Quote Originally Posted by Kabooa View Post
I'd argue ShB isn't that different from StB for Mach in terms of overall depth.
SB MCH was:
Wildfire combo -> 1-2-3+use GR/Ricochet+Reset Hot shot buffs -> Repeat every 60 seconds.
It wasn't a complicated job, simply that if you were lagging, your damage would drop. And flamethrower had a habit of suffering to packet loss.
HW MCH was much more complex with Mildfire and full Wildfire.

SB MCH wasn't tested either, at release Overheat status would grant 10% damage and it was quickly pointed as not worth compared to the Cooldown downtime.
That's right, the whole Heat mechanic was flawed at the release.

On top of that, damage could make a massive jump if you had a dragoon. And crits within Wildfire aswell, I think in the endgame Wildfire could go between 30k to 60k?
In any cases, you had to play with RNG, the proc RNG and the crit RNG. I wouldn't go back to SB MCH, even when doing weekly dungeon I played Samurai instead.

I doubt ranged are the top priority of SQEX, but I'd really like if Yoshida could share a bit more about their plan for jobs, especially SCH/SMN, healers and ranged.
So far for MCH, I think they need 4 things: Make something different during 123, Less heatblast spamming, make the Queen more than a glorified dot and no more AoE/ST shared cooldown.