Results 1 to 10 of 332

Hybrid View

  1. #1
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Machinist is basically the only class I’m totally comfy with, but my main desire is simply for it to gain some sort of utility in boss content other than tactician. I would prefer to keep the ranger damage tax and have better utility, myself, verses going the direction of a selfish DPS with higher personal damage.

    Bard, however, for the love of moogles, we need a DOT spreader. Make it a trait for Shadowbite or something, but it feels like a hole in our kit with so many skills having bonuses based on keeping DOTs up.

    Black Mage, honestly, I want a total rework so it doesn’t feel like a wholly different job every few levels. I feel it’s cumbersome and awkward, to me, from how much the rotation changes compared to other jobs, as it doesn’t feel like it naturally builds upon or upgrades itself in the same way as other DPS... but I think most people who main BLM like that about the job, and it’s not exactly hurting for popularity or balance.
    (0)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MorionQ View Post
    Black Mage, honestly, I want a total rework so it doesn’t feel like a wholly different job every few levels. I feel it’s cumbersome and awkward, to me, from how much the rotation changes compared to other jobs, as it doesn’t feel like it naturally builds upon or upgrades itself in the same way as other DPS... but I think most people who main BLM like that about the job, and it’s not exactly hurting for popularity or balance.
    Mained BLM up until Stormblood. Was disappointed with the new skills in ShB primarily because BLM did not change at all. It's to the point where mobility isn't even an issue now which was it's big drawback for having some of the largest DPS in the game.

    The traits for a multitude of flares are good. But the new skills are just underwhelming. Despair is visually unimpressive in comparison to BALLS OF IFRIT Fire 4 and really just serves as an extra Fire 4 and just feels bad. The 2 stacks for Xeno spells I like but Xenoglossy just offsets the flow of casts and you only feel good using it as a replacement for Scathe when you have to manually move and want to keep pumping out damage.

    Other then QoL changes I think BLM as a class has hit it's peak.

    With AM being on a 10s CD and having swift and triple and slidecasting mobility isn't even an issue.

    Umbral Soul is probably the best new ability they gave us but it really cheapens the work of having to maintain your fire or ice stance. It's rather dumbed down.

    I think my disappointment for BLM stems from while a lot of jobs received major changes where it felt different or evolved in some way BLM didn't really change at all.

    I went from BLM to MCH based on the fact MCH has higher APM and feels good to use(albeit putting out lower numbers but being mobile as all hell).

    I hope BLM evolves in some way that sparks my interest in it again but not right now.

    Pretty sure I'm leaning towards picking up one of the new jobs. Most jobs kinda feel too samey to me. Especially with Tanks having very similar toolkits.
    (1)

  3. #3
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Pretty sure I'm leaning towards picking up one of the new jobs. Most jobs kinda feel too samey to me. Especially with Tanks having very similar toolkits.
    This is exactly what I’m talking about, actually. Black Mage feels really strange to start with now as compared to other jobs. It doesn’t feel like it suddenly comes together so much as it has a whole new layer added every few levels. This isn’t a bad thing, but my casual self finds it over-encumbered as I had to learn the major rotational differences that happen at every previous cap. It’s just built differently and has a steeper learning curve as a result. I don’t like it, and would naturally like to change it, but having a job like that is good for the eco-system so I can’t really say much beyond that.

    I’m 100% with you on how the newer skills have less visual and audio punch, though.
    (1)