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  1. #1
    Player
    ZedxKayn's Avatar
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    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Krotoan View Post
    Then why isn't there just a "absolutely everything" queue? Why make being a mentor a requirement?
    Beats me, because filling has absolutely nothing to do with mentoring.


    Nobody forced anyone to sign up for the mentor program either though. I think a very large population of "mentors" or at least the ones who balk at finishing what they queued up for only saw the shinies and not the actual purpose. It is not a penalty to help others, it was the entire idea behind the program. If you don't wish to subject yourself to the possibilities, don't queue at all.
    At least two of us in this very thread have said that we don't care about the shinies. But the problem isn't that we don't want to help, it's that we don't want to waste energy with people who don't want to be helped. If a sprout tank is chain pulling Ramuh EX before we can explain any mechanic, or people don't even try to place the titan gaols correctly after 10 pulls, what are we supposed to do? Stay the entire lock out for absolutely nothing?
    The mentor roulette has no reason to be and EX shouldn't be in it because of the nature of EX content. It's really weird to encourage sprouts to use DF for something that would have belonged in RF when they might not even understand the basics of their job yet.
    (11)
    im baby

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ZedxKayn View Post
    Beats me, because filling has absolutely nothing to do with mentoring.
    So they just arbitrarily picked being a mentor to give access to this backfill queue? Or possibly it has mentor as a requirement to it to put knowledgeable people in those instances who would be willing to help as well as fill space.



    Quote Originally Posted by ZedxKayn View Post
    At least two of us in this very thread have said that we don't care about the shinies. But the problem isn't that we don't want to help, it's that we don't want to waste energy with people who don't want to be helped. If a sprout tank is chain pulling Ramuh EX before we can explain any mechanic, or people don't even try to place the titan gaols correctly after 10 pulls, what are we supposed to do? Stay the entire lock out for absolutely nothing?
    Let them die. Keep explaining. There is absolutely no punishment for wiping. If they continue to pull and not do the mechanics, vote kick them. This isn't expecting you to be Mother Teresa about anything. Personally I think a week lockout is insanity, but it should be a harsher penalty to at least deter people from "meh worth 30 mins to drop this".
    Actual gameplay concerns not withstanding why are you even doing the queue if you don't want anything out of it and you're also not willing to do some of the possibilities?


    Quote Originally Posted by ZedxKayn View Post
    The mentor roulette has no reason to be and EX shouldn't be in it because of the nature of EX content. It's really weird to encourage sprouts to use DF for something that would have belonged in RF when they might not even understand the basics of their job yet.
    The "nature" of EX content is just that it requires more attention and more complex patterns. Every one of them had to learned from scratch at one point and expecting everyone to refer to those guides once they're made is telling people how to play. Some people like sussing out details. Some people learn differently and can't just watch a guide and then do it.
    It seems to work on the japan servers fine where people are both willing to learn AND teach for the good of everyone there. Again I don't think our player base fits with what it's intended purpose really was. I think they should make the Mentor queue ONLY the difficult instances with unique mechanics. Make another "everything else" queue for what people are actually using the mentor queue for.

    It's not like the mentor queue is good for much else other than achievement progress. Every other aspect of it can be duplicated with other roulettes.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Krotoan View Post
    So they just arbitrarily picked being a mentor to give access to this backfill queue?
    That honestly sounds about right, just to give mentorship some "flair". You don't need to be a mentor to teach and willingness to fill is completely unrelated to willingness to teach.


    Actual gameplay concerns not withstanding why are you even doing the queue if you don't want anything out of it and you're also not willing to do some of the possibilities?
    Kill time, without getting frustrated doing so. Until we can queue for several roulettes at the same time, if one wants true RNG, mentor roulette is the only option.


    The "nature" of EX content is just that it requires more attention and more complex patterns. Every one of them had to learned from scratch at one point and expecting everyone to refer to those guides once they're made is telling people how to play. Some people like sussing out details. Some people learn differently and can't just watch a guide and then do it.
    I'm not sure if you've ever done ARR EX synced as a fresh, new player in ShB, but by the time one gets a quest that tells them to use DF to do extreme, without any warning that hey, it's tough stuff, they are ABSOLUTELY NOT ready to partake in such content yet.
    I'm speaking from experience as a sprout and a mentor alike, when the game has been teaching someone so far that they can clear anything with their brain pretty much shut off, they are very unlikely to have a mindset befitting of harder content, the knowledge of their job, role, and overall game mechanics, and the willingness to communicate and get feedback, which are all needed traits to have a pleasant experience in synced EX+ difficulty content, be it ARR or ShB EX+.
    (11)
    im baby

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ZedxKayn View Post
    That honestly sounds about right, just to give mentorship some "flair". You don't need to be a mentor to teach and willingness to fill is completely unrelated to willingness to teach.
    A direct quote from Yoshi P. about the new mentor system when it was being released:
    a special duty roulette called “Duty Roulette: Mentor” that is only available for mentors will be added. This roulette will grant a priority on matching mentors with new players or players who haven’t beaten the specific dungeon or trial yet.
    Sounds to me like it's important that the inexperienced people are being matched with "vets". The systems we have in this game are very deliberate in how they're made. Not saying they all work or even were all GOOD ideas. But they are built with purpose.

    Quote Originally Posted by ZedxKayn View Post
    Kill time, without getting frustrated doing so. Until we can queue for several roulettes at the same time, if one wants true RNG, mentor roulette is the only option.
    And in doing so volunteering for a queue containing things you do not wish to do, at least with the people it was made for. So while I can appreciate what you WANT.. that is not what it is for and complaining that it is not the thing you want or "abusing" it and then rebelling against people who'd like it to be more geared towards it's original purpose is ... well.. a little selfish. Maybe campaign a little for an actual "full RNG" queue.


    Quote Originally Posted by ZedxKayn View Post
    I'm not sure if you've ever done ARR EX synced as a fresh, new player in ShB, but by the time one gets a quest that tells them to use DF to do extreme, without any warning that hey, it's tough stuff, they are ABSOLUTELY NOT ready to partake in such content yet.
    I'm speaking from experience as a sprout and a mentor alike, when the game has been teaching someone so far that they can clear anything with their brain pretty much shut off, they are very unlikely to have a mindset befitting of harder content, the knowledge of their job, role, and overall game mechanics, and the willingness to communicate and get feedback, which are all needed traits to have a pleasant experience in synced EX+ difficulty content, be it ARR or ShB EX+.
    I have played since 1.0. I played when ARR MSQ content was not "brain shut off" either. Castrum and Prae required knowing the mechanics or wipes would happen. I am aware of the shock it was to "science" run the EX's when they came out.


    But the judgement of whether or not people have the right mindset is found out later. I can understand people trying to run these and once they find their particular instance is full of people both unwilling to learn or adapt, leaving. But right now it's obvious no such chance is being given. People just pop in, notice it's not a cakewalk and bounce.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?