until you were ready to join the gank squads and that's what most players would do on the more balanced contested worlds.

    Here players must engage with the open world to level because they can't unlock content without doing MSQ and MSQ requires doing content in the open world.

    We have no lore to explain why open world PvP would exist, unlike WoW with the story rooted in the Horde/Alliance conflict. The Grand Companies are not at war with each other and Garlemald is not a playable faction. How do you explain killing each other?

    Like I said in the early part of the thread, you're the WoL and if the WoL goes rogue the GCs would have no choice but to terminate him/her because that sort of power can't go unchecked. Has it dawned on anyone that the Scions stick with the WoL not just because they're working toward a common goal but because if the WoL did go rogue, they would likely be the ones tasked with bringing him/her down? They have faith we will choose to do the "right" thing but you can also be sure they're prepared if we don't.

    Again, I don't have any objection to SE creating open world PvP specific worlds as long as open world PvP would have zero impact on my game experience. But I also don't see it working out in practice. Game lore and leveling design do not support it.

    What do I think would be a better idea? For SE to create an offshoot PvP game based on the truncated timeline from the Eighth Umbral Calamity. Open world PvP would make sense with what we know of that timeline. An offshoot game could import the existing jobs, races and zones from this game though future changes to this game wouldn't reflect in that one since it's a divergent timeline as of the moment the WoL touches the beacon that takes him/her from the Crystal Tower to the First. Perhaps players could even import their character models and any purely cosmetic items such as mounts.
    (1)
    Last edited by Jojoya; 07-03-2021 at 03:40 AM.

  3. #3
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    SturmChurro's Avatar
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    Quote Originally Posted by Jojoya View Post
    MSQ
    Side quests
    FATEs
    Treasure Maps
    Hunts
    Gathering
    Beast tribes
    Sightseeing Log
    Leves
    I don't see anything here worth doing, or I've already done it.
    (4)
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  4. #4
    Player
    GrimGale's Avatar
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    Quote Originally Posted by Jojoya View Post
    When I see comments like this, I know the poster doesn't go out into the world at all.
    Are you sure you replied to the right person?
    (1)

  5. #5
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    Osteichthyes's Avatar
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    Amount of work asides, open world PvP would be little more than dueling that you can opt into. Killing players who don't want to participate will never be a part of the design philosophy, and ultimately, it's a super asshole move. I think Wolves' Den is actually the best place to do this (maybe tweak the layout so that height and different terrain is more something), but at that stage it's really more about finding the community and giving the dev's a more clear idea of what we specifically want from the current form of PvP, and be willing to accept that not everyone will agree on what PvP should be and the dev's will likely have to deal with a ton of conflicting desires. MMOs are a shared experience after all.

    Edited for typo's.
    (4)
    Last edited by Osteichthyes; 07-03-2021 at 03:03 AM.
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  6. #6
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    Kyuuen's Avatar
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    Hard pass. Doesn't fit the narrative/story of XIV to have OW PvP.

    If you want PvP the Wolves Den is there for you, and hopefully they get PvP to a point where it feels more engaging and rewarding for those that seek it. But OW PvP; imo, is a bad fit for this game.
    (7)

  7. #7
    Player
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    Male viera didn't fit the narrative, but SE made it work! I would be quite excited to see SE's creativity at work when it comes to open world PvP!
    (4)
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  8. #8
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    Eldevern's Avatar
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    R'lileen Min'enoth
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    The funny thing is... all Open PVP MMO ends to fail because of the flaw this systen has : you can't mix PVE quests and PVP. You have to make a choice PVP or PVE but don't mix them. They solve it with... "PVP servers" in order to survive and... most of time you see many more PVE servers than PVP ones. Or they add opt-in... and most players chose to remain out.

    There's nothing worst than PK when people are doing the MSQ. People just leave the game. It will not make "empty" old maps more populated. It will only lead people to go away from the game.

    SE made the right choice for FFXIV.
    (10)
    Altoholic
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  9. #9
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    van_arn's Avatar
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    Quote Originally Posted by Roeshel View Post
    No, it is not a forum diagnosis. Schadenfreude is an emotion every person has experienced at some point, it is not a mental disorder. The thing about that emotion is that it has a negative relationship with self-esteem. People with less self-esteem tend to experience it more frequently and intensely and vice versa. It is just what it is. People, who like griefing other players, think very little of themselves and tbh they are right to do so. You can't find griefing a fun activity unless you have self-esteem issues. That's the reality of it.



    A big stretch would be to say that griefing other human beings is a fun activity and thinking or pretending that everything is fine with that person's mind. Nope, if everything was fine with him he wouldn't like doing it in the first place. Griefing is not some random activity or hobby to be generalized like you just did. You are actually causing someone else to feel miserable and you are enjoying it. You can't be sane if you do that.
    You’re fundamentally mistaken in seeing ganking someone on a pvp server or someone that has otherwise opened themselves for pvp as griefing.

    You are literally giving them what they signed up for. If they’re unprepared, you’re giving them exactly what they should expect.

    That’s what’s so fun about being attacked. Unexpected things happen, you need to take into consideration the possibility of attack while you’re planning activities or gameplay, and sometimes your best plans collapse and you spend the night plotting your revenge.

    Instead of getting upset over someone making you feel a sad and writing a page in a report, the system gives you all the tools you need to create a bitter rivalries or steadfast alliances.

    It’s storytelling if you can understand it.
    (3)

  10. #10
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    Quote Originally Posted by van_arn View Post
    You’re fundamentally mistaken in seeing ganking someone on a pvp server or someone that has otherwise opened themselves for pvp as griefing.

    You are literally giving them what they signed up for. If they’re unprepared, you’re giving them exactly what they should expect.
    ...
    Instead of getting upset over someone making you feel a sad and writing a page in a report, the system gives you all the tools you need to create a bitter rivalries or steadfast alliances.
    Quote Originally Posted by van_arn View Post
    Oh. Come to think of it, we already have pvp. Players just try to fight over getting each other banned via ticket instead of getting each other to quit by a perfect gank.

    Griefing definition: Griefing is the act of chronically causing consternation to other members of an online community, or more specifically, intentionally disrupting the immersion of another player in their gameplay.

    How is ganking someone so much that they end up quitting the game, which is what you prefer doing with your "perfect ganks", something other than griefing? And how is allowing such type of gameplay in any way beneficial for a game? A minority would get to create "bitter rivalries or steadfast alliances" at the expense of countless people who would have their gameplay ruined because of open-world PvP. And obviously, if you make open-world PvP not mandatory and on different servers those servers would be completely deserted. Because nobody signs up to get ganked.
    (6)
    Last edited by Roeshel; 07-04-2021 at 12:26 AM.

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