Quote Originally Posted by Krotoan View Post
I'm curious what people think we have a mentor roulette for?

Like for really and truly.

For what reason do you (people who run mentor roulettes, not DF EX's) think they are for?
The purpose of mentor roulette is to reduce queue times by allowing players to queue as a wildcard. The rewards are low enough for it to be a “for fun” justification only in the case of the player, unless that player wants to go for the achievement.

Extremes break this by requiring a lot more effort and time than the rewards provide, not to mention the lack of requirement for mentors needing to know how any of the fights work anyway due to unsync.

This results in a monkey’s paw situation in which, if you queue for an extreme, you might get a party but there’s no guarantee any players you’re matched with know how to clear the content synced AND even if those players know how to clear the content, there’s not nearly the personal incentive to spend the time wiping to get the clear.

There’s no solution other than to remove extremes from mentor roulette. If you add additional penalties for withdrawing, people simply won’t queue. If you add additional incentives for mentor roulette, you’d have people bailing from the content in mentor roulette that doesn’t offer that incentive. If you make rewards greater across the board in mentor roulette, you’d get people bailing on anything that requires more than minimal effort.

The penalty for staying is greater than the penalty for leaving. It’s not a job, and you can’t force them to stay.