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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They actually already have a move in the game that splits damage evenly with Blue Mage 1000 needles. So it wouldn't be impossible.

    Despair feels like a mostly useless skill only for ending Astral phase. I don't really like using it at all. Visually unimpressive and barely stronger then a Fire 4. Disappointing attack over the 6 F4's I throw out.

    A lot of button bloat could easily be solved by implementing the combo system they use in PvP where you use one attack and it changes into the next attack in the 123 combo. Makes sense and easy to do.

    A good point is synced content locking you out of your toolkit feels awful. It's why Blue Mage is so damn good. Regardless of the content you do you always have your full kit at the ready. If I have to do synced content I always want to run as my BLU.

    BLM feels bad when you only have Blizzard 1 or Fire 1 compared to Blue Mage's everything.
    (1)

  2. #2
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Samurai - an AOE version of Shoha. Maybe our own version of DRG's Lance charge.

    Also more wider katanas. I know they want to keep the thin blade as the core theme but they have deviated a little and made other "swords" for the job, but I like to see some kind of Buster Sword for SAMs to use.
    (0)

  3. #3
    Player
    Eleisia's Avatar
    Join Date
    Feb 2020
    Posts
    4
    Character
    Eleisia Valik
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    It would be really cool if machinists animations also change as they.level up or somthing that instead of oversized pistols you start using 2 handed rifles

    Along with a class redo that is >.> its rather boring and frustrating at the same time
    (0)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eleisia View Post
    It would be really cool if machinists animations also change as they.level up or somthing that instead of oversized pistols you start using 2 handed rifles

    Along with a class redo that is >.> its rather boring and frustrating at the same time
    I mean, the class rework maybe simplified things too much mechanically, but at least there's space for complexification in EW.

    Aesthetically, they hit the mark... The tools are a wonderful addition that makes the job feel like a true machinist other than just a gunner. The only thing about the gunslinger aspect of the job that feels off is the 1-2-3 combo being so visually busy. Before it was a proc, so it was okay to be flashy since you didn't necessarily see it all the time, but now (to me at least) gets a bit tiring and the repetition kills the visual hype a bit.
    (0)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Raikai View Post
    I mean, the class rework maybe simplified things too much mechanically, but at least there's space for complexification in EW.
    Do we know they are looking to make things more complex?
    Last time I heard Yoshi shared their philosophy on that they said (before ShadowBringers) they were looking to make jobs simpler and fights more complex.
    Have we any indication they've changed course on that already?
    (0)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Do we know they are looking to make things more complex?
    Last time I heard Yoshi shared their philosophy on that they said (before ShadowBringers) they were looking to make jobs simpler and fights more complex.
    Have we any indication they've changed course on that already?
    Last indications were:
    -We want more Abilities like PLD Wings (Please no more button "hold and don't move")
    -Melee will be simpler and ranged won't always have the upper hand.
    (3)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    Do we know they are looking to make things more complex?
    Last time I heard Yoshi shared their philosophy on that they said (before ShadowBringers) they were looking to make jobs simpler and fights more complex.
    Have we any indication they've changed course on that already?
    Even so, I feel that MCH got stripped of so many layers of gameplay complexity that at this rate, they can use anything to make it more interesting... let it be a Wildfire rework, or a new lv90 thing, while keeping the simpler approach. I absolutely hated the SB iteration because of the RNG of the 1-2-3 combo (even optimizing the ammo usage, you'd still be prone to RNG a lot of times), the ping unfriendly Wildfire and the absolute clunky usage of Flamethrower. I'm glad those are gone for, but at the same time, the job became more or less braindead, which is way below the "keep it simple" threshold.

    For example, BLM is the type of job that I literally can't see going anywhere other than just spell upgrades for added visuals.
    (0)

  8. #8
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Raikai View Post
    Even so, I feel that MCH got stripped of so many layers of gameplay complexity that at this rate, they can use anything to make it more interesting... let it be a Wildfire rework, or a new lv90 thing, while keeping the simpler approach. I absolutely hated the SB iteration because of the RNG of the 1-2-3 combo (even optimizing the ammo usage, you'd still be prone to RNG a lot of times), the ping unfriendly Wildfire and the absolute clunky usage of Flamethrower. I'm glad those are gone for, but at the same time, the job became more or less braindead, which is way below the "keep it simple" threshold.

    For example, BLM is the type of job that I literally can't see going anywhere other than just spell upgrades for added visuals.
    I absolutely loved SB's mch, it wasn't as random as people made it to be, a red mage or a dancer are wayyyy more random, and it wasnt impacting you as much, as the biggest dps was during 10 seconds. i'm totally with you for the lag part tho, not like people asked for a 11 sec WF/gcd based to compensate it for 2 years. I actually didnt mind flamethrower, as it was adding a layer of complexity and it asn't actually that bad after getting used to.
    There isnt really any complexity left to mch anymore, I think it's the dps with the lowest different between a low percentile a high one? you can optimize the use of Barrel stab to have one more hypercharge, summon your turret to catch the buffs and that's it.
    (0)

  9. #9
    Player
    Kazwako's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    12
    Character
    Kitty Ozara
    World
    Zodiark
    Main Class
    Archer Lv 80
    I agree with the comments on Bard. I have mained bard since I started playing and wish I could do more to help with damage in the dungeons. I remember doing a dungeon and the tank was like 'brd you even doing anything?!' like no, the buffs just magically appeared for you. I think Brd needs a boost to be recognised as more useful in a dungeon.
    (0)

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Make Sprint not consume Dualcast. Please and thank you.
    (8)

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