Results 1 to 10 of 332

Hybrid View

  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    I'd let the robot contribute to Wildfire. Adds more weight to gauge expenditure, and if the 5 second wind up before the robot does anything isn't supposed to be for coordinated set up, it should be.

    Reassemble having specialized bonuses for each gadget and Clean shot to vary its best use cases. Examples -
    1. Drill is the Auto DCrit. Your basic standby to judge the others.
    2. Bio Blaster has its DoT extended.
    3. Air Anchor builds additional battery
    4. Clean Shot hits twice.

    I'm mostly okay with Heated shot, but its primary function (1.5 / ammo charges) could easily be ported to just Overheat in general, and Heated Shot can be an overheat finisher. Like it deals 100 + an additional strike of 50 for every previous weaponskill used during overheat.

    Tie it all together, and your wildfire window is 60 minimum gauge Robot, a couple filler gcds, then OH/WF, 1 - 2 - Reassemble Clean - 1 - Heatblast - 2. Six hits from the robot, ten from the player, eleven if we count the extra clean for Heat Blast.

    A cursory glance would show this Machinist at about 6% higher than current, but if that's too great, we can turn back the potency buff given to the 123 combo and that would bring it to around 3%.

    For those curious, this total package, executed well, would mean wildfire for an i530 machinist goes from ~80,000 to ~215,000. Peeling back the potency buff means between 50k and 65k of that is removed from the 123 combo.
    Wildfire
    I wouldn't do that for multiple reasons:
    -Queen takes 3 seconds to boot, nothing hard but you'd have to use it 2 GCDs before the actual wildfire.
    -You'd lose the Flexibility and makes the battery gauge always used at the same time.
    -Wildfire would remain Wildfire, AKA apply and forget.

    If Wildfire was heavily reworked, why not. But with the current version, you could simply remove Wildfire and MCH would even be better.

    Overheat
    Anything is better, yes. You could even make all 123 shining so you'd do a 3-2-3-1-2-3 at 1.5s GCD and it would already be funnier than spamming the same button.

    Reassemble
    I thought aswell of giving reassemble different effect depending on the machinery used. And I think it's a good idea but how to do it well?
    Refund cooldowns, allowing to freely use a Machinery action without putting the ability on cooldown? Things like that, that could be a nightmare to design.
    But I think "A button with multiple functions" is a good idea for Reassemble. Drill a guaranteed Crit/DH, turn Air Anchor into an AoE, Bio Blaster a stronger/longer dot...
    I think there's a good room to implement the multi-function idea and adding more AoEs without dedicating a whole new button with a shared cooldown on it.
    (5)

  2. #2
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CKNovel View Post
    Wildfire
    I wouldn't do that for multiple reasons:
    -Queen takes 3 seconds to boot, nothing hard but you'd have to use it 2 GCDs before the actual wildfire.
    -You'd lose the Flexibility and makes the battery gauge always used at the same time.
    -Wildfire would remain Wildfire, AKA apply and forget.

    If Wildfire was heavily reworked, why not. But with the current version, you could simply remove Wildfire and MCH would even be better.
    You do it anyway for your turret to be in the buffs and end before the end of trick, so it wouldnt change anything in the end :/
    And I really hope they'll make wildfire a fun thing again and not just delete it, it was such a fun skill during HW/SB
    (1)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    Wildfire
    I wouldn't do that for multiple reasons:
    -Queen takes 3 seconds to boot, nothing hard but you'd have to use it 2 GCDs before the actual wildfire.
    -You'd lose the Flexibility and makes the battery gauge always used at the same time.
    -Wildfire would remain Wildfire, AKA apply and forget.

    If Wildfire was heavily reworked, why not. But with the current version, you could simply remove Wildfire and MCH would even be better.

    Overheat
    Anything is better, yes. You could even make all 123 shining so you'd do a 3-2-3-1-2-3 at 1.5s GCD and it would already be funnier than spamming the same button.

