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  1. #321
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Beddict View Post
    Because it's garbage seeing Bloodletter refresh itself at the same time you hit Empyreal Arrow, pissing away a 150 Potency proc. Losing DPS does not feel good, and there's a whole lot of lost DPS because Bloodletter doesn't have charges. As for Empyreal Arrow, charges would smooth out the end of Army's Paeon. It's not unusual to have Empyreal Arrow coming off cooldown around a GCD before Wanderer's Minuet comes off cooldown. When that happens, do you use Empyreal Arrow the moment it comes off cooldown at the end of Army's Paeon where it only exists to give you 5 Soul Voice, or do you drift Empyreal Arrow by a GCD so you can Empyreal Arrow the moment you enter Wanderer's Minuet for an instant Pitch Perfect stack? Obviously, it's better to let it sit for a GCD so you can take advantage of the stronger proc in Wanderer's Minuet. If Empyreal Arrow had charges then there wouldn't be a problem at the end of Army's Paeon. Army's Paeon would be nearly over, you get a charge of Empyreal Arrow, and then you can safely go into Wanderer's Minuet as the second charge counts down. No wasted proc at the end of Army's Paeon, no drifting the cooldown of Empyreal Arrow, just a nice and easy transition.

    That's why people want charges, to smooth out the kinks in the kit and prevent BRD from hemorrhaging DPS all over the damn place, especially during Mage's Ballad.
    I get the desire, but at the same time, some enjoy the skill ceiling, urgency, intersecting cadence that comes with having only one charge of Bloodletter or the (though typically faint) opportunities for decision-making that then come from having only a single charge of Empyreal Arrow.

    Bloodletter can only reset from the entirely consistent 3-second ticks. Playing around them completely nullifies the risk of wasted Bloodletters, even if, at the very worst case, it can cause faint clipping.

    A second charge to Empyreal Arrow, meanwhile -- while I'd certainly appreciate it -- is not a direct or unique fix to its interaction with AP. (A far more intuitive fix, for instance, would just be to make AP less terribly designed, e.g., by not capping its value or causing its effective value per proc to vary so greatly with AP's remaining duration.) Moreover, that loss of decision-making would not be purely positive change. If the decision is already there and the more complex action very frequently viable, why remove all that?

    Increasing the job's performance disproportionately across its lower skill tiers, where Bard performs fine, by reducing its complexities rather than just raising its maximal output directly might be decent QoL, but it can be both a slap to those who already manage those mechanics well, let alone enjoy them, and a poorly aligned solution to Bard's performance issues (relatively small though they be compared to MCH).
    (0)

  2. #322
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,558
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Beddict View Post
    Because it's garbage seeing Bloodletter refresh itself at the same time you hit Empyreal Arrow, pissing away a 150 Potency proc. Losing DPS does not feel good, and there's a whole lot of lost DPS because Bloodletter doesn't have charges. As for Empyreal Arrow, charges would smooth out the end of Army's Paeon. It's not unusual to have Empyreal Arrow coming off cooldown around a GCD before Wanderer's Minuet comes off cooldown. When that happens, do you use Empyreal Arrow the moment it comes off cooldown at the end of Army's Paeon where it only exists to give you 5 Soul Voice, or do you drift Empyreal Arrow by a GCD so you can Empyreal Arrow the moment you enter Wanderer's Minuet for an instant Pitch Perfect stack? Obviously, it's better to let it sit for a GCD so you can take advantage of the stronger proc in Wanderer's Minuet. If Empyreal Arrow had charges then there wouldn't be a problem at the end of Army's Paeon. Army's Paeon would be nearly over, you get a charge of Empyreal Arrow, and then you can safely go into Wanderer's Minuet as the second charge counts down. No wasted proc at the end of Army's Paeon, no drifting the cooldown of Empyreal Arrow, just a nice and easy transition.

    That's why people want charges, to smooth out the kinks in the kit and prevent BRD from hemorrhaging DPS all over the damn place, especially during Mage's Ballad.
    I also have a small peeve about Bloodletter and it's the animation... I wonder if it had a cast time back in the day or something like that, but the slow animation looks like you're charging something to shoot and it really looks awkward with a reactive oGCD ability.
    (0)

  3. #323
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    ? Its not getting rid of any damage I can maybe see being given 2 empyreal arrow charges but theres no need for more blood letter procs. you hit empyreal arrow and combo it directly into bloodletter not sure how your losing DPS... Mages ballad you literally just rotate between burst shot and blood letter and 9/10 times it will proc the times it does not proc you pop empyreal arrow because its usually up and continue the rotation. The only reason I can maybe see giving 2 charges to empyreal arrow is so you have more to do in the weakest song however I would rather that song get a nice rework and have a purpose rather then cutting that song short to go back into Wanders.
    vare
    your not pissing away any damage when empyreal has a higher potency and your combining it with bloodletter so your getting a higher total damage output. Its very rare that your mages ballad will not proc a blood letter after burst shot but when it does again you have other abilities you can be using to fill in the gap.
    (0)

  4. #324
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I think it looks fine when you combine it with empyreal arrow and use it one after another before the bard lands works fine looks fine. But again I like how bard currently plays I just want things added to the job. I do not want a complete rework nor simplification for no reason.
    (0)

  5. #325
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I think Bard Early on before it gets all its more skills just needs more procs early content feels very slow only spamming weak burst shot because nothing ever procs that often. Would love to see blood letter proc more for early content as well as straight shot.
    (0)

  6. #326
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    I also have a small peeve about Bloodletter and it's the animation... I wonder if it had a cast time back in the day or something like that, but the slow animation looks like you're charging something to shoot and it really looks awkward with a reactive oGCD ability.
    Same. Back in Patch 1.2 - 1.23, Bloodletter was essentially an Apex Arrow, a massive laser-blast of a skill, so the wind-up made sense. But now? It feels like, thematically, it should be an especially quick shot.
    (0)

  7. #327
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I can agree with a few things:

    1. Bloodletter, Rain of death, quicknock all need an upgraded form Burst shot is currently hitting harder and its our most basic attack we have.

    maybe make quicknock > upgrade to a new animation or straight up good old wide volley.
    (0)

  8. #328
    Player
    nalgene's Avatar
    Join Date
    Jul 2021
    Posts
    20
    Character
    Halua Mindspa
    World
    Ultros
    Main Class
    Dragoon Lv 100
    I don't play SAM and this is a really minor desired change, but if you change the SAM job gauge to simple mode, the initial combo you do fills up the third symbol instead of the first. Maddening!
    (0)

  9. #329
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,804
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    More support and healing skills for dancer. It be nice if they made it like how it was in final fantasy tatics or ffxi.
    (1)

  10. #330
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    *insert rant about SE ruined healers and a list of unrealistic proposed changes that would make my personal choice of healer the overwhelmingly dominant option*
    (1)

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