Quote Originally Posted by van_arn View Post
The purpose of mentor roulette is to reduce queue times by allowing players to queue as a wildcard. The rewards are low enough for it to be a “for fun” justification only in the case of the player, unless that player wants to go for the achievement.
Then why isn't there just a "absolutely everything" queue? Why make being a mentor a requirement?


Quote Originally Posted by van_arn View Post
The penalty for staying is greater than the penalty for leaving. It’s not a job, and you can’t force them to stay.
Nobody forced anyone to sign up for the mentor program either though. I think a very large population of "mentors" or at least the ones who balk at finishing what they queued up for only saw the shinies and not the actual purpose. It is not a penalty to help others, it was the entire idea behind the program. If you don't wish to subject yourself to the possibilities, don't queue at all.

Being a mentor should never have been rewarded with items the general player base just wants. The non-asian players are just too self interested. Note that I don't think this is necessarily a problem with the player base, just that the program does NOT fit your average non-asia based player. The culture and general attitudes work against the intent.