    Reassemble
    I thought aswell of giving reassemble different effect depending on the machinery used. And I think it's a good idea but how to do it well?
    Refund cooldowns, allowing to freely use a Machinery action without putting the ability on cooldown? Things like that, that could be a nightmare to design.
    But I think "A button with multiple functions" is a good idea for Reassemble. Drill a guaranteed Crit/DH, turn Air Anchor into an AoE, Bio Blaster a stronger/longer dot...
    I think there's a good room to implement the multi-function idea and adding more AoEs without dedicating a whole new button with a shared cooldown on it.
    Wildfire... yeah, would remain Wildfire in the end of the day. I think a redesign is overdue on that. I hated the SB ping aspect of the ability, but the functionality: as in benefiting from your good hits to be more powerful in the end was better than just the number of weaponskills shoved into the timer like it is now. If they had the previous Wildfire iteration but without the whole ping downside? Maybe making it work like NIN's Bunshin?

    Overheat works... but it's so bland to press the same button 5-6 times, even visually, your character just loops in the same animation. I can totally see something like changing the 1-2-3 combo into unique weaponskills with effects that interact with each other in a non-linear way. Or at very least add something else to combo with Heat Blast during Overheat so we don't just see the same thing over and over again.

    I love your ideas with Reassemble, they could give a nice punch to the machinery without adding more buttons to the job, and they don't even need to rework the ability in itself, they can just give a trait between 81-90 to augment it.

    Just a QoL, I wish that Spread Shot, Bio Blaster and Auto-crossbow didn't require a target to use.
    (1)
    Last edited by Raikai; 04-20-2021 at 12:31 AM.

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aiscence View Post
    You do it anyway for your turret to be in the buffs and end before the end of trick, so it wouldnt change anything in the end :/
    And I really hope they'll make wildfire a fun thing again and not just delete it, it was such a fun skill during HW/SB
    Yes, it works if there is permanent uptime. Actually, it would work in any cases if Wildfire was at 60s CDs.
    But for the "Wildfire Queen", you need the in between Queen to be used at the same battery level everytime so the Wildfire Queen would have enough battery for 10 seconds of non-stop punches.
    A 50 battery Queen is active for 7 seconds, if the in-between Queen is delayed by a few GCDs you could end up with a disappointing wildfire.
    Aaaand you'd have to take account the Roller Dash that is a weaponskill on 3 seconds compared to the 1.5s Arm Punch. So you would have to summon at melee ranged (Ha!) and the boss needs to remain static.

    And in the end, it remains the same ol' Wildfire. It should feel like a burst phase but it doesn't.

    Quote Originally Posted by Raikai View Post
    Wildfire, Overheat, Reassemble, AoE moves
    Kabooa's idea for Reassemble.

    With a few friends, we agree that Wildfire and Overheat are due a "Bunshin treatment". Ping is still an issue, a lesser one but... Bunshin treatment, the best thing that happened for Ninja and Monk.
    Honestly, Flamethrower is due a whole rework, not fixed by a trait. It could be the abilities that consume 50 heat to replace the 1 2 3 into new GCDs at a 1.5s, let's be crazy and replace Ricochet/GR at the same time!
    Every 60 seconds, you'd have the possibility of using a Flamethrower burst phase rather than the usual Heatblast spam. It takes less between 25 to 30 seconds, including Drill and Air Anchor, to get to 50 heat.

    With that, there's still one issue, the boring 1 2 3 outside of Overheat phases. For that I'd go with the chainsaw, but this time tied with the battery gauge. Same principle, replaces 1 2 3 for, let's say, 10 seconds.
    Summoning Queen would grant a Battery charge that could be used to enter Chainsaw phase. Problem with this idea is that it could remove a bit of the Queen's flexibility.
    But one can dream, I'm just crossing my finger real hard just for Wildfire rework, Flamethrower rework and more Queen Depth.

    Oh yeah a fun fact on Spread shot and AoE moves that requires a target: At maximum range, you won't reach the target. You can try with any jobs, any AoE that require a target. I hope this will get fixed.
    (1)